Germans
Below I will present some of my different ideas for Germans civ. Each of them is different because it takes into account a different function of this civ.
Germans civ renamed to Holy Roman Empire civ
In this variant (most suited to this civ) Germans civ would be renamed Holy Roman Empire civ. This civ is already archaic and a few new HC Cards could be gently modernized this civ thanks to units from different regions of HRE.
This variant includes the addition of new civs: Austria-Hungary civ & Prussians civ
Cards:
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[NEW] Hire Swiss Pikemen - Ships 5 Swiss Pikemen; costs 1,000 coin; available for training in Barracks and Forts
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[NEW] Modernization of the Holy Roman Empire - Crossbowmen is replaced by Raupenhelm Infantry (Bavarian unit) and Doppelsoldner is replaced by a Saxon Musketeer
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[NEW] Castle - One-time ships a unique building - Castle (tougher than a regular Fort; you can train mercenaries and artillery (Trebuchet - available to trainable only in Castle); no possibility of improvement (it is modeled on Neuschwanstein Castle))
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[CHANGE] TEAM Hire Holy Roman Army - now after use this card Landsknecht, Black Riders and Jaegers is available for training
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[NEW] Oktoberfest - Taverns will start to generate food or coins; increases the limit of Taverns
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[NEW] Hussite Armored vehicle - War Wagon can now transport units
Germans civ renamed to Prussians civ
In this variant, Germans civ would be renamed Prussians civ. This civ would receive some new HC Cards to modernize this civ in Prussian style. It would be a bit bizarre with the current units (which Prussia never had).
This variant includes the addition of a new civ: Austria-Hungary civ
Cards:
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[NEW] Ślōnski Wōngel - one-time card; the possibility of building Bergwerk (Mine) on the Mines, which increase the resource and give the opportunity to train a Miner (unit from the campaign) - the building would work similarly to the Ethiopian Mountain Monastery
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[NEW] Modernization of Army - Crossbowmen is replaced by Landwehr and Doppelsoldner is replaced by a Silesian Schuetzen
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[NEW] Prussian Charge - big button; For the next 14 seconds, Musketeers and Landwehr’s have their speed increased by 1,5 but are locked into Ranged Mode. 90 seconds cooldown; shared across all Musketeers and Landwehr’s.
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[NEW] Prussian Musketeers - Musketeer is available for training in Barracks and Forts
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[NEW] Potsdam Giants - Skirmisher is replaced by Potsdam Giant
Germans civ renamed to Austria-Hungary civ
In this variant, Germans civ would be renamed Austria-Hungary civ. This civ would get some new HC Cards that would transform this civ into multi-ethnic Austria-Hungary - this is definitely easier than converting this civ into Prussians civ. Of course, in this case, Berlin and Frederick the Great would be implemented in Prussians civ.
This variant includes the addition of a new civ: Prussians civ
Cards:
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[NEW] Festung ships of Festung Wagon; the possibility of building Festung (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend. It has more than 2700 HP, but requires 450 wood and the construction time is 45 seconds);
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[NEW] Modernization of Army - Crossbowmen is replaced by Hajduk and Doppelsoldner is replaced by a Pandur
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[NEW] Austrian Cavalry - Uhlan is replaced by Hungarian Hussars; Dragoon is available for training in Stables and Forts
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[NEW] Grenzer - counterpart to Militiaman. He loses HP, but only to 75% HP. They train in groups of 5. They can also be summoned in the Outpost and in the Fort (up to two times per building
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[NEW] Austrian Musketeers - Skirmisher is replaced by Musketeer
Germans civ keeping Germans civ
The least ambitious and the most boring variant. Making Germans civ what it is meant to be (i.e. a German-wide civ) but in a slightly better way. The new HC Cards in this variant would have to work in a different way to be able to represent both Austria-Hungary, Prussia, the Holy Roman Empire and United Germany at all.
Unfortunately, this variant does not provide for new civs
Cards:
These four brand branchs of new HC Cards would be of enormous importance to Germans civ in this variant. Choosing one of them would deprive us of the choice of the others - in this way the Germans civ sound would be much more varied and at least a bit more immersive, correct and fun. Each of these Cards would unlock a unique branch of other Cards related to a specific German Empires. The cards already present in Germans civ would be used in this option. In order to be able to choose the branch of the Cards that interests us, select the flag in Home City before the entertainment (a new option that could be unique for both Germans civ and Italians civ). This option would be available as a button in the Home City menu - much like the skin change option for Explorer.
Of course, we all know that in AoE 3, Cards correspond to specific buildings in HC. Therefore, something new would be created for this system - the Imperial Flagship. It would be a gigantic mast on which one of the 4 flags you choose would hang. From this building, new Unique Cards of Germans civ would be sent.
