Janissary Suggestion

i did the same calculation on damage and it is 24 damage with 2.15 attack speed you actually did very good aproach so wait imp jannisary damage is right on point resources wise(with out chemistry)

perform better overall how?? They canā€™t be more over everything b/c they are specialized, used for a specific set of things; for the specific things the jans does, it does it better than any other units cost for cost? Kills cav in mass better than spears b/c of no body blocking issues, it can repair so u donā€™t have to idle villagers esp in a late late game where you need resources to be infinite so you can continuously spam; AND they have higher dps than xbow and almost the same dps as HC?

plus nobody else gets them in Castle?

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putting them castle made the things complicated now i understand their normal stat need to be like their imperial version they shouldnt be upgraded

You want imperial HC in Castle??

yes imperial janissary stat and resource shows us that or castle age one needs a little buff janissary guns tech needs to move to castle age

also the manual artillerymen would lose in equal resources against the knight, the Janissary is proportionally balanced in relation to its cost

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You sound like a buzzfeed article - not smart enought to be right, not interesting enough to be funny.

For ā€˜ignoring a load of factsā€™ how many times did you ignore that jans are helpless vs maa when noting that horsemn are a counter to xbows? What about that that flat out lie abot better dps vs heavy infantry.

All your ########## buddies never seem to comment when anyone brings up jans get blown up by xbows and hcs between that low range and damage amp debuff. Oh wait, they cry about how imperial comparions are unfair, its a sPeCiAlIsT sUpPoRt unit, and that it should always have a composite comp with the foe ONLY running cav into it. But I guess you ignored that too with that braindead ā€˜massing hcs in age 3ā€™. You are, the ONLY person in even your pack of trolls to even attemp to say that jans are anything directly comparable to hc.

Mass em all you want - beasty did in during the pup and saw em get wrecked by maa spam but, eh. Your copium can handle it better, Im sure.

I think itā€™s good that they relate the output time in proportion to its cost, 24 seconds can stay in the new patch
imagen

they do
20 characters must be used

They do not anymore. Nor do they take bonus damage from horsemen. They arenā€™t ā€œrangedā€ infantry now.

they removed it janissary doesnt count ranged infantry anymore but they still must move janissary gun to castle age

This is why to me youā€™re not making sense? You agreed with @HasanIchess that the ratio of hp to resources cost is BETTER than a standard HC? AND you admit the Imp attack power of standard HC to resources cost is IDENTICAL in ratio to Jans attack power to resource???

So how do you reconcile that you want a fully imp stat unit in castle age???

For the record 50% range dmg is basically swapped out for 100% anti range cav dmg and 50% mango dmg. And standard HC have 0.5 extra range over Jans.

After these noticeable differences, resources for resources max Jans out perfom max standard HC in all melee matchups especially vs cavalry? (YES I ACCOUNT FOR 10 RANGE ARMOR which only a select few units get that high). And i havenā€™t included the mehter yet? Nor considered the full picture with GREAT bombards that requires 7 springald shots to dieā€¦but can train really fast for its cost?

P.s. there is a twitch.tv game between Beastyqt and his training partner i hope to post once it becomes available for clipping.

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yes resource wise imperial versions attack power is good i was focusing on castle age one

i changed my mind they should get their janissary guns tech at castle age which give +3 attack damage i think that will solve the problem

But there isnā€™t a problem??? Nobody has HC in castle??? Nobody?? And if they one day do, i assure you on my reputation theyā€™ll likely have Castle age stats which will be inferior to the IMP stats?? Only french knights get some of its Imperial stats but needs a landmark to achieve so? It would not be fair at alll!! To give someone a unit nobody has access to in that age AND make the stats on said unit equal to Imperial stats?? Wtf??

Resources for resources the jan does more dps than xbowx EXCEPT vs MAA ONLY?? AND there is no reason you cant mix Jans with xbows??

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i changed my mind its ok to have castle janissary but they must access to janissary guns in castle too

@PlumpDucklin youā€™ll be wasting time on olā€™ boyā€¦ To disagree with buddy means youre a troll?!! Pahahaha.

And somehow he thinks heā€™s making a strong point that HC and crossbows blow up jans? You know those range units designed to blow up jans? The jans counter units? Yea, those units blow up jansā€¦wow, i didnt know? Also unironically he complains that ppl are not brain-dead enough to run cav into jansā€¦but still too stupid enough i guess to run jans into range units??hmmmm. Next heā€™s gonna tell you how spears get blown up by archers! Kekw

As Iā€™ve shown in countless post buddy is unable to make a cogent point backed with facts and game knowledge; instead heā€™s all insults, memes, and hand waving. For example:

WRONG!! WRONG!!!

