This is why juan is obviously not capable of posting a meaningful contribution- besides refusing to post or take feedback he posts stuff like this.
Malta doesnt have a musketeer? So what tags does the sentinel have? What unit class is it? Hell whats it explicitly called in game description? (Tag musket infanty, tagged with other musket infantry tags such as gunpowder heavy inf etc, and described as defensive musketeer). Like this is just a lie.
Like at this point its clear hes just a troll. No one with any earnest will would make statements like this. Man refuses to provide evidence, refuses to write factual stuff, but throws barbs at others for calling out statements like this. But he fails.tp recognize as long as he does stuff like this, people wonât take a liar seriously
How about this: Villager limit set to 90, but SW from German Tongue do not take up pop space. They donât get a 10% bonus to their stats like the other Tongue cards grant so this would be fair.
Statements like this show youâre playing against noobs (That is no insult to them or you). Firstly I said âgoon warâ, so not the same thing. But to answer your question, vs CA, you win if you hit-and-run and abuse his CA by only letting them shoot when your next volley is recharged (Dragoons shoot slower). Problem is in a real game he should just pull back to safety. A noob might chase and allow you to hit and run him to death. If youâre an age ahead, you might be able to stand and fight, but with equal skill and normal upgrades you just lose this as Malta. Itâs simple DPS and HP math.
Btw, saying âhe should have made Skirmishersâ was exactly my point here:
Attacking with primarily Cuirs into primarily Dragoons isnât a good move (even Dragoons that are weaker than average). He didnât do the âright thingâ he should have made Dragoons instead. Even French Dragoons with Cav Combat will beat yours (assuming even ages etc). He should have thrown in a few stagger mode skirms to kill your Dragoons (even if heâs taking a few losses, it should still be cost effective in stagger mode). Culvs +Mortars can make quick work of Fixed Guns.
Many of the interactions youâre describing are only allowed because of noobish mistakes. Iâm unsure what the decks looked like, but I suspect the issue is youâre playing with late game cards in Sup (I saw your deck in the casted Russia Mirror) and your opponents are playing too slow with decks that canât complete later on.
The +5% he was referring to was about Mill rates. You literally said a +5% Mill gather rate will cause you to go to age 2 with a different number of vills.
Your beating noobs and your inactions with them are telling you things that arenât true at higher levels. Have said that, I do have to admit I messed up my math earlier:
Over an upgraded Factory worth of food and +30% mill gather rates is still likely too much tempo in Sup, but I forgot to factor in the 6 Settler Wagons in Treaty. Itâs would basically be -2 vills compared to a normal Euro civ with no extra eco bonus (85v + 6 SW = 97 vill pop). This seems unlikely to have a big impact on treaty (other than a small stockpile when the fighting starts).
On reevaluation, this suggestion isnât terrible, but it doesnât do what I think the civ actually needs (or what you probably intended). By boosting population space (shrinking your economyâs footprint to save more space for army) you provide an outsized buff to the most pop efficient units. Thatâs Bow/pike for Malta. I donât think pushing them further down that road is a good thing. I love the bow/pike comps, but they need something that opens up more options. Iâm currently working on a list of suggestions, I hope to have it out in early January at the latest.
No one comments on this topic at all. The developers balanced malta to use depots that cannot be used in Treaty. That is, Treaty malta is constantly at war with 10% debaff on attack speed.
No one commented on the fixed gun firing blanks.
Lack of limit for using Maltese units.
Arenât there too many problems?
Yes, he built another 500 of them, and the Chinese also built arequebusiers and crows.
And you donât think the two of us had not 10 culverins?)
Youâre making guesses. It picks up opponents with my elo.
Okay, so weâll ban players from playing through cow boom. No, no, no, you canât. Itâs not for nothing that there isnât a single sea map in the rating games.
In this dialogue we were discussing percentages, not farms.
This will be at least some change for the better, because there havenât been any since the release of this nation. Only sentinel was given 5 hp.
I want to see how malta win at age 4 with xbow\pike. Unless malta hasnât two factories or lombards to get wood in huge quantities. You may have forgotten, but to produce these units, you need as much wood as food. The fact that Malta will have 20 more spearmen will not change anything. Thatâs two shots from a falconet.
Lol. You literally showed where he said âfarmingâ⊠he specifically said that about farming. You then switched topics to say that small +% on units can be decisive (which it can, and he already agreed with my point earlier in the thread that it could throw off breakpoints).
