I saw right now SOTL’s video about AoE IV. He said that “2 new civilizations are coming to AoE II DE”. Maybe YTbers have some info or something from devs.
I guess You were faster 11
I saw right now SOTL’s video about AoE IV. He said that “2 new civilizations are coming to AoE II DE”. Maybe YTbers have some info or something from devs.
I guess You were faster 11
He might have had a lapsus lingua but that’s an interesting tidbit of info.
where do u find the village anyway (that one with infos about civs and so on)?
Weird name because most Eastern European states like Bohemia, Poland, Georgia are kingdoms in the timeframe and powerful dukes are more associated with western European and Central with Saxony, Austria, Milan, Burgundy and other French, German and Italian realms. Novgorod, Kiev are the go to Eastern Slavs but more not really referred to as Dutchies.
Georgia is great, but it is located in the Asian continent. Could be a bonus civ to the Asian DLC.
Would be nice
It would be pointless, WE ALREADY HAVE A RUS IN THE GAME - their civ is called Slavs …
The English strength is unparalleled, reinforced by the power of their archery units, a firm control over castles and defensive buildings, and a highly dependable food economy that sustains them through the Ages. The English hold several key advantages, creating an exciting battlefield for resources and victory.
The English specialize in their network of castles: Town Centers, Outposts, Towers, and Castles trigger an alarm when an enemy approaches—prompting nearby units and defensive structures to fire faster for a short period. Their Keeps can produce all units, allowing for the English defense to reign supreme.
The Longbowman is a special English unit and a unique version of the Archer in other civilizations. The Longbowman has longer range, thus an advantage in ranged combat, with access to significant upgrades.
The English Man-at-Arms is a sturdy infantry unit, available earlier than other civilizations and has an extra armor upgrade available.
The English Villager is the humble unit of the civilization and the key to starting a powerful economy. They have light fighting abilities with a ranged bow attack to ward off early rushes.
The English have access to unique landmarks that reinforce the English as a defensive powerhouse, establishing your foothold as you expand your army of infantry, cavalry, and siege units to become an indestructible force.
With its network of castles and landmarks to keep your empire safe while you grow and expand it, you will need access to a steady income of resources. The English have access to cheaper farms early on, that will later generate gold to continue to feed your ever-expanding empire and army!
The Chinese civilization is one of impressive constructions, gunpowder strength, and a Dynasty System that provides unique benefits and varied strategies to overcome the opponent. They are powerful defenders behind formidable fortifications with a strong focus on economy.
You live through history as Chinese culture, strength, and innovations created ripples across Eurasia, growing your empire as you move through vibrant Dynasties.
City planning is an important growth strategy. Their Dynasty system offers advantages when triggered and provides bonuses like unit bonuses and access to unique buildings.
The military prowess of the Chinese lies in their mighty gunpowder strength. They have access to multiple unique gunpower units, making them a fierce civilization to go up against in battle.
Unique units like the Fire Lancer, a cavalry unit from the Yuan Dynasty, is equipped with a fire lance; while the Nest of Bees is a powerful siege weapon that fires an immense burst of arrows in an area.
They also have access to a unique unit called the Imperial Official, which collects gold from nearby buildings.
Dynasties are a unique trait of the Chinese civilization. With their ability to build all landmarks at any Age, two from the same age triggers a Dynasty of their choosing for unique bonuses, buildings, and units.
The Tang Dynasty focuses on exploration, giving speed and vision bonuses for Scouts. The Song Dynasty focuses on population boom, giving access to the Village building and the Repeater Crossbow unit. The Yuan Dynasty focuses on food boom, giving access to the Granary building and Fire Lancer unit. Lastly, the Ming Dynasty focuses on military advantage, giving access to the Pagoda building and Grenadier unit.
The Mongols are an agile civilization, excelling in hit-and-run military strategies and capable of expanding armies rapidly. The Mongols are a disciplined civilization, recognized for changing history in connecting the East to the West.
Being a nomadic civilization with the ability to move their bases, combined with early access to cavalry units and speed granted from early Outposts, the Mongols reign supreme in flanking enemies and retreating quickly before enemies have a chance to catch up. Because of their high mobility, their army can outmaneuver enemies with ease.
The Mongols have access to the stable at the beginning, giving them means to construct a fast-moving, agile army to strike fear into their opponents and gain advantage through scouting valuable knowledge of their opponents.
The Mongols have access to a unique unit called The Khan, a horse archer with the Signal Arrow special ability, supporting and strengthening the Mongol army. The Mangudai, the devasting horse archer, adds fear to opponents due to their excellent hit-and-run tactics.
Due to their nomadic nature, The Mongols have Pastures instead of Farms, which produce sheep and are their primary food source.
The Mongols can quickly build up their economy with unique buildings, like the stone-mining Ovoo or the mobile Ger. The Ovoo allows The Mongol to rapidly produce units or improve their research. The Ortoo gives the Mongols a network of outposts to quickly respond to enemy openings or to rally to defend their position.
The Mongols need for resources for their army can trigger dramatic battles for resources as they pursue total domination. Constantly moving to gain advantage of the resources spread across the map, and keeping their opponents guessing, the Mongols are a devasting high mobile civilization
WOW!
Regarding Bohemia it started as dukedom. Only due to its power, good internal HRE policy and luck they were elevated to kingdom.
So if Bohemians are that addition its OK for me.
Note: To be fair Bohemia is also Central Europe.
I guess they’ll add Polish and maybe a Baltic civ. At least that would make a lot of sense I think.
I hope it’s not coming in the next patch… We’re not quite done figuring out and readjusting the last two new civs.
I’m fine with more civs being added, but this feels a bit sooner than it should be.
Didn’t they say that it would be in summer? Ig it gives some time. And if they aren’t ready by then co-op missions are pretty good for waiting some more 11
Summer is fine. I didn’t see any official released information, this thread was the first of the news I’ve heard of it.
Lithuanians civ represent the Balts.
Is it possible that they are no new “civs” but rather variations of existing ones?
I guess the civs will be Poles and Serbs, with three campaigns: a lituanian, a polish and serbian one
I want new USEFUL stuff to spice up the balance a bit
Agree. I do want more civs, but this feels too soon given that we just had 2 (bad) new civs 2 months ago
Who would you imagine that?
I WANT MORE INFORMATION ABOUT THIS DLC !!!
We only know that there are new campaigns and more stuff coming. We haven’t seen new units in the trailer. Guess we’ll know more in May.
Looks like the Polish lobby finally caught up to Cysion,
Guessing it’ll be Poland, Bohemia + the long-overdue Lithuanian campaign. Croatia could work, too, since it started as a duchy, and most of the Slavic states emerged as principalities/duchies in the power vacuum left after the Carolingian empire collapsed while Byzantium was being pressed by the various Eastern invaders and didn’t really look much past the Danube.
WCS: we get a Teutons split with Austria as a civ or smth.