New Balance Changes Thread

It seems like you didn’t. Every unit needs its counters and if Elephants had none or only monks, then they would be extremely OP.

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Who is saying here that Elephants should have no or only monk counters?

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So do you think that Halbs and Siege units do not counter Elephants due to Skirmishers?

Not as long as one has a Stable to produce Camels or light Cavalry from to snipe the more expensive Siege. If one failed to do so, that’s called being outplayed.

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What are Halbs for if not protecting Siege?

Too many “if’s” here to make any claim.

If you hit a certain mass of elephant archers they just shred halbs before they can do anything. We’ve lkterally seen this plsy out at the pro level

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Exactly, and this only gets worse in team games with trade.

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Okay and how Dravidian Elephant Archer are going to manage to do this with less speed and bonus damage?

Or how Gurjara Elephant Archers are going to perform against units that they are supposed to counter with 4 laughable pierce armor?

Their Elephant Archers attack 25% faster and regenerate HP on top of it. That’s how.

They will get a 25% food discount on all of their military units. Making them follow the path of Goth Infantry and Poles’ Cavaliers.
Might actually turn out broken if you consider they get all Armour upgrades but also +4 Melee Armour in Imp.

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Im sorry, arent those civs cavalry civs? Thr elephant archer isnt supposef to be their bread and butter.

One of thosd civs literally gets faster attack and regen. Tbe other literally gets a light cav unit that absorbs archer fire.

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elephant archer isnt supposed to be the bread and butter of Dravidians
And EAs for them just lost 50HP AND 3PA
EAs only got 10 food cheaper… the gold cost should have been -10 gold as well…

And how are they going to prevent engagements? Because regeneration will not do anything against a unit with 60 damage.

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And? They get regen and faster attack. So they kill stuff faster and when they survive start to regenerate.

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By not only creating Elephants alone. What only

would do.

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Go look at rhe performance of elephant archers on closed maps.

Now imagine making that unit, as is, even easier to mass. Tell me how that wouldnt be absolutely busted

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Ok this thread kinda devolved into a duel between “new civs bad cuz eles bad” and “new stuff OP better buff Poles”. Anyone cares to, you know, discuss the changes brought to old civs instead?

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Gurjaras are supposed to have strong Elephant Archers, the fact one of their Unique Technology is indicating that yet they have 5(!) less pierce armor than pre nerf-Ele Archers

If civilization specializes in something it should never have three enourmous penalties and Elephant Archers lost 1 pierce armor and 50 hitpoint. Faster TT and -10 Food is nowhere enough to compensate it.

By this logic Japanese should lose Plate Mail and Blast Furnace because they have superb Champs.

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By that logic aren’t viets supposed to have strong battle elephants? And despite that they are still some of the weakest battle elephants in the game.

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Because the civs getting EA have lost Parthian Tactics/Thumb ring (either or both), some even lost bloodlines and husbandry
Because the unit itself has lost as much as 50HP
Because the unit itself has lost 1 Pierce Armor on both versions (total 3PA due to Parthian loss)

These are MASSIVE nerfs, and ALL of them are happening at the same time,
having so many nerfs at the same time is probably unwarranted, considering the price stays almost the same

Also, Siege elephants are only as good as Capped Rams, and have low blast radius… plus they cost food instead of wood… so most likely underpowered as I anticipated

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