But then you switched back, you quoted his +5% for everyone again and were clearly talking about food because you said it would impact age up vill numbers. He hadnât said anything in the thread about a hunting boost. The only food boost he suggested in the thread was on farms (he said mills earlier so the two terms are being used interchangeably).
What? If you want to talk about fishing or cows then open a new thread, that has nothing to do with what I said.
Itâs a bug. Itâll probably get fixed. Thatâs frankly implied, what do you expect me to say?
I forgot all the trees vanish immediately when someone reaches age 4 (sarcasm). Iâve played team Sup games as Malta and won using wood units in age 4. You have 4 upgrade cards for Xbows and with RG tech they have insane stats for their cost. Itâs not permanently doable, so kill the enemy faster. In treaty itâs admittedly not as doable as the finite nature of wood starts to matter. Pointing out the unintended buff to early-lategame sup isnât unreasonable. If itâs doable now, itâll be much stronger with 16-20% more units. Also everyone basically agrees Malta needs buffs, you just happen to be suggesting ones that donât fix core issues and come with clearly unintentional buffs to the parts of the civ that are fine now and were nerfed because they were too good at release. The civ was a mixed bag at release with half of the stuff being OP or obnoxious and the other half being subpar or down right bad. They nerfed mostly things that needed to be for Supremacyâs sake but didnât properly buff what was still poorly implemented.
What are you trying to prove to me now? That I donât know that collecting food on farms doesnât affect the transition to age 2? Dude, seriously. Think about it.
We donât know how effective the Malta really is because 70% of the fixed cannon shots do no damage.
How many decades old is this bug?
I won treaty using âwooden unitsâ called strelets and what? Iâm talking specifically about malta. Can it fight with crossbows at age 4? Against skirmishers.
Of course not. Your settlers will simply cut down trees right under the enemy wall.
It has been repeatedly verified that neither Malta, nor Italy, nor Spain can fight with crossbowmen at the 4-5 age. They lose even to musketeers, and I wonât even mention skirmishers.
Dude, I was saying what you said was noobish. No one made you say that a 5% map related boost to mill gathering would impact the number of vills you aged up to 2 with. You said it for reasons that none of us fully understand.
If you think Maltese Crossbowmen canât kill Musketeers youâre wrong (you need Steel Bolts). And yes, if you use them properly you can beat skirms. Your Crossbowmen cost almost 33% less than skirms (when you factor in Wig Construction vs his normal eco), you just need to micro correctly and find a way to force the fight (hussars can snare, or push somewhere he canât give up, etc). Your higher base DPS actually makes you do better vs skirms as long as you can overcome the range disadvantage. Push the advantages in late age 3 or early age 4 right after getting Arbs. In early age 3 youâre at a big disadvantage (you really really need Steel Bolts).
It depends on the MU, but I like rushing with Crossbowmen and pikes. If you can force your opponent to stay age 2 with you it should put you at an advantage eventually (+2% with every shipment, Xbow attack, Xbow hp, and better vills from Wig Construction etc). Later age when he does while having a bigger eco. Your rush doesnât need to kill him, donât overcommit, kill a few vills and force him to make army instead of aging until you have sent a good number of shipments. The cards heâs sending likely arenât as useful to him as his age 3 cards. You need to give him the choice; stay age 2, or lose his TC and die.
If you kill him outright, thatâs gg. If you donât, you kept him in age 2 making military, then later consider aging. In age 3, survive until your large xbow mass is upgraded and pump more units than he can deal with. You need Vet, Steel Bolts and Xbow combat. Survive until then. Heâll have a strong push with 2 falcs, but if this is at the 15+ minute mark you can probably deal with them fairly easily. If you take a decisive win at your base and still have a good army go do damage or build more TCs and get more ahead. If you took the eco route, donât forget to apply some pressure anyway. Keep him off hunts etc. Aging again is also an option. Arbs are crazy good and you can go age 4 with a big discount for your xbow/pike upgrades (if you aged and he wasnât able to follow, this will look really bad for him assuming he doesnât take an extremely good fight or two).
At the appropriate time, push with more Xbows than he has skirms and walk into it (stepping forward then shooting, and repeat). If you do it right you hopefully wipe his army (either again, or for the first time depending how the game went) and have no problem remassing. It doesnât work in every MU, which is why Malta needs more options, not things to improve this one. It also takes some skill to pull off.
