Tanya yahi!
Welcome!So I’ve come to the conclusion that these smaller changes the devs have made with the Lakota and Haudenosaunee just aren’t enough - Surprise, surprise, haha. Who would have thought that I figured that out?
But this leads me to try and figure out a potential way for the Lakota and Hauds to be rebuilt from the ground up in a way that is both better for their gameplay (which is currently 1-dimensional and does irresponsible things with their power budgets) and better for cultural representation… which, no doubt, y’all are tired of me pointing out as being terrible.
So I’ve made a poll to ask your opinion of this idea - The Lakota and Hauds need more than just a minor brush-up, they need a complete rehaul from the ground upwards to meet the standards of the newer civs and the more easily accessible information available on both civs from which to craft a fun, diverse, and culturally-accurate civ from.
Would you be interested in a third North American (not Mesoamerican) Native American civ, released on its own with the intention of reworking the Haudenosaunee and Lakota into more culturally accurate civs and a new "culture/region" framework established for these three civs?
I firmly believe that no amount of minor reworks will ever be enough to make the Hauds and Lakota into respectable stereotypes (haha) rather than useless and (more than) slightly offensive depictions of Native Americans. Both societies have a myriad of cultural foundations to draw from to create a good foundation for them, and they share enough qualities to create a new culture/region that one could add a third civilization to.
Additionally, the Lakota and Hauds both have severe power budget and foundational design problems that simply can’t be addressed without breaking apart the foundation they’re built on - both civs are forced to be strong in the early game due to their lack of a late-game, which is in turn caused by their strong early game due to access to the Community Plaza and focus on natural resources. It’s nearly impossible to budget out an economy focused on natural resources without rehauling the estate and mill system throughout the game - but what would be the point of that? You’d end up back where you started. Clearly, this forced playstyle isn’t enjoyed and nor is it fun, as both civs are in the solid bottom half (or just straight-up dead last in the case of the Lakota) for the megapoll on everyone’s favourite civs.
Also, be sure to leave ideas for a potential third Tortuamerican civ - I know the Comanche would be a popular choice. Personally, I’d like to see the Haida in the game.
Wopila kichiyawa!
Thank you for reading!PS
I can create another post or simply add in comments at a later point about what I believe should be the foundational *core* of this new *Tortuamerica* (I don't know what else to call it, there's no word to specify "North America, but minus Mesoamerica") region/culture, of which I already have a fairly solid idea for with an underlying set of characteristics that tie many Tortuamerican cultures together.That is, if y’all are interested to read about it.
- Tóŝ! (Sure, why not?)
- Hóh! (Absolutely not!)
0 voters