That was because there seems to be an irrationally high number of teuton fan Bois…im wondering if it has something to do with the number of german players
Port are effectively the same price but better… So…
Yeah would be great. It also helps civs like goths vs slavs or vikings or other hard match ups where the civ was given HC to counter their counter but isn’t actually viable…
Not at all. ports cost less Gold, but italians cost both less Gold and less Food.
Give me Italians HCs over Ports HCs any day!
Arquebus does not help them very much at all. It is more of a BBC tech than anything else.
In fact, even Indian HCs are better than Ports HCs, due to Shatagini.
Do they though? With 1.2 speed they can close the gap, combined with better pathing and less than half the price of a knight they aren’t that bad vs archers. 32 arb shots for 2 condos vs 35 shots for a cavalier. And with 2MA, and a grand total of 160hp,they should beat cavaliers in equal gold fights. But would have to run the tests… So unless you’re talking paladins or buffed cavaliers condos can still do a decent job even though they aren’t counter units and need minimal unique teching.
Either way condos are pretty decent vs a number of things they weren’t previously…
Yeah i guess it depends if you’re talking pop efficiencies, gold efficiency or 1:1 res efficiency…
We know pop efficiency nothing beats cav except better cav, but in other regards they can be quite lacking… A champ is less that a 1/3rd the gold cost of a cavalier… Its quite easy to cost effectively counter things when you’re that cheap…
I possible I wish they would reuse the icon/tech from AOK when ulyou used to have research hand cannons just like cannon galleons.
The tech would be renamed to match lock and only available to some gunpowder civs. This would make HC great for those that have it and turn them in true gunpowder civs, but would prevent all civs with access to hc prefer them over arabalest after a reasonable buff was made.
It should be the thumb ring like tech for hand cannons.
Increases the fire rate from 3.7 to 3.1 (skirm have 3 I think) and the accuracy is increased by something between 5-15% as well.
Generally the HP of HC could be increased by something between 5-15 HP,since the unit underperformed always. I think 15 Hp and 10 accuracy is a bit much as a general buff.
I proposed a Matchlock Tech a few moths ago, to increase Accuracy, like Thumb Rings does to Archers.
It would be a good Tech because we could apply it strategically to civs that actually need it, but leave civs with already decent HCs, or civs that do not need them (Franks and Saracens), intact.
I do think it should only increase accuracy, however.
It should come with a general buff to HC HP, of around +15HP for the general unit, which would already compensate the lack of fire rate, and make it distinct from other Archers.
Their castle and imp game was always strong IMO, and that’s why I wasn’t much of a fan of this buff. They don’t have anything for dark and feudal really, the team bonus doesn’t affect 1v1 either
Again, that’s just a slightly convenient military bonus in the early game. It doesn’t become a meaningful eco bonus until late game. Gold is easily mined
Just played some games with Portuguese. It seems to me that the gold bonus makes Ports better at out-lasting the opponent, especially combined with Feitorias.
The match-up against Vietnamese felt favourable for Ports. Cheap knights & monks are helpful facing archers, skirms & elephants.
Against Britions I couldn’t see anything Portuguese can do against long-range bows.
They don’t have siege ram nor SO, hussar or paladin or heavy cav archer.
In my experience the best thing against Britons as ports is mass scouts, skirms trash and spending all the gold on bombars cannons to atleast do some damage to those longbows
I wonder what Italians would do against brits? They got hussars atleast and condo eagles I guess.
Well, onager is stil better than nothing, and they have cheaper BBC, still probably mass FU hussars and FU skirms with tankier arbs is the best answer, even if it may be not enough.
Condos however even with pavise would be shred to pieces.
Man at arms into full archers if possible (or straight archers if your map is good enough). Then in castle age you can go for 36gold xbows + 60gold knights combo. Just try to keep yourself walled and dont let your opponent force you to mass skirms (if you make them then you won’t be using your solid -20% gold bonus, which is the only “eco bonus” you have with this civ). Also in castle age you have 80gold monks and 108gold mangonels…
Portuguese becomes awful when you are forced to make a lot of trash units. If you stick to gold units (or manage to mass organ guns) the civ can be extremely strong.
This extra gold discount made the civ much better and actually playable now (though I still hate it vs britons)
The extra gold discount balances the low performance of feitoreias. Now, i can have the gold i need with three feitorias, to spam bombard towers indefenetly while replacing my army.
I only played them on arena so i couldnt try the extra gold discount on feudal rushes, but feitorias feel much better.
I’ve been maining portoguese for a bit since the buff and it makes them a lot stronger. You can spam so much military, get by with less, and it makes market shenannigans easier. Anyways, anybody hating on organ guns prolly don’t know how to use them, they’re ridiculously strong and are easy to field. Pikes + organ guns, maybe skirms or a scorp with if youre not confident, hun cav archers and kts couldnt push me. Makes getting a forward position easy and forces your opponent to go for something like mangonels or monks. If you’re producing double baracks pikes and 1 castle organs, knights cant push and theyre not terrible vs archers if you adjust your comp, but you probably wanna do something else if a civs going archers + mangonels (like britons)