In the image, the red line would be the convenient wall, spending the same size as the one presented.
Would it be possible to define a hotkey to build the wall in a convenient way?
In the topic where I presented this new walling method (see here), this was also suggested as part of the solution, more precisely to perform this walling selection using similar inputs as for the gate rotation.
You can test it in this tool: https://codepen.io/nvandernoot/full/MWaGMbL
I am already very happy to see it implemented in the game. Maybe this could also be added in a future update if many people are interested.
Here you can see how fast (and easily) we can wall the base with this additional trick:
I had no input from the devs, except this message (posted in a thread where I described the solution), but the result is exactly the solution I suggested.
The only difference is that the choice between Solution 1 & 2 (see here for details) is automatically done by the game instead of the player.
It seems that this choice is performed so that the longest wall section is on the side of the wall starting tile.
I just tested your implementation, wall placement is so smooth with right click to change the shape. I really hope this will also get implemented into the game. Nice work dude!
Yes, I agree, what really matters is to be able to choose between the two partially-diagonal solutions.
I added the 2 old L-shape configurations because some people were still interested in keeping them.
Unfortunately, I do not think it is possible.
Modding does not allow to modify the logic, the algorithms of the game (to my knowledge).
Only devs can do this.
Please consider to remove the 2 L shapes from suggestions to make your concept perfect. It makes little sense to drag a diagonal line with the intention to achieve 2 straight lines, mainly it undermines the general efficiency and introduces the likelyhood for unwanted outcomes. Which is what this feature is trying to avoid in the first place.
Usually, they read the posts on the forum. Sometimes, they even comment on them, see here.
The more people show their interest in this feature, the more likely it is to be implemented I think.