Looks wonderful! Add more trade routes. Any idea how to recreate the extensive water trade in the Indian Ocean?
Add the 8 civs equally distributed over the map:
Iroquois (North America)
Inca (South America)
Aztecs (Centra America)
Sioux (in Africa, because they have horses :P)
French/British (one Western European)
Russians (one East European)
Ottomans (one Islamic)
Indians (South Asia)
Chinese (East Asia)
Also add native settlements of all types distributed around the world, so reaching Japan we can get Sohei support and maybe add Jesuits to Iberia(Spain), Rattan Shields in Indo-China/Tibet, Sufi Elephants in Persia and as such.
Thanks! Was looking for suggestions about the Civs, you nailed it!
I did tried adding British with a upstarted eco to make it balanced with other civs, but AI didnt handled the lack of building space well. Maybe pre-scripting their eco could make it work, but overall using France is just easier.
Lakota on Africa is a bit immersion breaking but would solve the spreading issue, ill look into it.
Any idea if there is a max limit of Native settlements you can have per scenario?
Russians or Lakota?
Long ago, I had made a world map in the original game. And I exported it in the definitive edition.
If you want inspiration, you can find my version of the world map in the mod section:
Good luck. If you will publish your map in the mod section, i will share it in my own map description. I really like your first map rendering.
Think i played the original on Vanilla long ago, looked glorious! Really like how you handled scale too, map had a great balance and worked pretty well.
Yea, the texture bug is hurty; you can’t picture biomes properly (and cliff textures are included on the limit so it makes even harder to achieve scenery variation).
Cool! Actually, if you feel like it, we could add this as an addition to your map, (so it would be released together on other distributing channels - that would add a lot of value for the file) Also, there is a lot to be done, would be great to have someone else with your experience working on this
Haha thanks, and RMSing it is beyond my darkest dreams XD
AI behaviour is kinda funky thou. I noticed that if it doesnt have bushes near (but have goats, deers, and any huntable), it will send all villagers to the nearest bush (even if is inside enemy territory) and skip huntables. After 2 min, it changes behavior backwards, it abandon bushes for huntables even if still have bushes.
Wonder civs simply doesnt progress if you dont leave space in a 50m radius around the TC… Day/night cycles are made impossible by the new clipping during rotations… Trading posts build up in diagonal… texture limits turning everything black when a building with a new texture is built…
But for now, the editor has so many issues and i prefer to wait a bit, new updates and bug fix, before that.
Thanks! And i think you’re right, not a good moment to upload anything while the black textures/limits + multiplayer lobby issues aren’t adressed.
It’s understandable that the game have more pressing matters now, but editor bugs weren’t even noticed or put under investigation, so investing time creating content feels like wasted effort since nobody will (or can) play it.
Would be great to have some kind of statement about the plans for the modding/map design layer on DE, or content creators will slowly lose interest and move to other plataforms, as this look like a replay of the vanilla philosophy about modding/editor support.
But if things eventually move on, the compilation is a good idea o/
Well i did brought the texture limit / black screen topic, wich have been also mentioned by Stark and Chemz and others. Black screens midgame aren’t properly adressed yet (aka we can’t know if it happen due to a new building adding a ground texture and thus breaking the game, or if is a totally different issue). It could be an engine limitation, but afaik it wasn’t there on vanilla.