I hope that something can be done, because right now it seems that neither G-Sync nor V-Sync are working properly.
Actually, I didn’t know that you could measure the frame timing with software like that. I should install it and see what my results are. Though, whatever the case, the camera doesn’t lie - you’re seeing pretty much what my eye was seeing.
Are you suggesting that I may need to cap my FPS at 60, which might alleviate some of these issues? I could try that. But, that would not be what I would consider a “fix”, of course. I’ll test that later and see if the stutter/tearing is resolved. And remember that RTSS isn’t even in the equation right now since my FPS doesn’t exceed 140. RTSS never has a chance to activate. So RTSS isn’t the problem here.
I don’t know why a “game like this” should be “fairly unstable on such a high refresh”. This is the “definitive edition”, after all, and it supports high resolutions and high resolution textures specifically for people with newer monitors. It was released just a couple weeks ago in 2019 - of course it should support high refresh rate monitors. That only seems reasonable. If it doesn’t then it shouldn’t have an unlocked frame rate lol.
Right now my options are to enable both G-Sync and V-Sync (and still experience some degree of stutter), or to lower the refresh rate of my monitor and use V-Sync? (and we don’t even know if that would actually fix the problem yet). Both of these are terrible options… Something is not right here, and really needs to be fixed. If for whatever reason it can’t be fixed, then hopefully an option can be added as a workaround so that people with high refresh rate monitors (but without G-Sync) don’t have to manually lower their monitor’s refresh rate everytime they want to play this game lol. And again, we don’t even know if THAT will actually resolve anything; I have yet to test that. But at absolute best that’s a half-measure, and not a “fix” by any means.
What I think, and I’m making an assumption here, is that virtually everyone who meets certain, likely broad, criteria (such as playing at high FPS) suffers from this problem - some people realize it and others don’t. And it could be as you said - those who are playing on 60 Hz monitors (and thus not exceeding 60 FPS or some other possibly arbitrary FPS) may not be experiencing these issues for some reason or another. But, I don’t think this is isolated by any means. There seems to be something fundamentally wrong with how V-Sync and G-Sync are functioning. Or maybe it’s something else, who knows. All I know is that I get a ton of stuttering when panning the camera, screen tearing seems to occur when G-Sync or V-Sync are enabled independently of each other, and there seems to be issues with frame timing/pacing.
And for the record, here’s one of the videos I posted earlier which got hidden because someone reported my earlier post for no reason. This video demonstrates the issues described above with different combinations of G-Sync and V-Sync as recorded by my iPhone X at 240 FPS (recommend watching full screen and at 60 FPS).