With the release of the Mountain Royals, it seems like our beloved game isn’t going away any time soon! So I thought I would post a roadmap full of my ideas for future DLCs. I won’t get bogged down writing about the technical aspects of each civ (bonuses, techs, etc). Just their architecture, unique techs and units, plus campaigns for each DLC. Nicely done.
1. RETURN TO AFRICA
A request as common as Armenians and Georgians among the playerbase has been a second African DLC. Well here it is, my first DLC idea. I thought I’d go with three new civs rather than the usual two because there is a lot of ground to cover in Africa, especially compared to Europe and Asia. However, despite the amount of names suggested, I thought I would go with the three that have the most recorded history and have interacted with other civs, the Kanembu, Somalis and Songhai.
Kanembu
Architecture - African
UT 1 - Lifdi - All light cavalary unit have reduced anti-cavalary damage.
UT 2 - Zaghawa Trade Route - Trade carts have more hp and now carry more gold
UU - Hausa Rider - Light cavalry that gain bonus damage when trade cart is near
Somalis
Architecture - African
UT 1 - Horn of Africa - Dock LOS increased and if any ship is detected by dock the location of the ship is always visible.
UT 2 - Ottoman Support - All gunpowder units get faster reload
UU 1 - Adali Cannoneer - Somali hand cannoneers that are faster and cheaper but weaker than hand cannoneer
UU 2 - Markab - Cannon galleon that is slower
Songhai
Architecture - African
UT 1 - Salt Trade - Teamwide Stone Trickle
UT 2 - Tuareg - Camels units take -8 damage from anti-camel attacks
UU - Gao Lancer - Camel lancer
Campaigns
Kanembu - Idris Alooma - Extended the Kanem-Bornu empire to its greatest height
Somalis - Imam Ahmad - Led the Adal Sultanate in a war against Ethiopia
Songhai - Sunni Ali - Invaded and conquered Mali
Turks - Suleiman - Extended the Ottoman Empire to its greatest height, including annexing parts of East Africa
2. MONARCHS OF THE ORIENT
Another popular idea is a Chinese semi-split, and as someone who wants a Chinese campaign, this I can get behind. Added are the Jurchens and, yes, the Tibetans too. Hey, if EU4 added them with no issues from the CCP, I don’t see why FE wouldn’t. Not including them would be ignoring a huge part of Asian history, and leaving a great big chunk out of the AoE2 world map.
Jurchens
Architecture - East Asian
UT 1 - Tungusic System - Farm yields 50 more foods
UT 2 - Guazi Ma - Camels and Steppe lancers do blast damage
UU - Tiefutu - Fast cavalry lancer with better pierce armour
Tibetans
UT 1 - Bon Temple - Monks are created faster
UT 2 - Navigating Himalaya - Villagers move faster on elevation
UU - Khampa - Infantry that can also heal and convert like monks
Campaigns
Chinese - Taizong - Tang Emperor who led China to arguably the greatest era in its entire history
Jurchens - Wanyan Aguda - Founder of the Jin dynasty
Tibetans - The Dharma Kings - The story of Songtsen Gampo, Trisen Detsong and Ralpacan, three emperors of the Tibetan Empire who oversaw its rise and fall
3. CHIEFTAINS OF THE NEW WORLD
And yet another popular one is more American civs. Like Africa, I thought I’d throw three in as there is so much to cover from what spans three current continents, but also like Africa it’s quite a tricky one choosing civs because there’s so little recorded history about a lot of the American tribes at the time. I thought a good bet would be to include the Tarascans, but then to make things a little diverse and not just consign this DLC to Central American civs, I thought I’d pick the Mississippians from North America, and the Musicas from South America.
Mississippians
Architecture - American
UT 1 - Earthworks - Can create villagers from castles and fortresses
UT 2 - War Plains - Cavalry units get +5 armour
UU - Plain Rider - Light cavalry, similar to the Hussar (yes, an American civ with cavalry!)
