New DLC Inbound!

I forgot the name, but it’s a late Chinese weapon that the Jurchens adopted.

That type of closed barred helmet is distinctly that of the Jurchen Iron Pagoda.

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From what I’ve read, Jurchen cataphracties were ALL carrying bows. This unit have no bow on the asset.

That led me to think it’s more of a generic unit based on multiple historical design to fit multi purpose representation, such as a regional unit and then civ bonus will turn them into their specific identity with stats rather than skin.

Maybe it’s the skin of the Hei Guang cavalry, couldn’t find any exact representation of that “heiguang” brilliant armor type either.

There are other bow-using cavalry that are in the game that lack them.

There’s no way it’s not the Iron Pagoda. That helmet is unique to them and them alone.

We can see the Hei Guang in the drop-down civ menu. Looks very different (two big back-banners).

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Do we know it’s not a different unrelated unit?

I mean, no. But that would raise the number of new units to insane levels.

But it does fit. A two-stage regional cavalry unit that heavily resembles the knight (right-handed, uses a sword).

Also, on the topic of the DLC:

https://www.reddit.com/r/aoe2/comments/1jpwvua/last_unknown_castle_and_three_kingdoms_confusion/

That seems to be the end of the “Three Kingdoms civs” debacle. I found a crucial clue that proves that multiple Three Kingdoms are represented by the Chinese civ.

I think Kongming is just there.

A 3rd century campaign sounds extremely out of timeframe considering we know the Nanzhao Kingdom had long campaigns against Burma, Dai Viet and Tang China.

That could also be the case.

Either way, his presence does not confirm anything. If anything, it de-confirms there being a Three Kingdoms civ.

Can’t agree on that, hei guang and that unit are on two different thing. They could be the same unit, but it could be two different clue. But you’re right about the similarity with iron pagoda, so I’ll bet on it too.

I think the one on the drop-down civ menu is not the Hei guang but another unit. The design is very strange, with that yellowish helmet (bronze ?) and those back flags. As this civ has no knight, nor steppe lancer nor camels, no gunpowder, no fire-lancer, no rocket carts but traction treb + that strange big chu ko nu siege + lou chan… It’s probably a regional replacement for knightline. But it could be the Hei Guang…Just confusing the chinese are not getting them ?


More zoom on the flag, but with reverted coloring.




I’m still convinced it’s not the Wu symbol, cause its left part is not right to be the Wu. When I first searchd about it on google, I ended up thinking it was a mongol winged golden horse so I was like “it’s the mongolian castle”. But it did not felt right to me.

The roof design is definitly the same as someone pointed, which can mean it’s a very old castle, not necessarly the castle from that era. It would be strange to have that on the chinese, the roof would be very far from the wonder etc. And I found no where any black flag with white symbol representing any of the chinese dynasty so far. I mean guys it’s a fortification so it has to be logic what flag is on it. Red Flag (no color team related), chinese oldschool roof model, grey stone type, also pay attention to the symbols on the bottom of the walls may be a clue, and bamboo.

If it was going to be a chinese castle, why not using the china civ symbole ingame which is yellow on red background. Why no hint about chinese on it, like no chu ko nu, no chu ko nu helmet etc. It has to be something we’re missing.

I’ve also not be able to figure out what a mongol castle could look like, cause I only found castle that resisted mongol invasion blah blah blah, so if anyone has example of foritication that the mongols made. I doubt it’s the Hun castle, they’re not from that far to the east, are they ? Cause it could be Hun castle if they come from that far. (I’d bet more on a late roman empire style forification for the hun honestly)

I doubt it’s tatar/couman castle too, design and stone not matching for the one of them getting a new castle, but now that I’m saying it, one of them has a stolen castle wonder, maybe they will have a stolen castle castle…Sounds weird.

That’s a sigh of relief. Also I was thinking, the fact that Xie An is specifically a V&V addition; Something that makes V&V unique to any other scenerios is their propensity for taking a base civ and extensively overhauling it to fit a different civ at a different time (Vandal/Goths for Gaiseric, for example)

I wouldn’t be suprised if the same thing happens here where in the Xie An scenerio we have a few different, heavy modification versions of the Chinese civ used to represent the 3 kingdoms in that scenerio only, and they make no appearance elsewhere.

Also your point on how they designed the Persians with both Sassanid and Safavid influences is a very good shout out, and tbh is I think how they should be going about the Chinese in this update too.

And the Bai give a perfect representative for that south China area as well, I certainly hope you’re right with that, and I could see their in-game UI using the SE Asian motif even though their architcture will probably be E. Asian.

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I just wanna say. I love civs mix & matching their architecture and UI. Dunno why, but it adds some nice personality quirks.

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No until Two Variant DLC came out ah ah

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Not gonna happen at all ahaha.

Imagine, two dlc, and ps5 launch, that’s … Definitly suicidal logic.


About the Iron Pagoda Cavalry, the weapon could be a “Modao”, but it’s a weapon that was more used by the Tang than the Jurchen…So I’m lost again ahaha.
I haven’t really been able to find the exact name of the weapon, the Modao has no real depiction sadly, while the Naginta(Naginata) isn’t matching the blade shape etc etc. So goes for the horse armor, the real painting are not detailed enought to determine if it’s the jin.
So there I think the artist took some creative freedom for the unit to look like iconic thing that chinese enthousiasts would recognize, that sounds fair enought to me to legitimise the style of the unit.


I got one question, anyone else than me find strange that we still have no hint of a chinese theme civ using gunpowder, as in, bombard cannon, handcannon and cannon galeon availablity. I mean, China invented gunpowder right ? I know they used it for fireworks more than war first, but I’m pretty sure they used handcannons and cannons too at some point.

Or am I totally wrong with my historical cliché there ? I love the fact we’re having more gunpowder units with the rocket cart and the firelancer, but I’m still confused that the inventor of the gunpowder are not getting at least some of the already there units. I’d love to see some regional achigaru style unit, I know it’s a japanese unit that also used to wear bow but it’s the only arquebusier type unit I know the name so you got me there.

So if you google “aoe2 ps5” it says the release date is April 27th.

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For the Chinese, they can’t have Bombards due to how utterly broken they would be alongside the Chu ko nu. There would be no counter.

We have also only seen a couple of screenshots, one of which shows a civ with gunpowder access in the Jurchens. As for the others…

  • Tanguts die out before gunpowder gets to the point of cannons.
  • Same with the Bai as independent states.
  • Tibetans as well.
  • And the Khitans.

So basically, it’s Jurchens as the only candidate for prominent gunpowder use.

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That sucks. I don’t think a small info like describing the mechanics of Pasture won’t minimize the hype of 2 variant civs DLC. And they don’t need to reveal the civ that can build pasture either.

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Never trust Google. It’s just an AI making a blind guess not someone with actual insider knowledge.

April 27th is also a Sunday. Very unlikely.

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It’s a Sunday… Maybe the days before?

About the weapon you mentioned, Chinese have severals kind of polearm have blade like a dao. Not just Modao.

Yeah I understood while searching that the word “Dao” means basically “blade” and that all sort of weapons include that term.

Real problem is that none of the weapons I found in historical records matches the size and the blade shape, so I assume the art team eventually took some liberty to represent something close enought to the famous unit weaponry while staying … How to say… “low polygon enought” to be nice for the eyes on our 3d isometrical 2d game sprites, if you see that I mean. Still I think the chinese styles is perfectly catched, on armor and weapon.

The shape on the shield of the same horseman ressemble abit some shields I’ve found on google image, but I think it’s from a game not from historian so won’t point towards it here.