Predict the Oct... Cof, cof... November balance changes challenge:

Do you really think that civs like franks, aztecs or malians when gold runs out stand a chance against a civs like spanish? I don’t think so, because all of them lacks a lot of units or blacksmith upgrades, and a civs with good trash will still beats those underpowered skirms, pikes and light cav.

They lack an answer only in castle age, because in feudal their skirms still works fine, and in imp they have siege rams and FU hussars.

For what it’s wort, ESkirm for turks won’t bother me, but I think that they will never give them ESkirm, so I try to find other solutions…

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Man malians are super strong in no gold scenarios, light cav with 14 damage and pikes with 7 pierce armor.

Turks shouldn’t get hussars with more HP, that is a mongol bonus, keep things unique, they could get genitour instead and sipaki affecting them, then you keep things unique and civ identity.

Sipahi already affects them

You [quote=“DoctBaghi, post:142, topic:102901”]
They lack an answer only in castle age,
[/quote]
I agree with this

The best solution to turks castle age weakness is Chemistry available in Castle Age . Siege rams + Hussar is a very bad answer vs mass arbalests, and your opponent will almost always guard them with pikes or arbs… I´m more in favor to give turks the Onager upgrade, still its a bad onager without siege engineers.

Meso civs are supposed to have hard times when gold runs out, because they’re pretty always ahead. Franks have FU halbs, almost FU light cavs and mediocre Eskirms. Malians have excelent light cavs and the best pikeman of the game (and excellent Eskirms). So yeah, they have much more chances that turks (plus comparing them against spanish is plain biased)

And no, siege rams and hussar is nor enouge. Siege ram take a lot to kick in, compared to Arbalesters. And both things dies to halbs

And why that should be the turks case too?

Franks have only good halbs, their skirms lack a lot of techs, and the light cav have less HP of another counterpart with bloodlines, so onestly they aren’t that far ahead of turks.

Malians have ESkirms without bracer, and even if they have pikes with extra PA, that doesn’t make them an anti archer unit, and at the same time they lose vs any other pike with bonus or halbs. The light cav is decent, but Hussars are generally a lot better and versatile as a unit.

I want to take an example of a civ that have all FU trash and no bonuses, there are a lot of other civs that could beat both turks and the other 3 civs in a trash fights, simply not all civs have good trash.

The trick as turks is to avoid that the enemy mass arbs, and for that they have good knights and CA, if it’s not enough then you can resort to rams, BBC and hussars spam, if it’s still not enough ESkirm for sure isn’t the solution, it’s simply a well deserved GG.

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Congratulations and welcome!

Mayans don’t have great eco. +1 vil when they click up is a fairly generic B-tier eco bonus. 1 extra villager can generate maybe 800 resources over the course of a long game, which is similar to burmese savings of 900 resources on lumbercamp upgrades. 15% longer lasting resources don’t give you much until imp. Obsidian arrows are irrelevant if xbows don’t have discounts, because if you have a castle to research it, you are in position to make vastly superior plumes. Their eagles are only amazing in imp, where you need to get first. Many games are decided before that. So basically we have a civ with generic eco bonuses that can produce a variation of cav archers from castles and can maybe flood eagles in imp.

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Don’t really know if it will be next update but I know they watch closely suggestions, complains and some of the tournaments and believe they will do the following someday:

Nerf Lithuanians inital food bonus and Leitis (maybe just 100+ food and for leitis cost +15 gold)
Buff bulgarians in some way (getting xbow would be nice but i doubt it will happen)
Either reduce Khmer farming rate or removing hussar for them (seen many complains about light cav-hussar spamming for them, inclined for the first one)
Adress the issue with the cav archers’ frame delay (maybe for other units too like gunpowder units, war wagons, etc.)
Tone down walling (many complains about age of walls)

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Man, F**k everything else, Khmer need a nerf right now

Then will be the Persian Bonus x2

congratulations, Leitis are never seen again

they need something to help the early game, economically.

i’m actually okay with that, as it slows down their early game just a little bit. what i don’t like is his +15 gold to leitis cost.
for one, normal leitis isn’t a problem.
for two, at 70 food and 65 gold, built from a castle, i’d rather just go paladin who have more pierce armor, more health, and are easier to mass up.

Oh my bad was thinking about the cost of other unit, thanks for making me see my mistake

Same as above, you can ignore that one, was mistaking their gold cost with other unit, i love the leitis and wouldn’t want that to happen

i mean don’t get me wrong, elite leitis definitely needs a bit of a nerf, but I’d just go with -2 Cavalry Armor (Basically thy take 2 extra damage from anything anti cavalry)

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Really? Maybe you don’t know Malian Pikeman lose to Turks Spearman in post-imp.
Anyway I agree with your second part. I think 115HP 6PA for no gold unit is too much. Mongol Hussar have only 4PA. I see civ with good hussar can dominate in lategame easily. I think additional bonus to Hussar should be minimized.

it does help against skirms though, as skirms go from doing 6 damage a shot to 3 damage a shot to malian pikeman

Khmer just have received a little nerf with the handcart ans wheelbarrow fix from the last patch.

Those techs affect more other civs than khmers, because khmer dont need to walk to TC, so the walking speed bonus from wheelbarrow doesnt affect their farming rate as much as other civs.

Here some outdated data, from before the nerf of khmer bonus.
https://www.reddit.com/r/aoe2/comments/ey1nmf/complete_results_of_farming_rates_and_other/

As you can see, when other civs pick wheelbarrow their farm rates increase more than khmer one.

After the last bug fix, this effect will be noticed earlier, mostly in late feudal, upon researching wheelbarrow.

So, for the moment I will wait to see what happens to khmer.

The only nerf i would do to khmer farming for the moment is making them teleport the food when they have gathered 10 units (instead of 1 per 1)

Yeah, now other civs have better eco, I get it. It doesn’t matter. Look at the last game from Lierrey series vs mr. Yo. Look at the infinity hussars spam. That’s unstoppable. It is not about other civs catching up a little bit, is about how unstoppable khmer are

so post KotD3 + looking at the ladder

Nerf - Aztecs (most banned, 65% winrate), Mayans (3rd most banned, 62.1% winrate), Khmer (57.9% winrate), Franks (tied for most played, 52.3% winrate), and Lithuanians (tied for most played, 50% winrate).
Buff - Bulgarians (not played), Italians (1 game played, 1 loss), Portuguese (2 wins, viper), Koreans (not played), Tatars (1 game played, 1 win) and Turks (not played).

continue to monitor (one way or another)- Chinese (2nd most banned, 45.9% winrate), Britons (low winrate but always chosen by an underdog), Malians (25 games played, 56% winrate), Goths(is opener too strong? i don’t think so but i know people don’t like it), Vikings (4th most banned, 43.75% winrate), and Magyars (how good or bad are they?)

not going to list ladder winrates but they largely confer with what were seeing above.

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