Old topic, but I’m a new player and wanted to chip in my 2 cents.
Background: I’m in my 30s and I’m completely new to RTS games, never played them before this. I picked up AoE4 to play with a friend who insisted it was a lot of fun. For a year or two I would play a game with him, then be completely disinterested, he’d convince me months later to try again, and the cycle would continue.
Finally, I decided to really try and get better at the game. Watched YT tutorials, learned my hotkeys, and beat my first hardest AI a week or two ago. Now, I’m trying to get more consistent with beating hardest AI. My biggest pain point: I forget to keep making villagers. The time I beat the AI I didn’t fall behind on villager production, but 95-99% of my games I’ll forget for far too long and suffer the consequences.
I find this to be the most infuriating part of learning the game. It provides no additional feeling of accomplishment that I managed to never forget hitting H and Q/Shift+Q in a match. It just reminds me that fighting against my ADHD sucks. I don’t medicate my ADHD with anything other than coffee, and I long ago accepted that my distraction prone brain is such that I’m only going to get so good at this kind of game format. I’ll certainly never be good enough to play in the most competitive ranks, even with TC auto-queuing (just watching beasty play gives me heavy anxiety). And I truly want to enjoy this game, but right now it feels like the only things keeping me going are a couple of friends that play it and a stubbornness to “git gud” (I’m a Soulsborne addict, it’s in the blood).
So, that’s my case, and I agree with all of the arguments in favor of the TC auto-queue I’ve read here - it’s a QoL improvement that makes the game more accessible to new gamers (especially ones with conditions like ADHD), not some oversimplification of gaming mechanics; a minor concession, not a “set it and forget it” econ hack that ruins competitive play. In just econ micro alone, you still need to rally the villagers to the right spots, build houses for more population, remember your upgrades (which I also struggle with atm), etc. Add all of the micro and macro decisions of your military and the game still has plenty of enjoyable complexity.
I’ll end it with this: For those arguing it will ruin competitive play, how so? If the only reason you are winning against newer players is that you are better at this single, menial aspect of the game, do you really feel like you are a better player? Would it truly give you a greater sense of accomplishment if you knew, for a fact, that the only thing you do better is manual villager production? And that you’d lose a lot more if it were no longer required? Dunno about you, but I wouldn’t. Odd hill to die on if you ask me, doesn’t make a lot of sense. Unless you’re not really worried about ruining competition, just that it might lower your chances of keeping your rank and getting your End-of-Season trophies.