Muiscas
Architecture - American
UT 1 - Tejo - Ballistics for skirmisher
UT 2 - Muiscan Resolve - Guecha now has bonus damage against skirmisher
UU - Guecha - Anti-archer archer
Tarascans
UT 1 - Chimali Shield - Cuitzeo’s Chosen and Eagle Warrior have more pierce armor
UT 2 - Cuitzeo’s Spirit - If a unit is being converted by enemy monks it will get speed and damage boost
UU: Cuitzeo’s Chosen - Faster, cheaper but weaker version of skirmisher
Campaigns
Mayans - Hunac Ceel - General who conquered Chichen Itza and founded the Cocom Dynasty
Mississippians - Tuskaloosa - Paramount chief who defended what is now Alabama from a Spanish invasion
Muiscas - El Dorado - Remake of the old Forgotten campaign
Tarascans - Tzitzipandaquare - Emperor of the Purepecha Empire at its peak, waging war against the Aztecs
4. DEFENDERS OF THE PACIFIC
Well we’re long overdue the addition of a Thai civ (and it amazed me that they weren’t included in Rajas given so much of the architectural style was modeled on them). So we have a couple of new South East Asian civs in the Siamese, and the Tagalog who represent the people of what is now the Phillippines. Also this DLC is an excuse to throw in a Japanese campaign, so I thought I’d give it a vague “Pacific” theme!"
Siamese
Architecture - South East Asian
UT 1 - Naresuans Elephant - Elephants get bonus damage against elephant and move faster.
UT 2 - Kapampangan Mercenaries - Spearman line costs no food
UU: Ayutthyan Guard - Champion unit, being garrisoned in a castle or defensive building makes it strong giving it increased damage and building armour
Tagalog
Architecture - South East Asian
UT 1 - Mga Kawal - Militia and Maharlika lines take 25% less damage
UT 2 - Hukbong Dagat - Warships gain +5 damage
UU - Maharlika - A powerful Skirmisher-type unit
Campaigns
Japanese - Hojo Clan - Major players in the Genpei War (which Kurikara takes place during) who went on to successfully defend ####n from Mongol invasions
Siamese - Maha Chakkrapahat - King of Ayutthya, who fought against Bayinnaung’s sieges
Tagalog - Lapulapu - Pirate turned defender of Cebu from Spanish invaders
5. THE SLAVIC NOBLES
A final Slavs split. Got to be done. At this point they’re known as “the Russian civ”, so they are to be renamed Ruthenians. Added are Serbs and Croats, who are two of the only civs left that the Slavs still represent. And then there are the Vlachs, who can be given the Dracula campaign.
Croats
Architecture - Mediterranean
UT 1 - Bans - Castles fire twice as many arrows (garrisons included)
UT 2 - Shrewd Recruits - Knight-line gold cost reduced from 75 to 50, Zupan reduced from 35 to 20.
UU 1 - Zupan - Cavalry unit with bonus damage against the Spearman-line.
UU 2 - Kondura - Naval trash unit with bonus damage against the Fire Ship-line.
Serbs
Architecture - Mediterranean
UT 1 - Saxon Miners - Gold miners work 20% faster
UT 2 - Arming Doublet - Guszar +2 armor
UU - Guszar - Light cavalry, similar to, you guessed it, the Hussar
Vlachs
Architecture - Eastern European
UT 1 - Impalers - Calarasi damage boost now stacks up to 5 enemy killed
UT 2 - Warrior Peasants - Villagers armour and attack increased
UU - Calarasi - Light cavalry that gets damage boost for every enemy killed (stack up to 4)
Campaigns
Croats - Petar Snacic - Led the downfall of the Kingdom of Croatia and its eventual subjugation by Hungary
Serbs - Stefan Dusan - Founder of the Serbian Empire
Ruthenians - Vladimir Sviatoslavich - Prince of both Novgorod and Kiev who introduced Orthodox Christianity to the region
6. THE IMPERIAL EAST
This one has a broader focus than the other DLCs, which is simply for more Asian civs to be added with no region of Asia specified. Plenty of options in that regard, but two good choices, I felt, are the Afghans who serve as a sort of Hindustani split, and the Sinhalese who represent the peoples of what is now Sri Lanka.
