[poll] Cosmetic DLC

Monk_sprites_aoe2de
The skins are alredy in game:
Monk sprites of different civilizations in the Definitive Edition . Going from left to right: Western, Middle Eastern, Missionary, Native American, East Asian, and the Priest (from fandom)

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I believe there was a mention of the African monk skins (icon). I have searched through scenario editor, but it is missing in the game. Maybe someone who knows how to search through game file will know.

Also, he is suspended. Given the way he post it is only matter of time, but probably reported and silenced by Europezero.

image

Missing African skins if that applies to villagers

There’s also the icon for the unused African one
african_Monk

I already answered you before reading your post :rofl:

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I would also like to see regional skins for most units, but I understand it could be too overwhelming to do it all at once. It should be better to start with the villagers and monks (which shouldn’t be a big deal) and then proceed over time with other units, depending on how it impacts the game.

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There is an icon, but not a unit

is the unit missing in scenario editor? or is it missing outright and not in the game files?

The only lacking thing is that western and eastern monks don’t have sprite for holding the relic.

It’s just an icon, but if they still have the sprite. maybe someday they will release him as a mod, or as a scenario unit in future DLC. I think they are holding him for future Arfican dlc and will not be released as a mod, since like western and eastern monk, I guess he doesn’t have a relic holding sprite available.

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They should also release a Hindu priest for the Indian and SE Asian civs and a Orthodox priest for the Slavic/Byzantine civs.

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Yes, I feel that the competitive one, despite bringing in new players, ends up hurting the game in the long term, since it limits it due to balance issues…

It is optional…that is, it is a skin for a single unit that has a beam of light (since it is a hero like those of 2 DE)…

Yes, poor competitive players… ask competitive AoE 3 players how they recognize dozens of units with unique skins without counting mercenaries and native units… :joy:

Not necessarily, I bought them and I have them unlocked from now on…

I think they are good, they just aren’t designed to be competitive…

Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs’, Mayans’, and Incas’ lack of cavalry.

Of course it’s something like this…

India and South Asia Monk

Orthodox Eastern Europe Monk

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A Hindu priests would be more like this. Not everything Indian needs to be mounted on an elephant.

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Also, but I was saying it to reuse the brahmin skin of aoe 3 or the skin of the monk heroes of aoe 2…

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Nah, I don’t report people even if he did report me because one of my comments was taken down due to his report.
I think everybody has the right to express opinions, good or bad as long as they have a reason behind and not just because they don’t like changes :slight_smile:

I am glad to see that the majority of comments here support what I said, that this regionals are already in the game one way or another (editor mode), they just have to be implemented all the way.

regional villagers and the different monks for the start, will be a great improvement and we will feel that we play a real civ not just the 35th clone of Britons :smiley:

:sunglasses:

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I never said east Asians did not rely on shields, but I know for sure that Japanese did not.
And if we have a regional skin for east Asia with shields, Japanese will be historical inaccurate.
If we will get a regional skin without shield, all civs will be historical accurate because Chinese and Koreans also had 2handed sword units along side with the shield units.

So it is a matter of choosing the accurate or inaccurate way to do it, no stereotype involved.

You have absolutely no consideration for the financial requirements for your grand plans. It’s not like AoE2 ever has been, or ever will be the most profitable project Microsoft has going for them. It’s not even their more lucrative lucrative game, by a significant amount. That would definitely be Minecraft.

I think the uniqueness of the regional skins should increase through the ages.

Dark Age: Militia looks exactly the same just different skin colour
Feudal Age: Only small changed to weapons and armour
Castle Age: Unit shape, weapons and animations are still mostly default
Imperial Age: More divination like different weapons and animations

In Imperial Age there are a lot of differences in stats anyway.
Many civilisations have bonuses for many units and even more civilisations are missing some upgrades for most units.

In Feudal Age all units have almost the same stats for all civilisations.

But then you have 4 units in a row that all look very similar. It should be easy to spot what upgrades a unit already has. Also it would visually conflict with the Samurai.
Japan is only a small part of East Asia and considering that they already have a unique Infantry unit it would be nice for the Militia Line to not look Japanese too.

The Two Handed Swordsman and the Champion should both not look Japanese but still use a two handed sword. Maybe a straight swords instead of the bend Japanese Katana/Tachi type of sword so it’s not mixed up with the Samurai.

You think making sprits for units is too expensive?
How come that AoE3DE gets 50 new units in a DLC despite having 1/4 of the player base of AoE2DE?
AoE3DE even just added like 10 new units plus a bunch of new skins for old units in a free update in October last year.
Some AoE2DE DLCs had less.

I don’t know about regional skins, but I definitely don’t see civ specific versions (like @Europezero seems to want) having any chance of being financially worthwhile for Microsoft.

you can just make the sword to look somewhere between Chinese and Japanese style.
Also Koreans had great Chinese influence before Japanese invasion.
It is not a bad thing to have very similar units as long as they are from the same region, historically every civ neighboring other civs had great influence on each other.
Also the game scope is not to be perfectly historical accurate (that would bring too much changes, and it will be a different game) but to be at least decent accurate :slight_smile: because right now it is far from decent.

I have a recommendation for you. Check out the Total War series. It seems fitting, with how you consider this stuff.

I don’t want civ specific version, but region specific version.
That means 4-5 semi-skin changes instead of 35, so it is a very big difference.

And it is not just me, but the majority that replied here.

I already have over 5000 hours spent in Shogun Total war, 6000 hours in Rome Total war and 300 hours in Three Kingdoms Total war.
Also Aoe2 devs consider this stuff since they created the regional skins in the game and in the editor.