New DLC Inbound!

Think of it differently, it’s meant to be a scientific place, rather than a religious place. In AoE3, it’s the university replacement where you research lots of techs, religious were people with high education knowledge, writing, reading, sining, enlighting, etc etc.

There is the shrine logic, but for civs without any religious zealot past, well, there is always an option. Huns were still linked to some gods in a way, I recall the sword of god in Attilla campaign cutscenes. So rather than temple, it can just be “aphoticare” or “the guy of the tribe with the big head’s place”.

Mongol Wonder is a giant tent, Hun wonder is a broken constantin arch, Cuman wonder is a broken castle with tents. It’s all about finding the corresponding idea.
So to me, Huns and Cumans aren’t a problem there.

The real issue about monasteries, to me, is that the “cults” or “religions” represent a shared doctrina for many groups, most of the time. The idea is to spread one doctrina over lots of place, people, etc, so there is a logic about sharing the monastery design between multiple civs, way more than sharing a castle which is meant to be made for the place it’s built on.

Of course I’d love to see more monastery deisgns ! But if we stay logical, the right way to deal with that would not to go for civ specific design, but more for…Region material coloring. Let me explain, the same church model could be made out of local stone, so the color of the building could change due to availability of stones, trees, etc. That would be better, to me, than unique design. Except for specific churches for civs based on monks.

The Monastery building is also a global building in the game, it has no unique tech, no unique unit, it’s a “standard” building in the techtree, so it’s not logic to have them unique. EXCEPT for civs with monk focus, there, there is a logic to have unique design, and I think it’s what the devs went for. Look at the previews, who gets a unique monastery design ? Byzantins, but then Ethiopians ruins ma theroy ahaha. Well I think you got the idea.

If devs goes unique design per civ for monastery, why all other buildings like markets, town centers, university, arent ? Would turn out the game to a complete mess in some way. You have to keep in mind the competitive vision of the game, too many variation can cause confusion which is not good for esporting. The more esporters have to learn the harder it become to make things goods, I mean it’s brain processing after all so sometime, simpler is better.

The unique graphics confusion are overstated a lot. People are not dumb and can get used to quickly, and mods exist for those who refuse to embrace graphical updates.

In other e-sports (like LOL) the skins are way more extended (and potentially confusing) and nobody cares.

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I just want to say thank you. Have a nice day :slight_smile:

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It’s not about dumbness, but brain process load. Of course old esporters won’t have much trouble adding few civs to their mind, but new comers can be overwhelmed by too much info to get use to before beeing able to deal with everything.

Cysion explained about the global units logic in a podcast, that they tend to do civs so you can think of them like that: “Okay how can I combine my militia / knight line with other units based on this civ specification”. Idea is that there is a global meta, with core units, and some lategame variations. Just for that, giving unique style to everything would totally kill the logic they’re trying to give us. (but I’d love to have more graphics !)


It seems that reddit guys figured out that the top-right castle design is a Three Kingdom era design, or at least a replica in a mesueum looks very similar to it. Maybe the said castle will just be the vanilla Chinese design, which shares a lot of small things with the fortified walls, and castle-age barracks. I’m still convinced this image showcased non dlc castle, can’t really explain why, it’s just my instinct there.


One thing that trouble me too is that they used the Caravenserai to showcase the “regional building” idea. Is there any other regional building in the game so far ? I can’t remember another building that isn’t unique to a civ, but this could also be a hint for the dlc. Maybe the new civs will have a shared building, if so, what could it be ? Yurts replacing houses maybe, but I doubt about that due to yurts size variations.

Fortified Church, and technically the Mule Cart…I think?

It seems we won’t have news for maybe the next 2 weeks?
Or maybe, what day would it be possible to get news in the week of Knights of Cross and roses DLC?

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Yeah, maybe April 15 is the date. If not, i will grow impatient after that.

I think the biggest valid argument against regional skin is the size of the game will increase significantly.

So as we still have no new stuff to guess on, I’ve searched more clues in what we had.


On the Castle Showcase, for the Top-Right castle, which seems to be a Three Kingdom era chinese design style fortification, there is few things that I’ve noticed.

First there is those red banners with a white symbol on it:



When I tryied to figure out what this could be, I found some mongolian banners with some kind of horse rider, but I’m not conviced it’s that. So if anyone finds out what chinese related symbol it could be, which seems to be the same on both of the two banners, will be cool.

