Yes, I agree on everything… AoE 2 players think that AoE 3 did not hit so much because it did not look like AoE 2 and it is simply contextual; after the departure of WC3 many RTS began to experiment with new things to keep the genre alive, but with the rise of mobas the RTS (except SC2, Total War and the Relic sagas) remained in the memory until now…
Yes, I think exactly the same… AoE 3 unfairly charged with the need to succeed AoE 2, and as it did not succeed,everyone killed it unfairly before time, in addition Ensemble Studios could not do much for the game since it was developing Halo Wars for XB360…
Come that hand… I did not buy it to the AoE 4, but I have it “original” in the MS and quiet, you do not miss much, the campaigns have good documentaries, but they lack more variety of missions, the English campaign starts well, but in the end it deflates and becomes repetitive, the French is intermittent, some missions are good, others a little meh, the Mongolian is the most varied since you have the mobile buildings and then the rus has interesting mechanics such as buying cities, but until then just…
What is your source for saying that AoE4 was more successful than each of AoE1, AoE2, Age of Mythology, and AoE3? Nobody is arguing that AoE4 did not sell copies in October. But we are saying that compared to the well established numbers of the predecessors, there is no reason to believe that AoE4 was remotely more successful.
While the period of aoe 3 is not the most popular, it is the most interesting… that is, who does not like musketeers or pirates?..it is every child’s dream… In addition, the Middle Ages are already very well-worn, so the colonial period feels more exotic and fresh…
I still… I do not regret this love that we have for aoe 3…
Yes, I would like Project Celeste to join FE to improve AoE Online as well… it is an excellent game, which suffered a terrible monetization that condemned it from the beginning…
We can’t, because this is the entire tangent. We’re back to that irony I pointed out. Others are going to diminish Age III’s success in a similar way. And will keep doing so, regardless of whatever metrics can be provided.
If you actually read what you are replying to you would see OP saying “just look the peak number of players”. And yeah AOE4’s all time peak player number on Steam is higher than the other AOE games.
Which isn’t the best metric to judge a game’s success but I couldn’t help pointing the source and basis you are asking for is in the exact line before your reply.
While at it here is a better metric for a game’s success - 24 hour peak on Steam. Currently it’s:
AOE2 DE: 20,772
AOE4: 13,060
AOE2HD: 5,076
AOE3 DE: 4,885
AOE DE: 916
AOEO: 21
AOE3DE received the most recent DLC and is currently lagging behind HD.
AOEO isn’t worth talking or perhaps even thinking about.
and the game is dying again in 4th as new user are starting to lose interest as the older one, you can see the start of this trend since the discount date
but the average was suppose to mantain around those number but during the week (except weekend ) it start falling from 13k of average to 11k this week. Definetly the discount helped but is falllng fast as expected if this game is actually a success. On the monetary one is kinda difficult to calculate as this project was 6 years if we count the fact that the game was remade at some point from the pic about an early render of a aoe game that never was public.
First don’t we need to define what counts as dying? Does the 11k this week count as dying? Would it be half the number say 5k? Ofc numbers would rise with a sale and later stabilise at some lower point.
Not to mention if AOE4 is a failure then by same criteria AOE3 would be rotting in the grave having lower player count than AOE2 HD and everything.
starts to die again. I bet the next one it will be lower thant that number
Dude it’s doing fine. You love to jump on any drop in players from one day to the next, or anything you can spin as remotely negative, but did you not see how it compares to all the other AoE games? It’s doing fine.
I know you’d love for this game to die and fail, it’s just not happening though, give it a rest.
thx to the discount and the new influx of players but love it to die? I say several post that this game deserved nice things to improve and I redacted some of those points. Give a rest to your prejudment about me.
This is not a “prejudgment”. It’s an observation of your comments over the past 6 months or however long. You consistently rejoice in anything negative and whenever people say anything positive you try to spin it as a negative. Almost nothing you say is ever constructive so it’s usually not even useful criticism. You’ve never even created any topics yourself, you just jump in to crap on anything positive other people say.
I know the numbers are hurting you, but just relax. the expansion will surely bring up the numbers again
The numbers are not hurting me. I never even check the player count numbers of games I play. It is not something I use as a metric to decide if the game is fun or not.
and the one that refer the points to polish? remenber that this game now has like 6 months of life and they didnt fix them. For an one that pay is totally justified the roast and critics. So don’t be surprised
We should try to be more optimistic and making our final considerations at the end of the year. We’ll see what developers have been prepared for us: a Graphic DLC would be the perfect example that they have listened also the casual players.
Reading the comments on reddit It seems pretty clear how the most of them coming from multiplayer gamers and this Is not represent the main base of AOE. I wanna be positive but developers would have to give us One more reasons to be.
I repeat, there’s potential in this game but It lacks of the most of elements which make It so beautiful for the most of casuals (immersion, graphic, animations, biomas, fauna and more).
graph dlc? that should go with base game. about representing, the same can be said to relic if we considerer their actual progress which was small of what they promised.