POI - Point of Interest Suggestions

Guys let’s write here if you have any new Ideas for the new Point Of Interest system.

A few ideas I have:

  1. Hermitages/Sanctuary: Some sort of hidden religious place with a neutral healer that will heal your unit at slow rate. when you go there
  2. Abandoned shelter : Put a villager to repair with few taps and get housing or burn as mongol for res
  3. A POI that will repair your siege when you send them there. a neutral villager or 2 will repair the siege
  4. Informant/ Spy : Capturing the POI will reveal enemy villagers nearest to the POI
2 Likes

The neutral healer and vision towers are the first things I think of for POIs like this. I’m kind if surprised a healer wasn’t one.

Another could be a sheep spawner.

I’m in favor of the game not incentivizing people to stay locked in their base, but let’s not turn it into Warcraft. Specifically, I’m against those points granting passive resources. My suggestion is that they grant:

-A fixed amount of resources.
-Vision in that area of ​​the map.
-Healing in that spot on the map.
-A fixed amount of Units.

They can reset it after a certain time and improve the rewards over time, but relics and some passive income that some civilizations already have, in addition to trade, are sufficient.

Also, you’re forgetting about the holy sites. If you pause the counter (like in the advanced configuration mod) but reset it when they’re all captured, you’d change the timer from 10 to 15 minutes (considering that without the previous springald, the trebuchet are more offensive), and you’ll have a more active game.

But if you place the sacred sites consistently and not in remote, impossible-to-control places,

And a more active way to capture the holy sites.

Im not fan of POI that are one time like wolf den or your idea of abandoned shelter.

I think POI should be zones that you can control and can lose control later.

Some ideas that could work

  • A market with better exchange rate
    -More mercenaries (we have Ronin, but i think there should be a bit more variety, depending on the map)
    -A place that produces sheep over time
    -A place that boost military units near the site (ex:+5% melee attack)
    -A healing aura
    -A place that boost villager gather rate near the POI
1 Like

The speed of capturing points of interest only motivates one unit to capture, which was not its purpose.
It should take 3 minutes for one unit to capture it, and 1 minute for 20 units to capture it. This requires a time investment and carries some risk.

I would include Cathedrals (on urban maps), Churches, Mosques, Temples, Sanctuaries that allow you to train Catholic priests/Shaolin monks/Imams/Brahmins for free every 5 minutes…and taverns where you can recruit spies and, in the case of the Byzantines, mercenaries…

That’s the idea…

Yes, they will be balancing it…

2 Likes

Urban maps are bar none the coolest suggestion for map design I’ve seen for a long while.

Yes, that’s why I say it… CnC and CoH have urban maps, AoE 3 has historical maps that although they are not urban per se, you control walled cities or some villages with towers (in Italy, Germany, the Netherlands or even Vienna itself)… if you look at the latest historical maps that modders included in the Age of Pirates mod, you fight in Venice, Paris and Versailles in the 1790s…

The mega random map without water was really good.
Why were these points of interest forced into the game? They take away from the original experience.

Ideally, we should be able to toggle them on or off!

Yes, it must be because they want to make it like AoE 3, which definitely has points of interest…