[Poll] Will the devs ever care to balance the newest Unique Unit, the Flaming Camels?

So Feanor, you say Flaming Camels are totally balanced?
Most other pros would disagree I think

2-shotting Hussars for a ANTI CAVALRY 70F 30G suicide unit is not fine though…

Look at the hype and look at the result…

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Flaming camel: Description “Good against Cavalry + especially good vs elephants”

Hera: I think I will use them against buildings, halberdiers, handcannons + xbow…

wp.

That doesn’t say anything 11

Edit #2. Hera is a phenomenal player, don’t get me wrong. But considering he has to check the tech tree every single important tournament, says it all…

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It should stay a meme unit for low elo legends like OP. If you’re low rated, any strategy/unit works and you shouldn’t care that much about balance.

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hera has a history of overreacting to buffs and nerfs of units. remember when he called the plumed archer trash?

well they do aoe damage, you shouldn’t be throwing them at one or two hussars. you throw 2 of them at a clump of hussars and watch as 2 supply just killed 4-5 supply. that is totally fine.

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He also used them against on a unupgraded War Elephant, and 2 FCs could not take even half it’s HP.
He also used them against on Hussars, and 2 FCs(140F 60G) were necessary to take ONE hussar.

Anyway if you want more proof Here’s their use against their intended target, in a realistic post Imperial scenario

Look at the hype and look at the result…

And keep in mind there was no hit-and-run micro or anything from blue…
Imagine what would happen then!

And then there’s Imperial Age->Castle->Timurid Siegecraft Upgrade required to even get Access to them.

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so roughly 12 camels (840 food and 360 gold) took out around 20 cav archers (800 wood and 1200 gold).
i fail to see the problem with that?

12 Supply for 20.
360 gold for 1200 gold.
and that was with it being melee against ranged units.
seems very fair to me.

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thats because they DO AoE Damage.
you don’t throw them against SINGLE UNITS and expect a big outcome. that isn’t how suicide aoe units work at all.

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Yes I know they are AoE
But atleast make them MORE ACCESSIBLE???
Why are they locked in so far into the Imperial Age, by a otherwise not-so-useful costly UT?

there’s Imperial Age->Castle->Timurid Siegecraft Upgrade required to even get Access to them.

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i’m fine with making them more accessible. go ahead. bothers me none.
but to call these units bad and not cost effective is straight up false.

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Bad and not Cost Effective VS
Hussar, Light Cavalry, All Infantry, All Archers, All Siege Units, All Buildings, Villagers, Monks,

(Barely) Cost Effective VS
Elephants
(3/4 of which are themselves very situational UUs)

Depends VS
Heavy Cavalry (depends on upgrades and HP), Cav Archers (depends on micro)

ALSO Bad and not Cost Effective VS
All units with Cover fire of buildings and/or mass ranged units (Keep in mind the first FC you create is in LATE IMP)

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it’s supply effective vs the light cav line. and it isn’t intended to do good against any of those others. if it is, show me where it’s design says its intended to be used against all the rest of that list.

false. you just have to hit a group of them instead of trying to only hit a small group.
and they are far more supply efficient then the likes of halbs are.

false again. 3 of them will kill most paladins. that means if you throw 3 at a group of 6 paladins, you come out ahead in supply and gold.

so don’t be an idiot? this is like complaining that pikes are bad against cav archers sitting under a castle.

I don’t complain on that because PIKES COST 35F 25W
Flaming Camels are GOLD UNITS that cost MORE THAN frikkin KESHIKS and HUSCARLS

As much as 70F 30G
And 400W 500G + 50s (AFTER the 2-3 mandatory trebuchets) just to get access to
And Imperial Age
And a free Castle

Then be smart and donr run them into a friggen castle. Again, they are far more supply efficient against most cavalry and elephants then pikes can ever hope to be.

I sincerely cannot understand your jargon

All I know and can see is they are grossly underpowered and underused
A big part of which is caused by them being the MOST LOCKED UNIT in the game

Allow them from Castle Age like Petards
And -5G (if not -10G) price for a start

Even after this a Tatar is going to go EXCLUSIVELY for Keshiks (only 50F 40G for 160HP 8PA) from his castle a 100% of the time anyway.

You don’t understand what don’t run into a castle means?
Or supply efficient?

And we already disproved your argument about cost effective, so your underpowered argument is false.

And I see you’re moving the goal posts further.
First it was ar least dont tech lock them. Now you want them cheaper and earlier too.

No making you happy

If the CA’s had microed, not even half of the number would have died. They literally just sat there, and ate the explosives.

CA’s entire value comes from moving and hitting, i.e. MICRO.

So don’t use them against archers. I hear skirms do well there.

??
No I always wanted them directly from Castle Age just like the petards
I said they are also locked by Imperial Age, unlike the far-better-vs-Every-unit-including-Elephants pikes

No. Earlier you said…

you said nothing about hey make them castle age or reduce cost.