Porto info that we collected

It’s pretty obvious it comes from the new unique ship given what we know, but I don’t think we can deduce anything else so far. Also is it me or those arrows look like skirmisher javelins.

Not just you, I was thinking that too, but I couldn’t quite place how a skirmisher ship would fit the game.

They could at least make a regional skin for Vils since they are the most numerous by a huge margin. It won’t affect gameplay, just immersion, whereas regional skins for generic solders affects readability.

I would like full skins, but I can see the counter argument

I think we can assume it’s that giant UU ship we’ve seen. Either fires multiples like a Hussite wagon or garrisonable and maybe a drop off point for fishing ships

I don’t think so. I calced if the sheep give 5 f / minute each it’s actually better to eat them 3 in dark and 5 in feudal, getting about 150 F from the garrisoning.
Only if it is about 10 f / minute it becomes a meaningful eco bonus for the long run, but the civ will need to add more farms in feudal meaning it will use most of the economic advantage it gets in the earlier stages of the game. It will surely get better from then on, as once you have placed more farms, you will have one of the best ecos in the game at this stage (with basically 4 “free” vills on food), but before that the civ doesn’t has a meaningful eco advantage. And early eco is what usually makes a civ OP.
I don’t expect garrisoned sheeps to produce anything above 10 f / minute, as this would surely be a bit “over the top” as a bonus.

But I just thought of a different shenenigan gurjaras could make when playing together with tatars:
The tatars player could go full boom mode, like going for 8 or so TCs and the Gurjara player just adding a few mills to garrison the spawned sheep. This way they could get a free food source that lasts forever. But especially in the midgame it is a nice bonus as the gurajas could “passively” add some food eco even if they are forced to stay in feudal forever. IDK if this would be OP, but an interesting civ synergy.

(Also regarding TG in general, if the sheep garrison bonus is good enough the gurjaras could ask their team members to send them 2-3 sheep each for garrisoning. That’s one of the reasons why I think it can’t be more than 10 F / minute per sheep cause if it was more, gurajas could build up an insane eco in Team games.)

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They have extra berries

But interested to see how it plays out. I’m guessing OP at first and needing a balance

Yeah it’s a lot stronger than a lot of civs ecos.

Their eles die in 8 hits instead of 5(6 with BL), and might be teuton level resistant to conversion. I think they might be viable in castle age even as support units. I wouldn’t be surprised if the civ lacks bloodlines as compensation.

And their chariot might be the next mangudai/conq. As in it’s so good it carries the civ regardless

On a similar note I wouldn’t be surprised if people are over thinking the chariot. Since it’s likely the prototype civ bonuses the chariot might have been an either/ or. Or simply stating it’s cav/CA like literally all CA are actually cav/CA

yes, but that’s only 250 F. And it is collected slower. The Sheep contain 800 F.
(So if you want to fully abuse the bonus you will have to make loom early aswell, cause you won’t even be able to sustain vill production with vills only on berries.)

I don’t think so. If it has indeed ranged and melee attack the ranged attack won’t be so strong. It’s probably more designed to be a “jack of all traits” unit. Ofc very useful, especially in the midgame on open maps but maybe not as powerful as the mentioned s-tier UUs.
Maybe we need a new classification for that unit, which would be “the most annoying unit to deal with”.

I HIGHLY doubt you garrison all 8 sheep from the get go. The berries are there as a transition so you don’t eat all 8 sheep is my bet.

You still have boar and deer.

I’m just saying you don’t have to make as many farms as you point out

Lol ok so you make a very wild assumption to argue my point. ?? Ok :rofl:

“Kipchaks won’t be that strong on release”

No, I just think from the classification as cav archer/cavalry I can conclude that it has both. And it also makes sense for a chariot unit to have both.

I could be wrong and they might do it anyway. But it if anything itmakes more sense for the EA to have both. Research how fragile some chariots were. They weren’t all movie level monsters

I’m really interested to see the possible different builds we get due to the herdable interaction. Maybe you do actually garrison everything ASAP and might even promote sheep laming.

A possibility is that they can’t eat herdables at all (like other aoe’s limiting food types)

So wondering if we see a 7 on berries (instead of 6 on sheep)

Or another variant with a rushed mill from the start. (And loom at like 8 vils or so, too lazy to work it out, and depends on income from garrisoned sheep)

Certainly mixes things up if it’s real.

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Chinese of aoe 3 2.0 xd…

Ironic…considering that the largest number of followers of the Mahāyāna are in East Asia…

Or the other way around xd…

What if the Chariot-Ratha is a cav archer type with range but you add melee trample damage?

What if herdables give you more food than normal but you have a limit on how many you can garrisoned

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First we have need to be sure that’s Gujaras imp stable. At this point, it can be any of the 3 civs.

I don’t. They look like kinda Malay to me but +2 villagers is more flexible and pays off early (Since you don’t need to spend the +100 food to create the extra vills like Malay). But I think Bengalis will not have knight line at all and maybe not good foot archer (arbalester) either.

I think it is top 10.

Yes. They shouldn’t have BL.

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If it can reach imperial xd…

Putin likes your comment xd…seriously, you can call them Rus as aoe 4, Russians is a more modern term…but I doubt that at this point they will change it…

Yes, a nightmare in the macro, no one can handle more than 140 villagers without being TheViper xd…

TBF most historic chariots where either specialised for closed or ranged combat. Whilst for close combat they need to have a lot of mass so they could break the enemy frontlines and not get stuck whilst for ranged they were build around mobility and manouvrability.
So in this regard it would make sense if they have a ranged attack that they shoot fast and have high accuracy (don’t need TR to be enabled). Speciality could be that they could shoot while moving.
But then I don’t understand the cav archer / cavalry tag.

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Usually, trainable units don’t have only one in the screenshots, and don’t overlap another unit for visual effects.

I hope that the Ratha will eventually be a decorative unit in the scenario editor.
I hope the Bengalis will not be a civ using horses as the main force.

Why not? 20 characters