Afghans
Architecture - Central Asian
UT 1 - Zamindars - Gain 50 gold for every house built
UT 2 - Bactrian camel - Camel speed increased
UU - Murattabas - Low cost self regenerating heavy cavalry
Sinhalese
Architecture - South Asian
UT 1 - Elephant husbandry - Elephants can regenerate
UT 2 - Chanaya - Prabhus generate gold over time
UU 1 - Kotte Footman - Very fast and weak light infantry who gains damage when near to Prabhu
UU 2 - Prabhu - Slow and strong heavy infantry who get bonus speed when near to Kotte Footman. Only 5 can be present in the army
Campaigns
Afghans - Mahmud Ghaznavi - Ghazanavid sultan who extended his empire to great heights, stretching from Central Asia to Punjab
Koreans - Choe Yeong - General who quelled rebellions in Korea and assisted the Ming dynasty in the Red Turban Rebellion against the Mongol Yuan dynasty
Sinhalese - Parakramabahu - King of Sinhala who extended his kingdom and led military campaigns in South India and Burma
7. VISIONARIES OF EUROPE
Get ready to sigh and roll your eyes, it’s another European DLC! In all honesty, I only thought this one up as an excuse to deliver a Vikings campaign, that’s its honest and literal purpose. But if you pointed a gun at my head and asked me to name just two more European civs to be added to AoE 2, it would be the Dutch and the Swiss, the latter being a popular choice anyway. So consider this one a sort of slight Teutons split.
Dutch
Architecture - Central European
UT 1 - Tulip Mania - For a certain amount of time all units and techs will cost no gold but the gold cost will be double after the time ends
UT 2 - Fluyt - War galleons gain more damage
UU - Ruiter - Fast attacking heavy cavalry
Swiss
Architecture - Central European
UT 1 - Vatican Guards - Monks can garrison building and units garrisoned in same building with monks gets healed faster
UT 2 - Swiss Mercenaries - Every time an ally pays 250 gold tribute to the player, the ally will get a Swiss Pikeman free in castle
UU - Swiss Pikeman - Unique Pikeman with great damage and range, doesnt have bonus against cavalary
Campaigns
Dutch - William of Orange - Leader of the Dutch revolt against the Spanish Habsburgs that led to the Eighty Years War
Swiss - Bern - A Bari style campaign where the protagonist is a city, which explores its influence and legacy in the region and period, including conflicts with Habsburgs, Burgundians and other Swiss settlements
Vikings - Harald Hadrada - Legendary conqueror and king of the Vikings, who also had dealings with the Kievan Rus and Byzantines
8. ALLIES AND ENEMIES OF BYZANTIUM
Okay, now we’re getting a little bit vague and barrell-scrapy here but it’s cool. Basically the DLC focuses on civs that haver had dealings with the Byzantines before (who hasn’t in this game?). The two new civs are the Khazars and the Vandals.
Khazars
Architecture - Central Asian
UT 1 - Jewish Nomads - Monks gain increased movement speed
UT 2 - Composite Bow - Cavalry Archers get +4 attack
UU - Arsiyah - Strong cav archer that has all the advantages of parthian tactics and more
Vandals
Architecture - Central European
UT 1 - German Levy - Suebi Warriors are created much faster
UT 2 - Plunder - Infantry units gains attack bonus against buildings and generate gold while attacking building
UU - Suebi Warrior - Cheaper version of Gothic Huskarls with more bonus damage against archers and less pierce armor
Campaigns
Khazars - Barjik - Prince who fought and died in the Arab-Khazar wars
Magyars - Stephen I - Founder of Kingdom of Hungary
Vandals - Gelimer and Tzazo - Brothers who were both kings of the Vandal Kingdom, defending Carthage against the Byzantines
Anyway, that’s my roadmap done. Now, there could be room for more civs in Africa, Asia and America, so there could potentially be a part 2!