May I request to some experienced modders here to make a reskin mod for Hospitaller to make it more accurate? We all know that the hospitaller knight appearance in the game is historically inaccurate.
From this:

To something similar to this one:
May I request to some experienced modders here to make a reskin mod for Hospitaller to make it more accurate? We all know that the hospitaller knight appearance in the game is historically inaccurate.
From this:

To something similar to this one:
The easiest way is to replace the model of the knight with another model from the game. It’s quite simple to do. I learned this in this thread:
I think, the body of the Swiss pikeman, the guard sentinel (with another helmet) or the veteran pavisier will do the job.
Thanks! I will try to do this. ![]()
I tried a few things.
here is the content of the visualmods file:
<?xml version="1.0"?>
<VisualMods version='1'>
<Models>
<Model base='units\infantry\hospitaller\hospitaller_01' override='units\infantry_ranged\genoese\genoese_lvl2' />
<Model base='units\infantry\hospitaller\hospitaller_02' override='units\infantry_ranged\sentinel\sentinel_age3' />
<Model base='units\infantry\hospitaller\hospitaller_hat_02' override='units\infantry_ranged\genoese\genoese_hat_lvl2' />
<Model base='units\infantry\hospitaller\hospitaller_helmet' override='units\infantry_ranged\crossbow\crossbow_3age_hat' />
</Models>
</VisualMods>
Normal and Veteran Hospitaller → veteran pavisier skin:
Guard and Imperial Hospitaller → guard sentinel skin:
The problem is the hats. The model earns them only with certain technologies.
With the Dignitaries card → veteran pavisier hat
With the Teutonic church tech → guard crowwbowman hat
But… But… On a sentinel skin, this hats doesn’t match ![]()
So you’ll have to choose: only crossbowman skins (body and hats) or only sentinels skins (body and hats).
The problem with the crossbowan is that he necessarily has a quiver…
And I tested with the Swiss pikeman skin, it doesn’t match at all with the hospitaler animation skeleton ![]()
Another test. only sentinel skin, and keeping the original hats of the dignitaries
<?xml version="1.0"?>
<VisualMods version='1'>
<Models>
<Model base='units\infantry\hospitaller\hospitaller_01' override='units\infantry_ranged\sentinel\sentinel_age2' />
<Model base='units\infantry\hospitaller\hospitaller_02' override='units\infantry_ranged\sentinel\sentinel_age3' />
<Model base='units\infantry\hospitaller\hospitaller_helmet' override='units\infantry_ranged\sentinel\sentinel_age1_helmet' />
</Models>
</VisualMods>
Normal and veteran hospitaller → veteran sentinel
With the dignitary hat:
Guard and Imperial hospitaller → guard sentinel
With the dignitary hat:
With the teutonic helmet (normal sentinel hat):
Maybe I’ll do a tutorial one day. But in the meantime, I suggest you take a look at the simple visual mod I made recently “Ordinance Besteiro Legacy Skin”.
Download it from the game’s mod center (in game) and open its folder. Make a copy in your mods/local folder and modify the “visualmods” file with the content I’ve posted above. Then you can “publish” it directly from the game (in the local mods tab, in game).
If you want to find other skins, download the “resource manager” tool
(here: [v.0.4] Resource Manager - Viewing, comparing, creating and extracting files from Age of Empires III .BAR archive )
and open the game files (the ArtUnits.bar file). There you’ll find all the names of the game’s models (which end in .gr2, but you mustn’t indicate this file .gr2 ending in the visualmods, just like the "art" in front).
Hi, is it possible to replace AI explorers too using this method?
I think so. You need to replace the default explorer skins with something else.
Well, with new methods, I decided to do not one, but THREE alternatives to Imperial Hospitaller.
One with the heavy armour, one alike the Sentinel, and another one with a band and a cuirass.
What is the opinion of the community?
Yes, all the way!
Hospitaller model should be changed!
Any plans to release this?
Of course:
Thanks, would be cool if you put then as an upgrades, being the one with the morion the veteran, the one with the gorget the guard and then the imperial.
I am sorry to resurrect an old thread, but is there anyway you could do a mod like this for the Maltese order lancer (that are received from the Spanish tongue card)? using the body of the Swiss pikemen, or the body from your other “Armored Hospitaller” mod? I have been trying to use these threads to figure it out myself but I haven’t beena ble to figure it out. I am a big fan of malta and use your Hussar & Dragoon Mod as well as your Armored Hospitaller mod, I guess could say i am a fan, and would love to see your rendition of maltese order lancer!
Can you please make this mod for the “base” model of the unit? It does not need to change with te ages, I’d just love to have it in the editor with the base model!
Thx in advance!
IIRC, I made it but I don’t remember when.
Made it.
Thank you!
I’ve tried to make 2 Cuirassiers, an Hussar, a Dragoon, and a new cavalry unit, but not a Lancer. I had not seen a good unit for it. Maybe a Sentinel model for the Lancer would be good, but infantry model → cavalry model is not as easy as recoloring textures and visually combining models.
Hussar is almost made up,
Dragoon and 2nd cuirassier are from this image:
First cuirassier is inspired by the Maltese armory armours, like this:
For a Lancer, if I got some good images, I may try something
All of these look amazing! I look forward to when they’re published.
SealingEar, that looks AMAZING!!!
Hope someday (must not be immediately, but maybe one day you can implement that) we’ll get a graphic pack of yours where the Germans use only archaic/landsknechts skins for their soldiers, as I’d love to cosplay as a landsknecht civ with them ![]()
The units I’d love seeing updated would be the skirmisher with the landsknecht “body” and the landsknecht hat, and the pikeman with kind of the same skin update, or maybe with the Doppelsoldner-skin (the guys from Age of Pirates have made a skinmod for the in-game-landsknechts with different “costumes”, so if you could even make them have different skins, that would be the non plus ultra - “chef’s kiss”!!
Nevertheless, thanks once again for creating the maltese skins!!!
I’d be happy to help with developing the voicelines.
Also, I agree - SealingEar’s mods has a special place in my heart ![]()
Thank you! I’m still thinking on what to do with them, and how to publish them. I may have prefered the Templar á Cheval as a new unit, someway similar to Senna Horsemen, maybe with deflection. And somewhere I saw an idea for a Mounted Crossbowman for an unique Maltese dragoon
Thank you!
You won’t believe me, but I had thought previously on how to make Landsknecht variants, but I could not conceive a use for them, as I don’t use the Landsknecht very much in game. Now I have an idea, and even if I can’t promise anything, maybe I can do something with that.
I think that yes, at least the cavalries, if they are going to be unique units, they would need new voices. I made one for the Grand Master, and a pack of skins for them unreleased.
I’m very happy of reading it! Which mods are your favorites?