Ok, let’s start with the bugs you can see right away when you open the game and try to play:
- You are often “disconnected from the master server”, so that you can’t fetch the room list in the lobby browser, can’t receive invites, can’t fetch the map pool, etc.
- If you restart the game it can take a long time to connect, or you don’t connect at all. You don’t know when you are actually connected. So if people want to queue with friends or make a custom game, it takes a while to get everyone in. This step needs to be repeated for every single god**** game.
- There are a ton of GUI bugs, such as your client shows the main menu, while your teammates client shows that you are in a lobby, participants in the lobby view are missing, while they are actually inside, etc
- The hotkeys shown in the hotkey editor are not backed by the hotkeys files, when changing between multiple profiles while editing.
- The game freezes while starting a team game for an unknown reason (about 1/20 times) and you are stuck in the lobby view or loading view.
- If someone dodges by alt-f4, you are often stuck in the lobby view, or loading view, don’t know if the games may start, until you get an error message with a hex error code printed into your GUI.
- The game crashes back to desktop for an unknown reason (about 1/20h)
- The coop mission go out of sync (about 1/2 times)
- For AMD graphic users the game turns into a power point presentation by horrible frametimes, so you have to alt-enter 2x to reinitialize some of the rendering, ever few minutes.
- Some people can’t send steam invites, neither by the game client, nor by steam.
I play the game on different computers, with different hardware. I tried to reinstall the client/os/steam/whatever in order to make it run as best as possible. I switched to Nvidia graphics to get rid of the frametime bug. Still the numbers I am giving are referring to the best case possible. Some people just crash every hour back to desktop, making multiplayer not an option.
There is a list of unfixed bugs in this forum.
I consider this to be completly bugged.
But the new updates barely fix things, or even break more things.
I agree that there were amazing updates to the game, such as removing the foundation scanning for units, removing the deletion of straggler trees, bringing the pathfinding to an acceptable level, and allowing the game to calculate post imp battles in real time.
But that’s about it.
The ranked team game system is a total desaster, the game is bugged as hell and crashes for many people, which has not been fixed in >18 month.
It’s hilarious how many crashs and restore are there in the tournament scene.
And if you cut the patches were unit stats/maps only were changed, or were the game was broken by patch, there are actually not that many patches left.
The AoE3 legacy users with the fan patch, used by everyone before DE came out, are not listed on steam.
So you have the power users split between the official and the legacy version of the game… doesn’t sound like the point of a definitive edition for me.
If I give my customers a software like this, with the amount of bugs, especially GUI bugs, and these inconveniences of use, I am done. I would never get a contract again.
And yes, the matchmaking system can be fixed in about 100h, even if the programmer has never worked in this software project.
There was one forum user who made a list about teamgames. Only 50% of the teamgames he got were legit, without crashs or extreme “griefing”. And the time queueing up for these games was insane (guess why i write such a post here).
That’s a mentionable point: There are no additional software interfaces needed, the existing code for the matchmaking system just needs a small rework, which requires 100 to 2000 lines of code maybe. I don’t know what the heck is going on in their office, that this is impossible for them.
I don’t know them, only their product. And I am glad that I don’t have to work with them 11