[MERGED] A way to reconnect would be great

A reconnect would be awesome.
If someone DCs you could pause the game and wait 3 minutes for the person to return.
If they don’t return use the current system.

Simple feature that would make any issues with servers more palatable.


Battle Royale games - like PUBG and Apex Legends - have a way to rejoin a match if a game crashes. Age of Empires should be the same. Without an explicit player-initiated resignation, the game should not auto-resign for the player who dropped, and instead count time - like 3 minutes - before the player is considered permanently dropped in a 1v1 match. In a team game, there should be no timeout at all - a dropped player should be able to rejoin at any time as long as the match is still going.

I think the reconnect feature has something to do with the engine limit? See Starcraft 2 doesn’t even have reconnect iirc just some sort of timeout before finally kicking the disconnected player. I myself wanted a reconnect feature for the game since it is an online mutiplayer. Anyways hopefully if reconnect feature comes, it would be smooth to use.

While a way to reconnect would be great, I do wonder if the limitations of the way the game is written, would prevent the devs from being able to implement this successfully - especially considering what happened when they “improved” path-finding.

I would be satisfied with a more realistic solution, which I think that phoenix1089 outlined well.

When a person drops, have their resources be given to either one player or distributed evenly to the team. Secondly, and most importantly, give the team access to be able to use the dropped players buildings & units!

I know that this has been implemented successfully in other RTS games without problem (i.e. LOTR BFME), and it might have even been that way in AoE1 (however I cannot remember - someone else will have to correct me on that).

It would be nice to get some type of feedback from the devs regarding concrete steps they are attempting to solve this problem (and an update on pathfinding while we are at it :stuck_out_tongue:).

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There’s no need to wonder. Neither you and I are Forgotten Empires developers so neither of us knows. This is a feature request and should be treated as such. No need to speculate about the source code design on our end. Serious Battle Royale titles can do it, and these are way more complicated games, so AoE should be able too.

What you seem to forget is that AOE2 is using an old 2.5D engine
The remaster has added cool QoL features, but it will probably require them to completely re-write the code (or heavily modify it) for the reconnect feature to work.
Atm, the game replays act like a movie but you can’t jump to a certain point. Just move forward and backwards

I’m not forgetting anything. You’re just speculating, and it’s not needed in a feature request.

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It’s just too damn frustrating when a game end in a disconnect, on either team. Devs PLEASE! we need a reconnect system in the game! Cheers!


AOE2 DE using an old engine is a fact.

It’s not speculating…

I agree, but I’m just saying. The engine is very old. They probably won’t be able to add that easily.

Played 3 ranked games last night.

In both of the first two games, one of my teammate’s game just crashed to desktop - no warning - just a crash to desktop.

Their internet was fine, still talking in discord, were able to start the game back up right away … and yet there was no way for them to re-connect to re-join the game. This feature is almost a necessity now with the crashes that have been occurring regularly.

The third game, the game was lagy because of one of the opposing players … which doesn’t make sense because it is suppose to be client to server, so why am I being affected by someone else’s poor connection?

Anyways, a way to reconnect would be a very very welcome feature while the devs are attempting to figure out the cause for these crashes.


Your saying adds nothing to the topic. You’re just speculating, and it’s not needed in a feature request.


This still happens? Thought crashes were gone

I did as well … but it happened twice to two different people I was playing with last night who have PCs that normally play the game fine. Not sure if this is an isolated incident or not.

I was thinking maybe it’s like a hack that crashes the other guys (far fetched, I know) until you said they were different.

