I have a bunch of ideas for a potential AoM2.
The developers might be already working on it so it might be to late for them to read them but maybe I have the chance to give them some ideas.
Age up
The Age up is a mix between AoM and AoE4.
You Age up by building a Temple (or equivalent for the culture) for a specific god.
For Example Temple of Zeus unlocks the lighting bolt Godpower.
What options you have depend on civilisation.
It could be 2/3 different gods for every age up (Like in AoM or AoE4) or 4/5 gods in total that you can choose from beginning at the first age (Like Native Americans or Asians in AoE3 all well as Abbasides in AoE4).
Or maybe you keep the gods you don’t choose as an option but a new one is added each Age up (Like Africans in AoE3).
I think Gods should only be an ingame choice and there should be now Major gods to choose from in the lobby.
Favour
Favour is more like other resources as in there is more than one way to collect it and you can also store more of it.
In AoM 3 out of 5 civilisations just gain favour from building certain buildings and that is boring.
Every god you choose either improves one way of favour collection or introduces a new one.
Some possible methods to gain favour:
- Sacrificing livestock (Most Civilisations)
- Artefacts (like in AOE1) (All Civilisations)
- Controlling Sacred Sights (more on that later)
- Fighting (Norse or gods like Ares) Can be limited to certain units like only Cavalry or only Ships.
- Killing enemy units (Aztecs) The difference to fighting is that units like villagers that die quickly give the same as heavy soldiers.
- Destroying Buildings
- Your own units dying in battle (Odin)
- From certain types of resource collection (Hunt for Artemis or Demeter for farms)
- For converting enemy units
- For training certain units (Villagers for Isis or ships for Poseidon)
- For idle villagers (Dionysus)
- For researching technologies (Favour from Blacksmith upgrades for Hephaestus)
Pantheon
The Pantheon works a bit like an AoE3 homecity but it only depends on which gods you chose. But unlike the AoE3 homecity they all have individual costs.
All gods give you at last one of each of those:
- Technology (1x)
- Mythological unit (infinitely)
- God power (can be infinitely)
- Large number of mythological units (1x) (Can be different units)
There can be multiple technologies or Mythological units.
The selected units appear at a chosen Temple or Town Centre.
Old mythological units don’t get cheaper or stronger when you age up but collecting favour gets easier every time so they practically get cheaper.
Sacred Sights
They are a mix of the same mechanic from AoE4 and Native Settlements form AoE3.
Each Sacred Sight belongs to one god (that is not available for age up for any civilisation) and you can build a shrine on it to unlock technologies and (mythological) units.
It also trickles favour.
If you control all of them a victory countdown starts.
Those are a perfect way to include smaller cultures or cults in the game.
Because they represent cultures they not only give mythological technologies and units but they can also give human units like for example “Cretan Archers” that don’t cost favour.
The units and technologies appear at the Pantheon and can be trained at every temple.
Ages
I would orientate the game on the first Age of Empires. The Age names in AoM weren’t good in my opinion.
The unit visuals also didn’t match up with the technologies.
“Bronze” Armour upgrades where in the same age that gave units silver/iron looking armour while “Iron” upgrades were in the age that gave units golden armour.
Stone Age
Only basic military units are available like spearman.
Copper Age
Equivalent of the Tool Age from AoE1. Like in AoE1 and AoE4 most units available don’t cost gold.
There is no cavalry yet (for most civilisations)
Allows to build a second Town Centre and basic defence.
Bronze Age
Introduces most gold units including the expensive chariots (it’s stupid that they are trash units in AoE1) but cavalry is only available of a few civilisations and there isn’t much siege.
There is no “Castle/Keep” building like in AoE2/4 because it’s not medieval.
Iron Age
Now cavalry and real siege units become available to everyone.
Age of Gods
Very expensive Age up.
Doesn’t unlock any new regular units or buildings.
It gives you an additional god and some very strong late game upgrades.
Is there to help players to end games that did become an stalemate.
Also allows you to build a wonder.
Wonder
A wonder doesn’t directly win the game but reduces the Secret Sight requirements for you by one. Can be build multiple times. So it is possible to win by just building wonders.
