you dont understand we HAVE to nerf aztec again
its become a staple every patch now
yeah this data patch system was also wonky last time it was used, some people didnt get the update
because its an outside patch I also cant look into wat was actually changed in the bar file lol
Does anyone know how to decrypt the .dat file for the update?
I just tried the changes to the Argentine revolution and I love how they fixed the (Trattoria / Buenos Aires) cards, thank you for this change.
Also notice that Elmettoâs shipment sends 6 instead of 7, is this a mistake or intentional?
Could you add the Factory and Usury card? That would make cannon production easier. Also, could you please give him something that makes San Martin unique? Bolivar has an aura, he can receive shipments, he can build urban centers, he has skills and can train units, it would be only fair that San Martin gets something too.
PS: The Bolivar card costs nothing and Bolivar comes with many advantages.
Anyone know when the patch is coming out? My game hasnât updated.
you open the game and just leave it in the main menu
Then check if this shows at the bottom of the menu
if not restart the game and steam
yâall this arrow knight thing is way worse than I thought. So the zero iq fix for skirms almost losing to them means that cav with penalties vs heavy infantry just got the nerf hammer HARD vs them
double post because now im double mad. Can someone with the game open confirm if this new culverin bonus makes it so culvs do 12x vs galleons and 1.5x vs shinobi, oprichniks, etc.
No, because its 1.75 so they do x17.5 instead of 12 (1.75x10).
They deal 700 damage per shot to galleons
also only culvs have this lol no other anti artillery have this
its not even like arrow knights, hand mortars, flaming arrows, etc. are getting special treatment, its literally just culvs. Meme patch
x1.75 versus cavalry with the siege unit tag really doesnât seem like a huge deal. Theyâre still really low RoF and not much splash so at most it might snipe one before it dies.
But holy shit the Galleon multiplier is insane. If theyâre going to go forward with this there needs to be some ship specific tags like a âtransportâ tag for Galleons.
So much of this patch is just mind boggling.
yeah arguably not too too bad. Adding them as another counter to grenadiers is unironically the funniest thing ive seen in a long time. Every unit that moves is a direct counter to them now.
now research flaming shot and ship that random team card that adds +1 too
I was just thinking of Steppe Riders, etc. But yeah, Siege Elephants might be an issue.
One step forward, two steps back
Can we please just do away with this stupid multiplier? Even if they need to be buffed a little elsewhere such as a better multiplier against heavy infantry or buffing another stat.
It updates in-game. Tehreâs no steam update
they got nerfed vs arrow knights, does that count?
ignoring the unit tag stacking issues, the rest of the patch looks objectively pretty ok. Port nerf feels weird but otherwise solid
Iâd count it if it made a lick of sense. I just canât comprehend why anyone would think AK should be heavy infantry.
heavy infantry is when you want to nerf a unit
the port rifle nerf is probably a treaty thing, the spy nerf is cause of cover mode spam (maybe just remove cover mode for spies)
Other then that the patch is pretty good, I do have my fears for giving hausa team range infantry attack
also a potential dangerous interaction is if the new china team speed card stacks with the inca team speed card, potentially resulting is 6 speed Italian skirms with advance arsenal
edit: also forgot that ethiOPia has a team speed card so 6.25 speed italian skirms