Here’s another take on what a civilization based on the Haudenosaunee Confederacy (Iroquois Five Nations) could look like. I understand that the Iroquois are a pretty highly requested civ, and I think there’s a lot of potential for unique additions to the game. I decided to call them Haudenosaunee as that is what the Iroquois called themselves, but you certainly could go with the latter name if you wanted something more recognizable.
The Haudenosaunee
Infantry & Naval Civilization
North American Architecture (New architecture would be needed as the stone-based Mesoamerican buildings don’t fit with the largely wooden Native North American structures)
Rationale: North America is a region that has been largely neglected by Age of Empires II, despite the fact that it was home to multiple Indigenous civilizations, some of whom even established what could be called ‘empires’. The Haudenosaunee (also known as the Iroquois) were one such civilization, whose confederacy of five different tribes extended from the Great Lakes to the Atlantic Ocean. I decided to design them as an infantry civilization with a unique emphasis on raiding, a strong economy, and a powerful navy. The decision to give them a good navy (from what I’ve seen, this is not typically considered in Iroquois civ concepts) stems from the lack of any Native American civilization built for water maps, but also from the Haudenosaunee’s historical domination of river systems as routes for both trade and transportation.
Unique Units
Mohawk Warrior: Light infantry with the fastest movement speed of any infantry unit. Has low hit points and armor with average attack, but with a large attack bonus against non-military units (villagers, trade carts, kings) and standard buildings.
- I imagine the Mohawk Warrior as a reworked Algonquin Warrior unit from the Vinlandsaga scenario. I designed it based on the fact that most Haudenosaunee warfare was for raiding purposes: to seize resources or prisoners, rather than to conquer territory. Mohawk Warriors could do a lot of damage to a poorly defended economy, but would fare poorly against other military units. Their high speed would allow them to choose most of their fights, which reflects the Haudenosaunee practice of fleeing rather than suffering heavy casualties.
Canoe: Unique warship that doubles as a transport, available from the Castle Age onward. Has fast movement, but a weak attack. However, its attack would become more powerful the more units that are garrisoned inside of it (like a tower or ram). Holds 5 units at base, 7 with Careening, and 10 with Dry Dock, meaning that transport ships would still be able to transport more units in the long run.
- Canoes were vital to Haudenosaunee river transportation. They were small and fast, allowing Haudenosaunee warriors to travel long distances to attack their enemies before making hasty retreats. When fully garrisoned, I imagine that canoes could 1v1 most other warships - however, this would come with the risk of losing several units simultaneously if the canoe is destroyed, making it a high-risk, high-reward unit.
Unique Techs
Mourning Wars: Castle Age unique tech which causes a new villager to be spawned at your Town Center whenever you kill an enemy villager using a Mohawk Warrior.
- Mourning Wars were waged by the Haudenosaunee to replenish their numbers whenever they suffered heavy losses. They would kidnap people from neighbouring tribes and ####### #### until they could be integrated into Haudenosaunee society.
Tlingit Armor: Imperial Age unique tech which gives Haudenosaunee infantry a ‘dodge meter’ (like the Shrivamsha Rider).
- Tlingit Armor was wooden armor famously worn by the Tlingit, a Native American people from the Pacific Coast. While it is doubtful the Haudenosaunee had much - if any - contact with the Tlingit, we do know that the Haudenosaunee also wore wooden armor, which offered them much protection from arrows.
Unique Building
Longhouse: Replaces the House. The Longhouse is larger, takes longer to build, and costs 50 wood instead of 25. However, it houses 15 population instead of 5, reducing the need for as many houses.
Civilization Bonuses
- Start with two free Farms (Growing crops was essential to Haudenosaunee society, particularly the Three Sisters [squash, corn, and beans])
- Mill not required to build farms.
- Trees last 10% longer.
- Warships cost 15% less gold, but more wood (e.g., a Galley would cost 104 wood and 25 gold instead of 90 wood and 30 gold).
- Deleted buildings (except for Castles & Wonders) return 50% of their cost (the Haudenosaunee would often burn down their own villages and flee into the woods rather than withstand a siege).
Team Bonus: Palisade walls and gates are built 25% faster (The Haudenosaunee often built multiple layers of palisade walls to defend their villages).
Missing Techs
- Barracks: Gambesons.
- Archery Range: Cavalry Archer-line units; Elephant Archer-line units; Hand Cannoneer; Parthian Tactics.
- Stable: Everything.
- Blacksmith: Cavalry armor upgrades.
- Siege Workshop: Bombard Cannon; Heavy Scorpion; Armored Elephant-line units.
- Castle: None.
- Dock: Cannon Galleon-line units; Dromon.
- Monastery: Redemption; Block Printing; Theocracy.
- University: Architecture; Bombard Tower; Fortified Wall; Keep.
- Economy: Stone Shaft Mining.
And that’s it! I wanted to design a civilization that brought something new to the game and which played differently to existing civs. Feel free to let me know what you think - this is obviously a work-in-progress!