[Just for fun] Unique unit gimmicks ideas

I think he’s quite serious, and no, I don’t think he’s being racist. I think he probably read it somewhere obscure.

The AoEO revival has them as units in the Indian civ

That doesn’t mean they were actually a thing, you know. I can’t find a smidge of historical evidence to back them up.

Still not racist 20 characters

I didn’t say it was. It’s just pure fantasy, is all.

Infantry or cavalry with a ranged melee charge attack. Throwing 1 or 2 axe and then engaging in melee fight is a historical thing.

Mounted fire lancer? guess this unit would be hard to counter as you can just run away.

My idea for a new Ruthenian UU once the Slavs eventually get renamed and reworked would go with this idea. The Voyi, an infantry unit.

Oh. How did I forgot? Or you could say Coustiler/Urumi. I don’t think they will be inherently OP. Let’s say Coustiler charge attack is reduced by 50% but now can deal this charge attack from 5 range.

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Naffatun: infantry that deals melee damage like the Fire Ship and benefits from Incendiaries.

Why not also siphons

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Unit heals when he is in combat.

Unit gains more attack when near certain terrain like water or trees similar to hill bonusus.

Unit can go into the water and hide from attacks.

Monk will auto heal units around him when converting enemy units.

A trasport ship with pack and unpack mechanic.packed acts like a normal boat unpacked if cannot move but units can stay on top of it.if you have multiple of these you can use them as a bridge to move units across aka a pontune bridge.

Already exists = Khitans Imperial Age UT.

Weaker version of Bimaristan.

An archer unit, for example if Plumed Archer turns regional, that can cammouflage nearby trees

Reverse Khitans Imp UT mechanics - Unit loses HP while in combat. 11

On serious note, unit gains more armor as they lose HP - for 25% damage taken, gets +1/+1 armor making the unit increasingly difficult to kill.

Thats a petard version.

What are people’s opinions on UU but instead of having beneficial gimmicks they have negative effects which you have to work around but with increased stats?

What if we hada unit that did attack lowering on hit maybe with a weakening poison dart? Obuch for attack stat

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It affects the enemy units or your own? Kinda like how the poles uu remove armor?

So a unit removing attack? Interesting idea but it will need a cap and not stack as multipele units and one shot negate all enemy units attack.

I want units that are genuinely used differently. not superficial additions (like the minor trickle of gold from keshiks) or redundant additions that could be done through other effects (eg armor ignoring, magic shwarma rider armor)

this is what makes a unique unit interesting. so let’s go through some of the ideas:

not sure this will achieve much

seems like it’s area effect with extra steps.

this is interesting, question is if it’s OP. this is something that actually means you will use this unit differently.

seems very gimmicky. are you ever not going to attack because of this? are you going to position differently? what different decision are you going to make because of this?

could be interesting, but doesn’t feel like aoe2. (+this will definitely come with 100 bugs)