Second, there is that thing on the lower rempart layer, placed against the wall, which to me ressemble a two-handed sword type but I can’t understand why a weapon like that would be placed there:


I can’t confirm for sure my outline is accurate, especially on the edge shape and the guard shape, but for me it’s where the pixels are different than the wall behind. So if this weapon rings any bell to anyone ?
it could also just be some white fabric banner, which would be more logical but strange as other banners are red.

Third, on the walls of the biggest part, there are those heads that I supposed were dragons at first, but now I think are something different:


On the Red vs Yellow screenshot, I studied abit more the grenariers and find out few details:


If you pay attention to the explosion, you can see shrapnels coming out of the blast. This could hint on friendly-fire mechanics, eventually bleeding, for the blast effect. The unit laso carry smaller “spiked balls” on his chest, I double they are supposed to be the ammunition for his grenade throwing, so it could be calltraps eventually or it’s just a design choice for the projectile to be bigger, as in “easier to see on screen”.
I wrote on previous post that their helmet was probably Yuann style, but now with this zoom I’m removing that statement as the shape is definitly not Yuann style.
Their armor is still very special, with this dark brown style and metal dots on it. I suppose it will have a good pierce armor and nearly no melee armor, according to what we can see.


Still on the Red vs Yellow screenshot, one of the guy carrying the new hero thing I can’t recall the word for, it seems to be a very specific wearing type, so maybe it can ring more bells to someone about what this hero servant are representing:


On the Green vs Red screenshot, here are few details on the mounted heavy unit:


The horse head armor, especially arround eyes, is very spcific too, with that single plume too. But it’s the helmet and neck shape that tells the most about the era it can represent. Indeed, the helmet is definitly not a scaled type protection, it’s made out of smooth metal part, with a goldish point ontop of which there is fabric or something colored.

The shield also seems to have some kind of symbol on its center:



Someone recognize this symbol ?


On the latest Green screenshot, about the spearmen, side views of the helmet shape:



I’m no expert but some of you might find out which dynasty used that kind of helmet. But remember to check the specific “no left shoulderpad” thing. There is also the white feather, and this shield symbol:

And of course the “dagger-spear” style that you can see properly there:

Finally, here is a group of three spearmen, one showing his back, just next to the lamp:


Now abit of zoom in on the tech tree progress screenshot:


This cavalry unit got one upgrade, and seems to use sword. The thing on the helmet, to me, look like deer horn on both side, or a single dragon with head and tail. It seems also to wear a mask, and got of course flags on the back. I doubt it’s the Hei Guang cavalry, as Heiguang seems to be steel-made “brilliant” armor, and this guy wear lots of fabric.

Oars visible on bottom right on the new ship Lou Chans:


I’m still wondering what will be the frontal weapon, as chinese Unique Tech will allow this ship to fire rockets. Maybe it will be like the korean turtle ship, rockets between main shots, which would make more sense thant replacing the main proejctile of a trebuchet.
To me the weapon is a traction trebuchet, cause it’s close to its icon:

You can see similarities in the wood shape, and it would also make sense as it’s probably a cannon galleon regional replacement, so a ballista-like weapon would make less sense.


Now the Fire Archer, this unit is still a mystery to me:


In green, you can see the bow shape, it’s a very specific design I’ve not been able to identify, but ressemble the Manchu style bow. It’s definitly not a Manchu one, cause Manchu Bows were used too late in the timeline to fits AoE2, and other details are not matching with Manchu.
In white, the “turban” on his head is interesting, I’ve not been able to find any design that correspond its shape. Also notice I’ve highlighted the moustache, to me it’s important detail to find out where it originate from.
In red I’ve highlighted what seems to be a sword, will probably have no usage ingame, but can help figuring out unit original inspiration.
In pink I highlighted the shoulder protection, it’s also very specific, the design of the metal especially.
In grey, on the back, it’s where the guy got the arrow reserve, the quiver.

I’m still thinking it’s a mercenary unit that can be accessed via team bonus, which is to me the best explaination why it got a SEA background on the screenshot we saw.


So if anyone recognize anything, share with us !

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Lot of great work here. I think this sword confirms that this castle does not belong to the Mongols.

As to who it belongs to…not sure. Perhaps it is the Chinese after all?

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The character really looks like 吴 or 吳 (Wu) which is one of the Three kingdoms faction. The other possibilities are 宋 (Song) which is aligned with period of Mongol conquest. I hope its not Wu since that points to 3K civ case Ornlu mentioned..

