thats actually quite a bit of work, yes all the other units have a change as they advance but even with that you’re looking at 12 barracks skins (militia line, spear line, eagle line, condo), 10 archery range skins (archer line, skirm line (including imp) CA, Genitour and HC), and 13 stable skins (knight line, camel line (Including imp), scout line, E/BE, Lancer Line). that alone is 35 unit skins. add in siege and monks and you’re up to 48 units. non water UU brings that up to over 80.
you’re looking at pretty much a 40% increase of unit skins.
so yeah it is nice in theory, but a load of work.
this is entirely subjective, you would think that DE improved the overall look of the game but there was a lot of people unhappy with unit design. not saying your idea is bad, but want to give you some perspective.
doesn’t bother me in the slightest.
FYI i voted yes, because its something i honestly wouldn’t mind seeing, even if others don’t like it (and i can understand there stance).
the major problem i see with this idea is it would open the floodgates for the “give region specific units” crowd which would be a heck of a lot more work beyond even this. if they do add more unit visuals i hope they do it as DLC.