Non-biased Auto-Queue poll

Still most hate it here.

There’s another forum with a lot of people that is laughing at this idea (and others auto functions) The forum when Hera, Nicov, Memb and other pros/casters write. So, yeah, it’s hated overthere as well.

No, I won’t say the name. You should know it. Otherwise, just stay here :stuck_out_tongue:

Yet even if you join both forums, they won’t even represent 10% of the people that play this game… ■■■■, I guess not even 5%.

And even then 22% of people here want it, even among these forums.

Hahaaha are you a politician? Because is a very weird way of saying “78% of people DON’T WANT IT”

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Way to miss the point.

Not really. The point is that the vast majority doesn’t want it.

If you cleverly and purposedly ignore 50% of my post, then yes.

I’m very sure because you want it to happen, if like 78% did agree to have it, you’d probably end up ignoring the ones who don’t want it. Unlike now

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If you were trying to argue the opposite then it’s the way you phrased it that is misleading and, yes, even in the post’s full context as I read your post in full more than once and have done yet again.

Anyway, let’s make this clear with a direct question: do you think that the small minority of people who want AQ are a big deal or not? I say not.

If you were trying to say that the minority is even smaller than the poll here represents because most of the AQ fans are over here as it’s more casual over here … then I agree!

To be clear, if you changed “And even then 22% of people here want it, even among these forums.” to “And even then only 22% of people here want it, even among these forums.” it would be much clearer. Just that one word would make a huge difference in tone and emphasis :wink:

But, as a British person™ I can be very picky about the English language when I want to be, lol.

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I voted against new auto queue options. Suggestions in this thread as auto option will really change the core of the game and i dont want such change.

You can’t do that, you risk to bias the decision before just because they see what the majority vote, so you wouldn’t have their onest opinion.
If one don’t know what to vote, simply don’t vote until they have gathered enough info to decide themselves.

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There’s not much to do in dark age so let’s test players’ ability to press a button every few seconds… It’s a strategy game. If you don’t want to see this test being the deciding factor in a prestigious tournament, then remove it from the game. It’s so easy to do. Then keep improving dark age gameplay.

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I think AQ could be a great tool if is well applied.
Like all in this game should be balanced, and any decision has pros and cons. So, my idea is add the option of auto-queue but this AQ should have a little delay between units that manual queue doesn’t… So, if you want to full focus on micro, you can, but a long term your unit production will get less eficient.
Players with high multitasking will prefer manual queue and will keep his advantage

These results of this poll are embarrassing. What I am getting from this poll is that pretty much nothing would make the average player more happy than to see the enemy TC accidentally go idle. I didn’t realize this game was for losers.

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LMAO again necroing a freaking 1 year old post?

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I think the game should test fast and good decision making, and skills that are fun to do/watch or present some intellectual challenge.
The trade off between military and economy won’t go away. It’s the whole premise of the game. You’ll just have one less click tax, and the level of play and the importance of good decision making will increase. Too many games at the 1100 level are unbalanced such that the person with worse decision making but more practised at queueing vills (normally me) wins the game. It always feels like a hollow, brute force victory.
I imagine a useful mechanism would be an autoqueue button with a ‘farm expired’ type sound when there’s not enough food available to queue the next villager.

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So you want to encourage good decision making but then you turn around and basically remove something that is part of good decision making (continually making villagers) from the equation.

Sometimes it’s strategic to stop making villagers. Absolutely agree. Normally a decision I make 3 or so times a game, to save resources or manage pop. At the moment you have to keep pressing a button every 25 seconds to tell the game you haven’t changed your mind yet… The ability to make the decision is not harmed by implementing a toggle function (autoqueue) any more than toggle crouch in FPSs removes agency from players. The continual button pressing tax is not anything to do with decision making. Same as we wouldn’t consider it an extra decision-making element if you had to retask a villager to a new tree every time they finish cutting one down, instead of sending them to another resource. You can make the decision without the click tax.
In an effort to make the game better, I think best practice is to ask how you would do it if designing from scratch.

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And your idea doesn’t necessarily make it better. You’re literally reducing the chance someone could miss producing workers. It’s very important to keep constant production especially in the early game. Making it automated is dumb.

I was thinking about this feature. What if auto-queue would be an Imp tech or an adding for levy?
Just applied to military buildings, not for TCs