So I read the description for MBA pack it did not say about the mod. It would be helpful for others too if you could please make it clear on the description that it needs the mod too. It mentioned only about the necessity of MBA_v1_FN AI.
Will this AI work if I use custom scenario editor on this map and remove the onager until one hour/two hours?
the onager thing should work, but the onager was given to turk/huns to make it more challenging.
also mba pack map was made by other players 11
Now I can see the MBA mod different from AI mod. I thought both are same. May be making AI mod to AI map pack may clear confusion

yep they are different. on the mod store itāll say the list of mods that are required or preferred.
the AI mod is needed to play MBA so that AI makes custom units.
Ok, I see them now, they are hawks ![]()
I have played a 4 hrs long game with this AI on MBA 7x7 DE with Multiple Buffs Mod v1, here are the few results I post in 3 times with 3 videos and explanations, please if you donāt mind resolve my situations and please provide me with necessary steps to take to avoid the problems.
- Here is the first video
I donāt why it happened two of the AIs didnāt even use onagers to cut its surroundings and boom faster/ make military bases. May be is it because of the map size. We played it on a Ludicrous map size. Could this AI be able to play on Ludicrous size of the map?
Sorry No consecutive 3 replies
This is the second one. Here is the video regarding it.
In this also the AI using trade for a long time and cut its surroundings using onager and boom well, it still did not cut to enemy or it could withstand the enemy attack, It is not at all aggressive? I do not know the reasons.
Sorry No consecutive 3 replies
Here is the third one. PFA
Here this is the final AI we fought it had a strong military base formed and was a little aggressive, but for an Extreme difficulty AI it is still a less competitive. We did not know what might be the reason.
for 3 of the videos, it is because of ludicrous size map.
for video 1 and 2, it is likely AI did not scout enemy thus it cannot cut to enemy, which is why I gave them hawk to scout. also it is highly recommended for same map size for number of players or smaller, meaning 8 players for 8 player size, or 6 player size so AI can scout and cut you and their ally sooner for more challenge.
for 3, I think it was simply luck AI scouted and cut open.
FN AI was edited by me to suit MBA mod, but it was not originally written by me. compare to DEās extreme AI, the level of difficulty is lower with FN AI.
I will find ways to improve it in the future like making custom units/heroes etc so that it is much more challenging. hope this answer helps.
Ok, Thank you I play it on Large Map size.
Thank you very much, I want the practice anyway, not that this is very low, I can increase its handicap level and have fun. Thanks for the mod once again. ![]()
I have spent hours running FN AI vs FN AI simulation test, on 8 player map size it will almost always cut to enemy and ally, so itāll give player much better experience on those size.
Got another problem with huns, look at this video
can you send me the replay for that game so I can take a look of their build order.
Sure, just gimme a minute or two.
Here is the file, but I do not know whether just the file works or you need any more steam build information
MP Replay v101.102.27465.0 @2023.09.14 200419 (1).aoe2record (5.0 MB)
ok thanks for the replay. not sure why its short of few wood iāll have AI chop a bit more so this should almost never happen in future, maybe like 20 more wood just to be safe
Huns start with -100 wood that may be the cause
yea, in the AI I already gave Huns some bonus wood. if you do 8 Huns AI I think it doesnāt happen that often. just bad luck that it did happen.
A new problem, could not run the mod as I do not have the game for sufficient civilizations. Here is the video regarding the problem I mentioned above. PFA
