Changelog:
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The Pikeman bonus (research 1 age earlier) changes to → Pikeman 0.5 range and slow enemy units
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Mercenaries train faster → Sheep can be created on Mills by 50f and Cows on Castle age by 75f. (gives 150f)
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Walls built 50% faster, Tower upgrades 20% cheaper.
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Mining bonus stays.
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Swiss Pikeman becomes → Handschütze: HC that makes his shoots cross enemy unit rows. Attack bonus vs UUs (+4)
Stats: -
HP: 40 - 45 (Elite)
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Atk: 15 - 16 (Elite)
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Speed: Same of HC. (Not expert of this stats)
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Reload. 1s.
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Range: 6 - 7 (Elite)
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Armor: 1/1 - 1/2 (Elite) (affected by archer armor)
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Training time: 35s - 30s (Elite)
The pikemen already represents the Swiss soldier, but the Swiss also used the hand cannon, so a more creative UU makes the possibility to spam them in castle and help the rest of the Swiss player army
- UT 2: Phalanx Formation → Helvetian Discipline: infantry recieves -5 anti-infantry bonus, Gunpowder units +3 attack vs cavalry.
This would make them cover their weakness against archers and open the possibility to use another unit than pikeman to fight cavalries.
- Tavern: To avoid great changes to the game, now allies can train Handschütze by costing only gold. This build produces 4s slower of the respective training time of the UU.
@DoctBaghi Look the changes