Close to Wu, but not Wu due to the left part:

The yellow grenadier, their armour might be brigandine armour - which popular in Yuan to Qing period. Their hat I think is a kind of helmet with fur brim.
Mongol brigandine look like this:

If this unit was indeed belongs to Jurchen, I can understand why they dressed them in brigandine armor - perhaps to differentiate them from lamellar armored Chinese units like the Fire Lancers, etc.

Just google “Lou Chuan” and you will find drawings of them.
They are also a unit in AoMR now but it doesn’t use a trebuchet in that game.

Those are also a unit that was added to AoMR in the last DLC.
Considering the timing of the DLC I’m pretty sure there has been some shared research on this topic for both DLC so we might see more overlaps than this.

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I found a figurine of a mongolian bomb thrower unit for the “mongolian invasion of japan” that looks abit like you shown and as the unit on showcase: Mongol thunder crash bomb soldier - mongolian invasion of japan

I doubt the grenadier are for the jurchen, I mean the jurchen castle is the red castle, sounds strange to have a scenario where you’re besieging your own castle ? Like, did the jurchen lost it and then try to retake it back while a definitly high ranking heroes is present on the city ? Sounds strange to me.

But we’ve seen 0 horse on that screen too, so I doubt it’s a nomadic group with the Thunder Crash bombs, more of siege experts, that also has access to rocket carts. But once more, I’m no expert of china history.

I meant, on our update, not in reality.
But you’re right about something, it could be a triple-bow ballista. But I think it will be the turtle ship like mechanics, rockets between main shots of the trebuchet.

Disagree, the unit in AoM is definitly not the same as the one we’ll have. AoM version is harmoured with two plumes, our unit will have fabric armor and turban style helmet. I doubt the elite version of the unit would change that much. Plus there is the two projectile “5 (2)”, so it’s either the unit having multiple projectile or its civ having that bonus.

But I join you on the “the designer of AoMR and the incoming dlc worked together with the same historical sources”, that sounds logical.

Jurchen use many firearms like fire lance and Thunder bomb alongside with cavalry in their wars. So, not suprise when see those weapons in Jurchen civ.

About the ship, the shape on Lou Chuan 90% is traction trebuchet. The Lou Chuan will replace the Cannon Galleon for Chinese, so a trebuchet would be more fit than a crossbow

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I found something else.

There is something that attracted my eye on the roof of the Green “Wonder” of the lastest screenshot we got:


And by total randomness, while searching about the Yuan Dynasty, I found that:

Here is the page: Wikipedia - Beiyue Temple

It’s not confirming Yuan at all, just a cool detail to link reality with upcoming dlc, even as it’s not identical but you got the idea.

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Yeah having a Dynasty as a civ will be really weird. Excellent eyes and research though.

While I was trying to understand what horseman type could be the Green vs Red heavy Green cavalry spearman, I just more and more got confused about the weapon.

In the first time I’ve seen it, I thought it was a Guandao, but I think this is totally wrong now.

What I end up to realize is that the blade of the “spear”, which is definitly not anymore a spear, you’ll get why in a sec, is approximatly half the total weapon length.

Here is a comparison from what my eyes catched:


Can anyone identify the name of that specific weapon ? The size should be approximatly 4 to 6 meters long, blade made out of iron I think lengthing about 1.5 to 2 meters, while the shaft should be about 2.5 to 4 meters with a small spike at the end, made of iron too.

The rider seems to have it on his shoulder, as the coustiller animation does, probably to the heavyness and length of the weapon which seems to be purposed to be “swinged” more often than “stabbed”. it’s definitly a slashing weapon but could totally penetrate armor due to the edges shape ressembling a giant glaive, when I say glaive, understand Gladius.

The helmet also intrigue me, cause of this:


That black line is special, as special as the golden part of the teutonic knight helmet.
I’ve been searching on the web, but I could not found any helemt with black line like that correspnding to the overall style. The point is that, not the color is important but the shape. I think it’s a chinese design helemet.

So maybe if we can determine the name of the weapon, and the period of that helmet type used with this type of armor we can determine which group it’s related to. The horse armor shape, arround the eyes, are also very distinctive but I could not find any painting showcasing them. There is a painting made by someone from the Song Dynasty showing a Jin (Jurchen) army of cataphract-ish soldier, but they’re not wearing feather nor those special weapon I’ve mentionned above.

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