Ok, the civ is complete, so basically I don’t have anything more to share, except for one thing.
Some time ago with the civ I also thought of a campaign. I made 4 full scenarios, and I also made an old topic in the modding section of the forum asking for help into making it a mod.
Unfortunately, I had to format my PC, and I lost all the scenarios and will to do them over again (maybe some day I will…).
Still, I’ll share here the concept for the campaign, in the case the civ will se the light of day, or in the case some else decide to make a mod out of it.
The campaign would be based around the story of the city of Venice along the years that shined. From it’s foundation, to its decline.
It would have 6 missions, and they would be:
- The foundation of Venice:
During the last years of the crumbling Wester Roman Empire, between huns and goths invasions, in the north Italy some Roman citizens and soldier seek refuge from the onslaught.
You start by escaping from the city of Aquileia besieged by non other than Attila itself, you try to flee for the ERE, but you find the dock destroyed. So you roam nord Italy gathering more refugees by passing to nearby settlement and fighting off enemy raiders, while at the same time escaping from the main army. You see the fall of the cities of Altinium and Patavium before finding a transport for the island of the lagoon, where you can rebuild.
You are in the dark age for the whole time, but you can train feudal age units time to time (trought building that you are able to control for small periods of time) and you can get feudal age techs throught triggers (some secondary and objective).
During your roaming, you’ll find some outposts that you will take control. Those outposts will give you several things:
- Fuedal militay units and vills (and 2 monks well hidden in the map)
- Military buildings and house, to train feudal units
- Eco building with some resources to gahter. Example; a mill with some berries, or a lumber/mining camp with some trees/mines.
That way, you can further train some units and catch some breath time to time. You can also try to defend the settlement for some time, but sooner or later the huge psot-imp army that are tailing you will ghet there, and you’ll be forced to leave it with all your military and vills.
During this mission you are costantly moving, your vills can’t build anything, but can gather resources when they find a gathering point. You’ll be able build a TC only when your reach the island of Venice (a triggher will give you the resources) so it’s imperative that at least a vill reach the island.
You’ll also pass through 2 under siege cities. Fortunately, the enemy will be more busy razing to the ground those cities to pay attention to you.
You start with 6 FU legionaries and 4 FU arbs. Those are the stroghest units that you’ll ever have, so you need to be careful with them. Also, all enemy have heresy, so you can’t convert anything.
While passing to a huns’ camp, you’ll get control of a relic cart, that you can take to Venice. This is an easter egg of a legent that says that the throne of Attila was smuggled to an island while fleeing.
- The city on water
Years have passed since the fall of the WRE, under the bizzantine empire you were able to resettle the mainlan, but now longobards and magyars rampage through north Italy, and a new empire is lurking towards you city.
You start with 3 settlements, the main one on the Adriatic coast (Chioggia) is under heavy attack by the longobards. Your other coast settlement is under attack by magyars raiders (Eraclea). Your third settlement (the smallest) is located on the island of Venice (Rialto), if you are unable to defend your other 2, you can retreat here and defend it with ships (both longobards and magyars can’t either build an eco nor have ships), but this island provides few resources, with the exception of fish. You start in feudal age, and can get to castle age, but not to imp.
To win, you first need to kill the longobards settlements (you can also kill the magyars, or leave them alive and hire them as mercenaries later on).
When you defeat, franks will try to invade you, unlike the other enemies, they have both a navy and an eco, and are in imp (every one else is stuck in castle). To defeat them, you need to navigate the rivers and destroy first their docks to avoid an invasion of the island. Then you need to destroy their castle on an hill and defeat their army.
- The other side of the Adriatic:
The venitians, after after acting as both bastion and a bridge for west and east Europe, now look to expand their ever-growing commercial interests in looking at the other shore of the Adriatic see.
You start with just few ships and soldiers, mainly xbows, and you need to one by one take all the Istrian villages, some will submit peacefully, some you will have to kill their garrisons first. Those villages will give you the control of docks, markets, houses, a blacksmith, a university, barracks and SW. You don’t have an eco, you can’t either train fishing ships, but you can trade with docks and market (you can train trade cogs and carts) and then buy food and wood. You can’t either train military units, you can only hire (train) slavic condos at the barracks, rams in the SW, and build ships in the docks (both get more upgrades, including druzina for condos, further with more objectives completed). After you conquered all the Istrian villages, you will steadily get reinforcements in the form of groups of 3 fire ships and 12 xbows, or 8 pikes and 2 rams, or 2 monks and 1 trebs.
Through all the mission you are stucked in castle age, but you get some upgrades (bracer, chemistry, siege ram…) and trebs through triggers.
After that, the city of Zara contact you, and agree on submitting to the authority of Venice if you eliminate the treat of the dalmatians pirates. They have a number of fortifications, castles and krepost both on island and on the mainland (to defeat them, you need to destroy all towers, kreposts and castles), since you don’t have access to the CG, you need to slowly take island by island with rams and trebs. When you finished with them, you take control of the surviving building, and you are contacted by an emissary from the ERE.
Since the city of Zara and the dalmatian coast are old territories if the bizzantines, they decided to support your claim only if you help them defeat the normans invasion of the balkans. For that you need to destroy all transport ships, trade cogs and harbor (you may want to left at least one dock, to keep trading with them afterwards) in order to cripple their supply lines. Here you need to be quick, or the the normans may decide to counter attack your new possession with ships and raiding parties. When you defeat them, the bizzantines renounce their claims and tribute you with an large sum of gold.
Lastly you need to claim the city of Zara, except that now they step back from their world, and allied themselves with the kingdom of Hungary, which keeps sending large groups of cavaliers, xbows and onagers regularly to defend the city.
You need of course to besiege the city and kill any Hungary soldier within, and at the same time to bring 20 of your soldiers inside it.