Current Issues of Mercenaries
Completely random mercenaries is not a proper way to allocate them, especially with the ever expanding number of units that occupy very similar roles. Right now you could end up with a unit set of all musketeers (Highlander, Irish Brigadier, and Fusilier) or all lancers (Jat Lancer, Elmetto, Bosniak), and in that situation, you just pick the best and ignore the rest. There’s only so much that can be done to differentiate units that occupy the same role, so a system like this really limits what mercenaries can be added to the game.
Mercenary Companies
Organizing mercenaries into companies would solve the issue of getting redundant units while also providing unique historical and geographical themes. Each company should consist of 3 similarly themed mercenaries that also have distinct roles. Players could have the option to select one of 2-3 randomly available companies available at the Tavern. Once a company is chosen, only the units from that company would be locked in. A technology could be available to reset the choices of companies (could be themed on gambling).
Below is a list of potential ways to organize mercenaries into companies with primarily geographical groupings. Some of these are based on groupings already in the game such as the Hire Holy Roman Mercenary Army and Hire Highland Mercenary Army cards. I’ve also suggested many new units to round out the companies. This does increase the number of potentially redundant units, but since they’re separated into different companies this is less of an issue. Names are just a suggestion, but I’ve tried to go with names for different sub-regions rather than larger countries where possible. For the suggested new mercenaries I’ve focused on units with a historic role as mercenaries, particularly ones from regions that are unlikely to see their region covered by a major or minor civilization.
Holy Roman Company
Consists of Jaegers, Landsknechts, and Black Riders. Themed around the German states of the HRE.
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Highland Company
Consists of Highlanders, Swiss Pikemen, and Harquebusiers. Themed around the units from the rugged highlands who also all hold to the Calvinist faith.

Ryukyu Company
Consists of Ninjas, Ronin, and Yojimbos. Themed around units from Japan. Both Ninjas and Ronin are melee heavy infantry, but their roles are unique enough that they wouldn’t be redundant.
Barbary Company
Consists of Barbary Corsairs, Zenata Riders, and Xebecs. Themed around the Berber pirates from the Barbary coast.
Nile Company
Consists of Mamelukes, Sennar Horsemen, and Gatling Camels.Themed around Egyptian and Sudanese units from around the course of the Nile. It contains two heavy cavalry units, however, Sennar Horsemen are available earlier and have a more specialized role than Mamelukes so there is a function for both.
Condottieri Company
Consists of Armoued Pistoleers, Elmetti, and Li’l Bombards. Themed around units from Italy.
Prussian Company
Consists of Giant Grenadiers and Bosniaks, and Teutonic Knights. The current prospects for a Prussian civilization are slim, but they could get a little recognition with a mercenary company.
Despite their Balkan origins, the Bosniak Corps actually served Prussia.
Teutonic Knights would be a new mercenary to complete the company. As a nod to their AoE2 counterpart, they should be a swordsman with ridiculously high melee armour. They could also possess some of the same abilities as Hospitallers.
Wallonian Company
Consists of Fusiliers, Chasseurs, and Napoleon Guns. Themed around French and Belgian units.
Chasseur is what the Mounted Rifleman is trying and failing to represent. It could be renamed and reworked into a dismounting unit to fix the many flaws with the unit.
Oriental Company
Consists of Iron Troops, Manchus, and Tiger Warriors. Themed around units from China.
The Rattan Shields of the Shaolin Temple would be reworked into Tiger Warrior mercenaries and could be replaced with an actual Shaolin monk armed with a monk’s spade. Their depiction could be like this reskin.
Company of the Isles
Consists of Irish Brigadiers, Privateers, and Gallowglasses. Themed around the descendants of the Norse–Gaels and the Kingdom of the Isles.
Privateers would represent local boats such as Birlinn and the many pirates from the region.
Gallowglasses were Norse–Gael mercenaries from the region that could act as powerful heavy infantry armed with a Claymore or Dane Axe.



