Italian Crossbowmen arenât very good (different problem), and Spain doesnât have Steel Bolts, which is everything for Xbows.
Having seen your deck in the casted Russia mirror, I donât think youâre playing with tempo. As a self-described âprofessional treaty playerâ who has âbetter micro any supremacy playerâ I donât think any of this is going to get through to you. Youâve had enough success around 1200-1300 elo that you think you know everything, but many of the lessons youâve learned donât apply at higher levels. People have more optimized builds, better macro and micro, etc. Iâm done arguing with you. I think both myself and @platypus_slayer1 have offered to play you before. If you can out micro any supremacy player, I suggest you show us how badly we suck.
When you gather food and gold, you can choose according to the situation, you now need to build an army or age up. If you gather wood to build a large army of useless soldiers, you guaranteed will age up later than your opponent. And you get this disadvantage because of units that lose limit on limit fight. We are not in the treaty. The fact that they are more expensive does not mean that they are worse. I saw a guy in Mexico shoot down voltigeurs with soldados with a perfect trade. There the losses were 1 soldado for 5 voltigeurs. Here the situation will be similar. To win a xbow vs skirm fight, you need not 33% more crossbowmen, but much more. Youâll just lose every battle and you will lose control over the map.
No steel bolts can compensate for less armor and HP.
Less DPS due to poor animation and less range and less modifiers. For some reason that guy from your video used cassadors and not crossbowmen. I donât see
And
For some reason he doesnât think so, despite the endless chests with 1200 wood.
It worked for me for Russia. Why canât Malta do the same?
I never said that age 2 rush is bad. I said after age 2 you forget that you have crossbowmen. You send the card to the cassadors 100% of the time.
He doesnât get wood. His army doesnât need it. He will never age 3 later than you, unless heâs taken so much damage that he can surrender immediatly.
Some skills for you and the lack of skills in the enemy. He will not be able to run back and shoot using the advantage of the range of 2 points, as well as all the upgrades of the improved arsenal))) Drums for example)
Spain has an unction.
And the Italian crossbowmen, in addition to steel bolts and cards, have 35% armor and HP like a voltigeur. He is better than the Maltese crossbowman in all respects, but why do you say that he sucks?
Look at your decks from 10 years ago and judge your skills through them.
Playing rush is too risky. If you havenât killed your opponent at age 2, and half your deck is supplying pikemen and crossbowmen, you lost.
I didnât say that YOU donât know how to play. I said that you donât understand how to play for Malta. And you proved it to me now. You say that you can only play for Malta the same way as for Haudannosi. And you say that because both Malta and Italy are unfinished pieces of shit. Thatâs right. Iâm not arguing with you. Iâm trying to show you that your words donât contradict mine in any way.
A 3v3 without a record submitted and edited image vs randoms proves nothing other than you are incapable of listening; once you are willing to face some of us or post full records youâll only continue to prove youre a troll not worthy of discussion
Since we have such a level of discussion, you have no right to say anything about Malta until I see a recording of you defeating the Ottomans, British, Spain, Porto or France with Malta.
I wonât be able to watch it all at once. Iâll do it little by little.
You lost that fight under the TC with a larger veteran pop limit with aura bonus against regular musketeers. You know, right? And how did you like playing 100 pop limit at 9 minute?
To make it more clear, look here.
beat 2x the musk res under a TC delaying game long enough
-100 pop -
yeah sure kid im sure having my base nuked didnt play into pop issues
Also where is your vids? I thought you were going to post videos before wasting my time with unqualifed talk? Given you only talk smack with 0 insight, id like to see some, So far all im seeing is the same troll and liar. Its not even that hard to post a recording, after all you asked and I provided. I didnt see my title of âe-peen superiorâ until your own stuff is being posted.
I am fine being critiqued, hell most those vids are people pointing out mistakes I made. But given you decided to push the issue Iâd like to see you back up your own standards. until then, everything you say will be by your own standard unqualified. Or. you can just admit maybe your not the end all be all of malta knowledge and have much to learn. I think most people on the forum would be willing to engage with you if you showed capacity for good faith convo
-Warm regards, platypus âE-peen supeiorâ slayer
Didnât beat. And you made 10 more in the barracks. If you had met far from the barracks, all your musketeers would have been shot to hell. Let me remind you once again, this was a battle of veterans against ordinary ones. It doesnât matter how much damage to resources youâve done if the battle is lost and youâve lost your position and now you wonât be able to get this resourses from here.