Im gonna work on rajputs, im not going to work on the Tamil campaign just yet
added rajputs! (see top post)
Just says coming soon
not anymore! that was a 10 minute place holder, that has now gone to the Sinhalese
oh and please also tell me if Rajputs are OP (i removed guilds for that reason) as they come off as strong to me
Ok I have read your Rajput civ and here are my 2 cents.
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Change rajput warrior name to kshatriya (I assume you know that means warrior) I think āElite rajput warriorā sounds a bit too much
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Have the current kshatriya technology be a part of the base unit (not a tech)
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Change the Imp tech to Kila (Means fort) and have it buff castles somehow. (I can help think of ideas if you want)
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The villager pop space thing sounds a bit complicated to implement, so I would change that to a eco bonus.
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Otherwise the civ sounds well thought out, I just donāt like having a unit ability locked behind a tech.
that makes sense, we could also call it pata and change the UT to Kila, which could make castles stronger, or have more attack, maybe make them fire more arrows, i always loved seeing arrow showers, fire more arrows it is!
that automatically means villager spamming plus gold equals army in castle age, i made them like magyar huszars, based off of a generic unit, can turn into a trash unit, has a twist that makes them a bit better than the generic unit, i feel it is the only way to balance that unit, but we can save the Kila unique tech for laterā¦ i hope you understand what i mean
i tried to parallel what the indians currently have going on with easy to mass vills, and i can;t think of an eco bonus thatās not taken, ill try this instead āhave 5 population space that is always free, even when your town center. houses, and castles are goneā
anyways, thanks for your feedback, and i could see where you were going, but i hope you understand why im keeping the UT for balance
updated Tamil blacksmith for better skirmishers, they now have full archer upgrades, i hope it doesnāt make the civ too op!
i also nerfed rajput monks, they were not supposed to be able to monk rush so i took out block printing and illumination, some key conversion technologies
on the topic of monks should i give tamils block printing? (that results in a full monastary)
feedback on these small āpatchesā are welcome and recommended!
I had an another idea for that eco bonus. How about āeconomic buildingsā ( market, blacksmith, monasteries) provide 5 population space. Similar to the slav bonus
Mining camps and lumberjacks too?
That might make them overpowered
ill consider that for a native american civ, good idea though
maybe if less pop space was given
gave tamils block printing
by the way i updated rajput castles, the image should now say pata for their uu
changed their castle tech to kila too
unswapped tamil UTās the imp one used to be in castle and vise versa
i finished Sinhalese, but im not adding it in just yet
i also changed the Rajput Kila tech
feedback about my changes are welcome!
finished Sinhalese
some quick questions
Read the Sinhalese section before reading this, or the impression might last
also looking back at the Sinhalese they seem a bit similar to the Tamils, what do you think? (they used to be classified as elephant and infantry, i changed the Sinhalese to just infantry to nullify theeffect that has)
also please tell me if they are under/overpowered
Sinhaleese tech tree seems fine but I dont know much about balancing and viability.Some things like making trade carts generate other resources or rerelics generating all types of resources might not be possible to add.
The Nilame uu should look like this.he is a nobel so would be wearing the finest cloths and armor.
If you plan to use ingame assets just use the malay hero unit with the sword for nilame sunda spearman for the sinhaleese spearman(you can call them laskarins) and the sanchi for the wonder.
k, do you have any suggestions on that matter?
i was just using the example @StereoQuasar163 gave
does the AoE3 Gurkha work for the place holder icon?
should i give crop rotation to them?
it turns out i already changed Tamils to have block printing, what are your thoughts on the full monastery?
also i would like to point out that things are taking longer since with all the clutter i have to do things like copy pasting into word-pad and back, which means they take longer
That would work as a placeholder icon.
thanks for your feedback
lion and sun in the UI as well as ? gunpowder and camel have led me to believe they were Mughals, i will change it to add āor Delhi Sultanateā
i wanted to make their archers a feudal age only thing, making it your most viable feudal age unit, the bonus could also apply to chariots, is that enough of a reason or should i add crossbow?
i tried to change it a bit, do you have suggestion that keeps that karambit anti-infantry theme of the unit?
this is supposed to mimic the current indianās early game bonus, to allow them to mass up villagers more easily
how about free paladin upgrade when you get cavalier?
Pata swarms are supposed to be their only answer to that, should i change it? the lack of skirms is to suggest cavalry against archers
oh, i forgot about the Burmese, the rajput elephants are supposed to replace rams, i could give them rams and change the bonus
how about 20 free pop for their house bonus, the other ideas you have are reasonable and i will change the civ soon
for the relics how about fod instead of stone so their are no castle spammers
same with trade carts, i mean itās called āspiceā trade
this is supposed to help fisherman far from docks, i want them to have good fishermen because of stilt fishing, however would adding a bonus like this work? town center has extra LOS
Nilame were nobles, so thatās why i wanted to have them cost gold, i can add light cavalry though, but, in trash wars you want to rely on infantry, how does that sound?
thatās what i want to, but the Chariot is controversial and this seems to be the āone size fits allā indian civs unit
anyways, thanks for the feedback, but could you clarify a few things?