[NEW BRANCH OF CARDS] Kingdom of Prussia
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TEAM Teutonic Town Center
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[NEW] Ślōnski Wōngel - one-time card; the possibility of building Bergwerk (Mine) on the Mines, which increase the resource and give the opportunity to train a Miner (unit from the campaign) - the building would work similarly to the Ethiopian Mountain Monastery
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[NEW] Prussian Discipline - Long-range Infantry get +10% hit points and +15% speed +4 Uhlans
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[NEW] Franz von Winckler - one-time card; ships of Arsenal Wagon, increase of limit to 2 Arsenals +3 Uhlans
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[NEW] Prussia’s Glory - unit training speed in Barracks and Forts increases by 33% +4 Uhlans
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[NEW] Modernization of Army - Crossbowmen is replaced by Landwehr and Doppelsoldner is replaced by a Silesian Schuetzen
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[NEW] Potsdam Giants - Skirmisher is replaced by Potsdam Giant
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[NEW] Prussian Charge - big button; For the next 14 seconds, Musketeers and Landwehr’s have their speed increased by 1,5 but are locked into Ranged Mode. 90 seconds cooldown; shared across all Musketeers and Landwehr’s.
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[NEW] 5 Musketeers - Ships 5 Musketeers +3 Uhlans
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[NEW] 7 Musketeers - Ships 7 Musketeers +4 Uhlans
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[NEW] 10 Musketeers - Ships 10 Musketeers +3 Uhlans
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[NEW] Prussian Musketeers - Musketeer is available for training in Barracks and Forts
[NEW BRANCH OF CARDS] Austria-Hungary
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Polish Winged Hussars rename to “Winged Hussars arrived”
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Lipizzaner Cavalry
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Spanish Riding School
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[NEW] Festung ships of Festung Wagon; the possibility of building Festung (connection of the Barrack with the Stable. Unlike Fort and Blockhouse, it doesn’t defend. It has more than 2700 HP, but requires 450 wood and the construction time is 45 seconds);
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TEAM Band of Landsknecht Mercenaries
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Hire Landsknecht Mercenaries - Ships 6 Landsknechte; costs 1,000 coin; available for training in Barracks and Forts
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[NEW] Modernization of Army - Crossbowmen is replaced by Hajduk and Doppelsoldner is replaced by a Pandur
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[NEW] Danubian Army - infinite card; Ships 7 Pandurs and 5 Hajduk’s
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[NEW] Austrian Musketeers - Musketeer is available for training in Barracks and Forts
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[NEW] Grenzer - counterpart to Militiaman. He loses HP, but only to 75% HP. They train in groups of 5. They can also be summoned in the Outpost and in the Fort (up to two times per building
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[NEW] Austrian Cavalry - Uhlan is replaced by Hungarian Hussars; Dragoon is available for training in Stables and Forts
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[NEW] Rottweiler Dog - Ships 1 Rottweiler; Rottweiler is available for training by Explorer
[NEW BRANCH OF CARDS] German Empire
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[NEW] Otto von Bismarck - ships a Otto von Bismarck; this hero resembles an American General
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[NEW] German Empire Cavalry - War Wagon is replaced by Totenkopf Hussar
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[NEW] Modernization of Army - Crossbowmen is replaced by Landwehr and Doppelsoldner is replaced by a Jaeger
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[NEW] Freikorps - Skirmisher is replaced by Freikorp
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[NEW] German Shepherd - Ships 1 German Shepherd; German Shepherd is available for training by Explorer and Otto von Bismarck
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[NEW] Reichstag - One-time ships a unique building - Reichstag (this building resembles the American Capitol)
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1 Ironclad - infinite card; Ships 1 Ironclad
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[NEW] Familok - Houses provide +1 population; now Freikorps is avilable to train in Houses
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[NEW] Rise of Factories - increase of limit to 5 Factories +3 Uhlans
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[NEW] German Empire Army - infinite card; Ships 8 Landwehr and 3 Totenkopf Hussar
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[NEW] Mobilization - All Settlers turn into Freikorps
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[NEW] Howitzer - now Howitzer is avilable to train in Artillery Foundry and Forts
[NEW BRANCH OF CARDS] Holy Roman Empire

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Solingen Steel
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Palatine Settlements
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Treaty of Westphalia
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Germantown Farmers
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TEAM Band of Landsknecht Mercenaries
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Hire Hessian Jaegers - Ships 8 Jaeger; costs 1,000 coin; available for training in Barracks and Forts
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Hire Landsknecht Mercenaries - Ships 6 Landsknechte; costs 1,000 coin; available for training in Barracks and Forts
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TEAM Hire Holy Roman Army
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TEAM Hire Hessians
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Hire German Black Riders - Ships 5 Black Riders; costs 1,000 coin; available for training in Stable and Forts
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[NEW] Hire Swiss Pikemen - Ships 5 Swiss Pikemen; costs 1,000 coin; available for training in Barracks and Forts
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[NEW] Modernization of the Holy Roman Empire - Crossbowmen is replaced by Raupenhelm Infantry (Bavarian unit) and Doppelsoldner is replaced by a Saxon Musketeer
-
[NEW] Castle - One-time ships a unique building - Castle (tougher than a regular Fort; you can train mercenaries and artillery (Trebuchet - available to trainable only in Castle); no possibility of improvement (it is modeled on Neuschwanstein Castle))