XBOW 120 res 5 tile range 12 base attack 2.12s attack speed 1.12 movement speed +9 bonus vs heavy.

Jans 160 res 3.5 tile range 16 base attack 1.75s attack speed 1.12 movement speed +16 vs cav.

A sensible and level headed person would compare these 2 units along their similarities and contrast their differences.

They, jans do have less range than xbows, BUT less dps per resource than crossbows vs ONLY MAAs; not vs knights, light cav, spears, donso, musofodi warriors or landsknecht . And yes i included armor? Lets all see the maff!!

Vs knights
Xbows 21 +2 dmg minus 4 +2 range armor = 17 dmg per 2.12s for 120 resources.

Jans 32 dmg minus 4+ 2 range armor = 26 dmg per 1.75s for 160 resources.
Even ignoring the attack speed difference 26dmg/160res is more than 17dmg/120res?? So heā€™s wrong this is one example and really only one is needed bx he claimed xbow was more than jans res for res no preface to his claim???

Weā€™ll skip horsemen comparisonā€¦itā€™s ugly, heā€™s very wrong there.

vs MAA
Xbow is the same as the knights; 17 dmg per 2.12s for 120 res
Jans 10 dmg per 1. 75s for 160 res
THIS is the only spot xbows cream jans.

Vs light melee
Xbow 12 + 2 dmg minus + 2 range resist = 12 dmg per 2.12s for 120 resources.
Jans 16 dmg minus +2 range resist = 14 dmg per 1 75s for 150 resources.
12dmg/2.12s/120res is less than 14dmg/1.75s/160res.

So in maff conclusion jans resources for resources out DPS xbows vs everything melee except MAA? Hmm.

Next he claim jans have low movement speed? But they have the same speed as xbows? So itā€™s safe to assume he means xbows also have low movement speed too?

Then comes the hand waving.

Pretty much redundant? How did he establish this redundancy? We just showed res for res jans out dps crossbows at everything (except maa) and are at another stratosphere when it comes to deleting all melee cavalry with the highest efficiency (no body blocking spear problems or getting kited). Also who can afford to routinely send villagers with their siege to get repairs let alone like 7 to 12+ vils (Iā€™m assuming thats the size of your early jan mass in castleā€¦something like that demuslim video i linked?). More like Pretty much HAND WAVINGā€¦

This the same guy that insinuated the devs probably donā€™t have a clue what to do with this unit and the devs are JUST NOW focusing their attention on the janissay???

But weā€™re the group of trollsā€¦

Nothing about what buddy has to say on this topic has balanced or well measured IMO.

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I see them very even but the advantage is to take advantage of them in the age of castles

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Pahahahaha!!! You mean cost for cost, no micro, in a matchup that should NEVER happen the HC DIDNT STRAIGHT CREAM the jans with their superior range? How swayā€¦

I seem to remember arguing with @Jonossar how a knights plus jans vs knights plus HC would favor the jans team skill for skill?? Is there really anything else you need to seee???

Maybe yall think in a real fight duirng proper composition and micro you can perfectly split the HC 2 per jan to insure low overkills? Itā€™s really hard to take you giys seriously.

The math and now the video proof is mounting against yall???

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I have a new idea. Letā€™s remove extra ranged damage and give them hp and damage buff as wanted by jan fans. Also we should give them more move speed and extra range like mentioned before. And gave them a cheat code to spawn. Everyone is happy :slight_smile:

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I mean if Jans are supposed to be better than Xbows against Maa, then whatā€™s the point of even having Xbow?

They need to have their role aswell.

Also another factor people forget is that Ottomans get free units.
With the observatory, 5 schools under its range with Vizier points in faster production.

Youā€™ll be spamming out 10 free jans, every minute or so.

You donā€™t even need to spam resources into making Jans, all you gotta do is to focus on Knights and Siege, Already giving the ottoman military a considerable advantage. Compared to everyone else who has to add even more production to their lineup and thus more resources.

Another factor is that you donā€™t need a blob of jans, you just need enough of them.

Knights+Jans+Greatbombard+Rebalderquin is a ridiculously strong combo.