Yes, of course. The purpose is mainly to ease the process and avoid wrong walls or having to find the perfect tile when making a wall with diagonal lines, especially when in the rush of the action. Once a wall is badly placed, eliminating the wrong foundations is also time consuming.
And this also happens at pro level, see for instance this video posted last week.
Yeah, but “Quasi-Optimal Walling” seems less exciting
Technically, the third (or fourth… I do not remember) configuration is the one implemented in the game.
But, I like the idea. I will add an option to show the comparison with the game solution when I will have time.
In the meantime, people can have a look at this post from @Yorok0, to see an image explaining this.
This was one of the most popular suggestions during beta and also gathers popularity quickly here
It would avoid one of the biggest problems of current walling algorithm - accidentally causing wall to be built in a completely different shape by moving mouse to adjacent tile at last moment before clicking. If this suggestion would get implemented, then moving mouse to adjacent tile would alter shape of wall just a little bit, making it much safer.
Players would love it, but what do the developers think about it? How hard it is to change current walling algorithm?
Great and simple feature! Love it. Would get rid of one of the most annoying things in this game.
Also this has nothing to do with automatization, people that say such stuff clearly dont get the point of why many of us dont want things like Autovillagers. In the end the existing drag-and-click feature for walls is simply bugged and this would fix it!
If mousewheel can be used without conflicting with zooming (if you have that on mouse wheel aswell), would highly prefer it over Right Mouse Button.