New DLC Inbound!

Very interesting! It looks like the pattern of the release is a bit different this time.

Give us pandas as real units or else this…

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Community complaining and asking for the old skin ? I’m sure it’s the reason.

But now, both are gonna be present ingame !

The change log actually has mechanics listed that would fit burn damage (both, on units and on the map), time delayed explosives, hidden mines. I think this will be very exciting and unique ways of using these units.

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Seems like RPG-style status ailments are going to be added, which is an interesting idea.

Confirming Top-Left castle is Vitenamese castle:


Rattan Bow seen on circled spot.


Top-Center Castle 99.99% Burmese due to the gold thing that seems to be their emblem:



And I’m out of pixel to analyse, except maybe … One final siege unit.

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Here we go:



Conclusion: Siege version of a repeating crossbow mounted on a chariot / tower / cart.

Great documentary on Tibet and the Mongols! Give us the Tibetans!

This unit is very weird.

First, I cannot see any attachments to something at the front. No signs of reigns or anything.

Secondly that helmet is unusual as well. Like a little bobble on it.

What I did find when looking things up is Korea used something very similar to this, especially in the last 500 years of the Middle Ages. But the Koreans don’t seem to be getting this…for now. I’m trying to look and see who else this might have belonged too.

Death animations for the type of attack the unit received at the end would be amazing, at least if the unit died at range or melee.

Well, to me it’s a giant chu ko nu variant:
Korean Large Repeating Crossbow


From Joseon army, painted by Japanese if I’m right, meant to be used aboard ships.

I agree on the helmet shape, the …Ball on the top is weird.

What I found about korea is that there is “Goryeo” and “Joseon” kingdoms, but I doubt we’ll have a sub-korean style unit. Also take note that the unit icon armour type is more Lamellar than Brigandine so to me it’s an early middle age type unit, not a late korean unit. It’s also on a techtree that has no gunpowder and no good swordsmithing (but that detail can be due to balance)

The strangest thing, to me, is that it’s a siege unit, with a massive box, and an operator. I mean, only the bombard and organ guns have operators, no other siege equipement has any human unit on it. And imagine it’s a chariot… The horse that are actually in front of this guy are just gonna die because their head will get perfored by the harpoon that the weapon will shoot. And actually I think I miss-painted the mechanics of the weapon, let me redo it better:


I think this pixel interpretation is closer to the unit real design. Lever system to reload, and a wheel system to rotate the weapon and change its elevation angle. It may be a packable/unpackable unit, or it’s a mounted on something unit that will replace the scorpion, a Ballista of some kind, a very performant crossbow but not a triple bow.


Undead Graphics, maybe .. ? They’re doing something with that undead attribut thing…I don’t see vanilla units starting necromancer vaudoo…So burning bodies .. ? Sounds really crazy idea.

Studying more and more the pixels of the siege unit, I came to another interpretation of the pixels, that seems way more logical:


It’s way logical to me because that civ is missing scorpions, and has this “non upgradable” unit.

We all know about that chinese triple bow ballista, if this one is a multi-bow siege weapon, it’s not the “giant” triple bow unit so camous simply because it’s a single-man operated unit. It can either be mounted on a chariot, or just be a sheeled cart.

The reload mechanic seems to be a lever method, but it would make no sense for me to have it beeing a repeat-firing unit for two reasons. First beeing, mangonel there, why multi shot unit duplicate, second beeing repeating means small projectiles (easy to reload) which would better fit archery category rather than siege for game balance.

So the unit is probably a unique variation of a scorpion, but unique enought to fit into its own civ, plus not beeing a Unique Unit.

Torsion scorpion had very high velocity projectile, for the time, and having multi-bow system probably produce the same result. I’m not that familiar with the triple-bow specifications, but it’s an iconic weapon of the part of the world this dlc seems to cover.

I also saw some multi-bolt Ming crossbows, but let’s be honnest, they won’t release any “dynasty”, so we can dismiss Ming already, also cause gunpowder missing.
I think this unit is mostly creative liberty for something mentionned in text but not historically depicted what so ever.

We’ll soon see if it’s a horse driven unit or a wheel pushed one.


https://www.reddit.com/r/aoe2/comments/1jw0d3w/custom_campaign_three_kingdoms_pts_13_over_80k/

Filthydelphia posted this right now. Is it an insinuation?
He obviously has to know something.

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filthydelphia just deleted that reddit post.

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Could it just be the Xie An scenerio?

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Maybe he thought everyone will overlook the post as they will get busy with update. He will repost it later to get more audience.

he was promoting his three old scenarios

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preorder is up on steam

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