I was playing Lakota the other night and I found them kinda disappointing. This was a team game, I went to raid with WC+ARs+BRs and I killed some vills with the first 4 axe because they weren’t paying attention. Then my Bow Riders got there and I was running around and got way less vills than I would have expected (I used to play more Lakota than I have been recently).
After a little bit they began building walls. I tried burning them, but with the nerf on Lakota cav vs walls I quickly discovered one layer of wooden wall was going to take too long to burn.
I ran around and found they hadn’t fully walled, I got one or two more vills then almost lost my cav mass by going too deep, but I got out.
It turned into a long slog of a late game brawl. I had a decent deck for late game (I know, I know, Lakota should end the game sooner, I’ve been using a ~similar deck for a long time though, so I can compare my experiences a while ago vs more recently).
Recently Lakota has been turned into a not very good infantry civ. They need something for their cavalry, so I’d like to suggest some modest buffs to the Lakota cavalry:
Bow Riders should have a 0.67 base multiplier vs villagers. They didn’t have a negative multiplier for a long time before it went to 0.75 before later going down to 0.5.
Reduce the negative multiplier on all Lakota units against villagers from the age 4 HP tech. Instead of -33% for 20% HP change it to -20% for the same HP increase (they formerly had +15% on Cav in age 2, so I don’t think they buff is unreasonable).
Siege: Each upgrade (Elite/Champion/Legendary) should add +2 siege range for Bow Riders. They have a weaker siege than Axe Riders (and a number of other cav units) so let them siege from behind them. It would be a helpful siege boost to not entirely replace the rightful nerf to the formerly insanely strong, but now perhaps too weak, Siege Ceremony. I don’t think 12 siege range Bow Riders would be game breaking.
Lastly reduce the base negative multiplier on the Lakota cavalry against walls to 0.75, and have the bonus against walls given by the Farm Big Button only add 0.75 for the same end game stats.