Perhaps the other post about two consecutive DCs got me thinking

I’m pretty sure this has been discussed before. But commonnn "i didn’t play two hours to die like this ! ’ so it would be nice if u could just get back in the lobby when you reconnect. I heard P2P makes it complicated but common, i’m sure microsoft can do something about this ahaha

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It does technically automatically attempt a reconnect if you drop(when you get the game fast forwarding for a few seconds and the resynchronizing message) - but it would be nice to allow a reconnect from lobby if you crash or drop a team game etc., and the reconnect attempt it makes seems very short, 10-15 seconds at most

It doesn’t take that long to start the game back up and open the lobby, you’d probably be a bit behind when you rejoin but it’d be better than not rejoining at all for the rest of your team

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As a software engineer myself I cannot accept that a masterpiece of gamming desing as AOE 2 has not yet come to solve the recconection problem. THIS IS INADMISSIBLE

I can understand that back in the 90s when the game was first thought the idea of reconnection was dificult because BY THAT TIME wifi didnt exist, broadband neither so any multplayer game would need to be in a LAN enviroment so if the player disconnects it probably means the whole lan crashed so it is pointless try to reconnect (that can be a fair assumption back in 2000)


People use internet to play, and local temporary failures ARE NORMAL…

watching an instagram live… got disconnected for 2 seconds? sorry cant rejoin
virtual classes? meetings? disconnected… cant come back!
by the time im writting this long post my internet disconnected twice and i sill am able to keep writing and later post (bad hotels internet)

I bet noone plays AOE singleplayer mode… not even the begginers not even to practice… IT IS BORING
I myself tryed to finish all campaings so i could feel myself that had explored the game, but i got bored after the first one.

so begginers dont have patience for single player and PRO gamers get too easy even the ultimate AI… single player is there just to fill the layout

If the game had be abandoned ok we could forgive this mistake… BUT ENSEMBLE keeps trying to squeeze any money out of it by making expansions (even the mode pay to win is now avaiable with the recent PAID civilizations which have some clear advantage), skins (what i think is the lammest thing a game might have… how old are the players? 12? i bet no!) and gameplay changes… so it is inadmissible that such a big BUG HAD’NT BEEN SOLVED SO FAR


1- give each player a “disconnection counter” at beggining of the match (each player already has a PAUSE counter, IMHO that should be shared)

2- for each disconnection of a given player during a match, if the counter lesser than threshold (lets say 5…) pause the game and start a countdown of 25 secs (trainning time of 1 villager and BASIC TIME UNIT OF THE GAME)

3A- if player reconnects, game follows on.
3B - if player doesn’t reconnect and he was the last member alive in the the player’s team → OPPONENTS VICTORY
3C - if player doesn’t reconnect and the player’s team still has members fighting

  • share all resources currently owned by the disconnected player among all other players
  • put the AI to continue playing as the disconnected one

YEAH, put tha AI to keep playing.
even if is a very easy AI… the simple fact of someone abandoning a game makes everyone IMPACTS THE MORALE and makes everyone else also quit

the information of someone disconnected should be TEAM restricted or not even showed to the players (so they keep fighting as hard as they can not knowing what happened)

“But places an AI in is an unfair advantage to the team” so put a very easy AI… the one that is basically “filling the map”
advantages: keep morale up, doesn’t aware the enemy, MIGHT makes the match still PLAYABLE

If the producers really want the game to be considered COMPETITIVE this is a must that has to be done for YESTERDAY

if the producers only want to squeeze more money for any fool that loved the game in the past… so okay dont fix bugs, only pay designers to make some skins and ■■■■■■■■ for kids. It is easy, cheap, doesnt bring compatibilities issues, doesnt even need to test…

skins are the easy way to “take a candy from a baby”… so companies without a good product/idea use it to make money out of kids

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Yes, AI taking over the place of the disconnected player shouldn’t be that hard to program (i know nothing about programming, just assuming).
You can even preset the difficulty of the AI according to the ELO of the players:
For Low ELO games: Easy
For Mid ELO games: Hard
For High ELO games: Extreme

An automatic pause in the game, giving time to the player that drop to recconect might be a good idea too. If past that time he did not reconnect then the game continues with AI and the player can’t join anymore (not ideal, but better than it is).

Yes, i don’t understand why a player’s bad connection/PC affects the rest of the players. In other games this only affects yourself . . you play with stutter, low fps, lag, but other players are just fine if they have good pc and connection.

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2022, played 4 games and had 2 games where people disconnected out of nowhere, no way to reconnect. It’s a joke that reconnecting is still not a thing