Each wonder as a unique strong bonus (Comparable to Empire Earth) like revealing the location of every enemy building or passive health regeneration for all units.
Units
Unlike AoM not all units are completely unique but like AoE4 they have unique visuals.
But unlike AoE4 there are more than just 1-2 unique units for each civilisation.
The focus is on Infantry and not Cavalry. Cavalry is relatively weak and only available late for most civilisations. In contrast to AoE4.
Barracks
Spearman
- Available of everyone
- Starting in the Stone Age
- They are a generally strong unit and not just anti cavalry
Shock Infantry
- Available to most
- Starting in the Copper Age
- Anti Archer
- Useful as scout
Counter Infantry
- Available to some
- Starting in the Bronze Age
- Usually equipped with a Axe or Sword.
- Good against other Infantry
Archery Range
Archer
- Available to almost all civilisations
- Starting from Dark or Copper Age
- Good against light Infantry (Not Shock Infantry)
Javelin
- Available to most civilisations
- Starting from Dark or Copper Age
- Decent against other Archers especially Cavalry Archers
- Useful as scout
Slinger
- Available to many civilisations
- Starting from Copper Age
- Slowing down Heavy Infantry
Academy
Hoplite
- Available to some civilisations
- Starting in Bronze or Iron Age
- Strong piercing armour but slow
- Good against most units in melee
Chariot
- Available to some civilisations
- Starting in Bronze
- Strong but expensive
- No upgrades in Iron Age
- Can be equipped with different weapons (Spear, Javelin, Bow) or commander units that buff nearby Infantry
Stable
Horseman
- Available to most civilisations
- Starting in Bronze or Iron Age
- Faster and cheaper than Chariot
- Strong against Archers
Cavalry Archer
- Available to some civilisations
- Starting in Iron Age
- Faster and cheaper than Chariot
Camel Rider
- Available to some civilisations
- Starting in Iron Age
- Debuffs enemy Cavalry and Chariots
War Elephant
- Available to some civilisations
- Starting in Iron Age
- Very strong but very expensive
- Faster than Infantry but slower than Cavalry or Chariots
- Can be equipped with different weapons (Spear, Javelin, Bow) or commander units that buff nearby Infantry
Siege Weapons
- Build by Infantry
- Mythological units might be better for this job
Ram
- Available to everyone in Bronze Age
- Strong against walls
Siege Tower
- Available to most in Bronte Age
- Get on top of enemy walls
Catapult
- Available to most in Iron Age
- Good against towers
- Not so good against units because it has to be packed and unpacked
Ballista
- Available to most in Iron Age
- Counter Siege
- Decent against units because it packs and unpacks faster
Unique units
They can be a entirely new unit or more often replace one of the existing units.
Some units like Spearman are less likely to be replaced while others like Counter Infantry are very different between civilisations, an Axe is not the same as a sword and swords were all but standardised back than.
But generally there isn’t a hard distinction between unique and standard. Some units are more or less different between civilisations but they don’t have to be.
Heroes
Heroes can be very different between the different civilisations, most civilisations will have access to both named heroes and generic hero units.
The named heroes act like AoE3 Explorers and can be rescued when they die (With some exceptions like the Egyptian Pharaoh thar respawns).
Generic heroes are usually something like a priest unit.
Some heroes might buff nearby troops against mythological units instead if fighting them directly. Some heroes might help the economy too like the Egyptian Pharaoh.
Resources
The game should have all 4 classic resources plus Favour.
Stone is needed to balance defence in my opinion.
For some civilisation that didn’t have any stone fortifications (Any civilisation from the Steps or North American Natives) should have alternative usages for Stone like the Mongols form AoE4.
Livestock should work like in AoE3 (they can be produced and fatten over time) because with a sacrifice mechanic they can offer either food or favour.
Maybe some animals like sheep could also give gold for their wool.
Trade should just work like in AoE4 but naval trade should be stronger.
God Powers
God powers have to be bought to be used. You can store up to 5 (in a menu at the top of the screen). Some gods have more than one god power that you can buy. Some can be bought once others multiple times.
Some god powers might always be available in the Age of Gods that can help you end a game that reached a stalemate.