Just because civs may get some nerfs it doesn’t mean they will go down so much that X civ is better especially if the only strength of civ is nerffed heavily. Only above 1600 rating China is #2 in terms of winrate but pickrate is 3rd worse from out of all civs. If we go to 1500 rating then China is 5th and that trend sames under 1500 rating.
Besides Rus power goes down once they fix HA bug. After that we can start looking at their real win rate. Same applies to delhi. Once delhi bugs are fixed they might be even stronger than mongols who knows. Even now delhi is top 2 above 1500 rating.
Clockwork bombards benefit from clockwork bonuses which do not apply to normal bombards meaning if chinese player creates siegeworks shop the extra HP is not added to bombard. True that the reload speed and range is, but HP is much more better than either of those upgrades.
Discount for landmarks will not fix early / mid game of china. Its one of the issues but fact stays that all the landmarks outside of clockwork tower are shit.
Barbican = worst defensive landmark in game. Handcannon cannot even be redirected as far as I have experienced it. Just bigger outpost and far more expensive
Imperial Academy = sure easily better one if the tax collection can be utilized better but nowhere near good as other civs got as option
Imperial Palace = “yay more vision around imperial palace”. Spy ability allows see villager locations which is nice especially if going for raiding, but once its down its worthless provides basically nothing.
Spirit way = only beneficial for dynasty units which all are situational and mostly now used to benefit FL. Also allows access to already unlocked dynasty units
Gate = useless garbage. Extra hp for walls is so irrelevant when instead of 1 volley from cannons it takes 2 volleys. Makes no difference and the dmg increase when ON the gate is so irrelevant. No enemy lets it be alive. They just nuke it instantly and its gone.
Its super poor excuse to have shitty landmarks if we can build 2 from each age and dynasty argument isn’t great either because we need to make a choice between which dynasty bonus we want. If you go for late game and get Yuan or Ming and lose bunch of villagers you would prefer song over those, but cant switch. Tough luck or if you want to unlock Ming building but want to stay in Yuan you have to first go for Ming and then go for Yuan.
Imagine Rus having 3 different choices for their bounty and they can only use one or abbasid golden age having different bonuses and they can only have one. Thats essentially same as chinese dynasties. Its nice concept and I like it but its underwhelming and not that great especially only argument ppl can come up is “because they can have 2 landmarks form each age”
Dynasty bonuses:
Tang = Nice
Song = Nice
Yuan = Nice
Ming = Nice
But then when moving to different dynasty all bonuses from previous dynasty is lost. Cant build buildings again, cant make dynasty units unless spirit way is done.
Imagine moving to yuan dynasty and getting villages sniped by enemy. Yeah nice thats 120pop worth of houses needed to be build. Or while being in Ming lose the granary well there goes that bonus besides granary what I tested with 1 worker (unless ingame resource per minute is bugged) hardly provide any benefit. 1x had like 1 extra food per minute with 2 this was like 2-3 and with 3 it was 10. So bad building. And way too hard to stack their effects efficiently.