Optimal Walling: JavaScript to test a QoL (Age of Salamanders)

Unfortunately, this part of the solution was not (yet?) implemented.
Currently, the game seems to select the solution with the longest wall section on the side of the initial wall tile.

There is a new discussion about it in this topic.
Your feedback is welcome there. The more we show interest in this feature, the more likely it is to be implemented :wink: