How about 8 civilisations like AoE4.
AoM kinda released with 9 civilisations because each of the major gods were as different as AoE1/2 civilisations compared to each other.
I don’t think AoM2 should do that again because it would limit the number possible cultures represented in the game
- Mycenaean/Homeric Greek
- Germanic (replace Norse)
- Pre Imperial Chinese
- Mesopotamia (Sumerian, Akkadian, Babylonian and Assyrian)
- Indian (Vedic period)
- Japan (Yamato)
I think they should be seen as cultures not as civilisations. Some civilisations shared a lot of cultural elements like Sumerians, Babylonians and Assyrians despite speaking different languages.
The representation of the Greek in AoM is based on the very late Macedonian and Hellenistic Greek armies. I think the focus should shift more towards Bronze Age, representing the Greeks in Mycenaean period. Only getting Iron equipment in the last Age.
With movies like Troy or game like Total War Troy people should be more familiar with Bronze Age Greeks compared to when AoM was originally released.
Give them a slow moving wooden horse unit than can move through enemy gates and can carry units.
Egypt in AoM has some elements that were historically only present under the Greek rule in later periods that maybe should be removed.
The Norse in AoM were very focused on Scandianavia but I think it would be nice to include the continental Germanic people too. Adding Gothic and German elements.
Remove the gunpowder! That’s basically it. I like that China in AoM is mostly based on Ancient China and not Medieval China.
Architecture should be improved.
The Sumerian culture lived on under the Babylonian rule, so much so that most surviving documents in Sumerian language are written by Babylonians.
The Assyrians ruled over different parts of Mesopotamia but they shared most religious aspects.
The choice of gods on age up could shape the civilisation in a way that it becomes more Babylonian or Assyrian over time.
Old Vedic civilisation that moved into India from central Asia and mixed with the local believes. Luckily we have a lot or religious texts from that time. I think they should not feel like modern India/Hindu because that would break the theme of the game using a modern Religion.
Maybe they could be called Yamato like in AoE1 to make them feel more ancient.
We know very little from early Japan because all the texts about that time are clearly mythological and not historical, that is bad for a historic game, but awesome for a mythological one like AoM.
The hard part here would be to decide how many Buddhist elements should be in the game. The two religions Shinto and Buddhism are hard to separate in Japan nowadays so people might be confused of all the Buddhist stuff is missing in the game because they’d expect it to be there.
They should be the cavalry civilisation of the game while most other civilisation rely on chariots.
I think Maya are the better option compared to Atzecs and Inca because they are a much older civilisation and not a late Medieval one.
But unlike the Olmec or Teotihuacan civilisations the Maya survived to this day.
But the Aztec, Teotihuacan and Maya religions have a lot over overlap anyway.
I think the game should not be too similar to games that depict a more modern time frame like AoE4.
Cavalry wasn’t a think in the Bronze Age. I think it doesn’t fit well for most civilisations as none of them besides the Japanese were known for Cavalry.
Cavalry shouldn’t be one of the main Rock, Paper, Scissors units.
Chariots were more prominent. But I think an Anti-Archer Infantry like the Eagle Warrior (Coyote Runner in AoE3) or Huskarl should be available for most civilisations.
I think AoM2 doesn’t need siege units like AoE2/4. Rams, Infantry and Mythological units should be enough. Heavy defence doesn’t fit into the setting, the game should not play like AoE2/4.
Unlike AoM I don’t think that every, or even the majority, civilisation needs a ranged siege unit (Catapult).
I think there should be no Major gods anymore, that makes balancing easier because now there are 1/3 the number of civilisations.
As a compensation there are 3 gods to choose from on every Age up.
Also Age up is like AoE4 but instead of Landmarks you build a Temple/Shrine for one of the gods on each Age Up.
I think the Techtree should look a more like AoE1. I think AoE1 encapsulated the feeling of a Stone Age tribe slowly turning into an Empire very well.
Also more units and buildings should be shared but each unit and building has a civilisations specific skin.
Like everyone has the same Spearman unless the have a unique unit that replaces it like the Hoplite.
I also really like how AoE1 looks and feels like.