March PUP Notes

Let me tell you another joke. The cost of the leopard warrior is much more expensive than that of the musketeer, and the efficiency of the economic farm in Aztec is appalling. In the case that your troops are difficult to kill the other side, you still have an extremely weak economic structure than others

In fact, you can say “Oh, their troops are still strong against other combinations”, but it is obvious that when people know that you can’t fight against one combination at all, they will only use this combination to fight against your fatal flaw

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Read what I wrote to you, having ottontis and some jaguars while having a good spam of AKs deals perfectly with that.

Another thing is that you say that the civilization in the second age is not as strong as before or that the economy is not a great thing, but I see the nerf to the ERK well.

It is obvious that you have never played Aztec before, so you can think that these two units can solve the problem. Please go to play a game of Aztec’s treaty mode first, and do not use Eagle Runner Knight at all, and see how your own game experience is

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Don’t get me wrong I love flamethrowers but they are not good, and that is because for a siege unit, they have less range than a musk (thus cannot catch up before being kited and destroyed by the units they are supposed to counter) so it doesn’t justify their cost

I talk about supremacy, the treaty does not interest me as a player.

Since I don’t understand, please don’t speak at will.
As I said before, if the Eagle Runner Knight has to weaken the early stage, he should eliminate this reduction in the later stage to make up for Aztec’s later stage capability. This change completely collapses Aztec’s later stage combat capability. Since you don’t understand this problem at all, your previous proposal is completely wrong

You can play a treaty-mode game with a normal level player without using Eagle Runner Knight. I think they still don’t mind beating a waste country easily

It can be said that your answer is very arrogant and paranoid that “this is appropriate, so it should be changed. As for the questions raised by other players, it is none of my business”. You look at things from your own perspective, and are completely unwilling to understand the normal demands of others, because for you, “this is not interesting to me”

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You are talking about a civilization that does not have cannons or grenadiers; They have no way of eliminating large masses of enemy infantry as quickly and efficiently as other civilizations. What do the Aztecs have to compensate for that?

The Jaguar Warrior loses half his speed when cloaked. Do you want an Aztec player to be able to ambush his rival in all battles? then the Aztec player would have to outskill his opponent just so the Aztec army can match the enemy army.

In the treaty, the Aztecs cannot have the war ceremony active in all battles because most of the time the harvest ceremony will be active, since the Aztecs do not have the technologies of mass cavalry or permanent army. the Aztecs will fight without the increased damage from the war ceremony much of the time. In addition, the community plaza needs 15 villagers to be at its maximum; It consumes almost 15% of the Aztec economy to be at the maximum.

In the current state, the Aztecs do need a unit like the ERK to be at the same level as the armies of other civilizations. always needed it.

Also, ERKs don’t kill almost everything; they lose to Skirmishers, heavy melee infantry, and cannons if the ERKs don’t have AK support. It should be noted that ERKs cost 75 gold and food; It is considerably more expensive than Skirmishers and Musketeers; Aztecs lose a lot of resources every time they face ERK against Skirmishers and now they will lose many more due to the fact that they were greatly weakened against skrimishers and as if that were not enough now they will also lose resources if they face ERK against musketeers. with the changes that are going to be made, the ERKs are not going to be worth their money.

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The unit is 75f 75g and 1pop, it is an anti-cavalry unit and if the devs have decided to give it a negative bonus against inf, it will be that it was being more effective than it should have been (me and many other people have suffered a lot).

I repeat, that unit can’t be that versatile. Against melee heavy inf it is weak if it has enough speed to reach it (like the rodelero).

The problem with the Aztecs may be that units need to be buffed for Late Game or their economy. Regarding the one who has called me arrogant for worrying about the predominant game mode (Supremacy), I refrain from commenting.

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the devs aren’t perfect, they’ve made unit balancing mistakes before.

an Aztec player cannot prevent a mass of Halberdiers or similar units from destroying their base using ERK. heavy infantry is a good option against an ERK spam. in treaty you cannot be kitting all time.

considering the military and economic shortcomings of the Aztecs, I think that it is fair that the ERK are so versatile

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Inca received more buff though

So I said that even if we are afraid that the unit is too strong in the early stage, we must also take into account the serious weakness of the force in the later stage of losing the unit. We should cancel and compensate for these weakening in the military technology of the imperial era. A stupid one-size-fits-all weakening is the most unacceptable

The official stupid changes are not rare, they are also human!

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To macemen which is a unit that since release has never been used. I wouldn’t call that a buff they’re just correcting a unit that should always have been useable but for the longest time has been dead wood.

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To open walls with petards then obtain quick info with spy an enter to raid with a possible backup plan to heal? Idk I just invented all this I didn’t know the existence of this XD

Exactly
In an ideal Age World, every game would be balanced
Perhaps if the devs bring something broken to every single civ!

I can agree that this unit, facing Imperial/Late Game, has some more upgrades or that they have some economic buff facing treaty. I wasn’t going there, but as you prefer.

even in standard games the ERK debuff is too strong. ERK is strong, but the Aztec army as a whole is not above average performance.

Well, maybe other units should be reviewed.

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Yes, but the weakening of the ERK must be done simultaneously with the improvement of other units. I don’t think the skirmishers bonus against the coyotes is enough to compensate. now the ERKs are going to be nerfed and the players will have to wait a season to have something to make up for it. most likely the future improvements to the Aztec army will be gradual and small. Then the Aztecs will have to wait several seasons until their army returns to be at the same level as the armies of other civilizations.

British hater here :grimacing:

Let’s see how the change of the guerrilla. I’ll still tell you that, at least in my time, the ERK traded well against the counter unit, maybe they did it for that reason, we’ll see anyway.