I love speculating ideas for new civilizations. Even if we never see them canonized in Age of Empires II, it’s possible we’ll at least get something similar in Age of Empires IV. I had already come up with a few personal ideas, so I’ll post them here.
THE CROATIANS (925 to 1102)
Cavalry and Naval Civilization
They are primarily based on the Kingdom of Croatia, a prominent Balkan empire during the tenth and eleventh centuries, though some influence is taken from the period that they were ruled by the Hungarian crown. Amongst Slavic civilizations, they are distinct from the Slavs and Bulgarians in that they have a naval focus and use Italian-style architecture.
Architecture Style: Mediterranean
Language: Croatian (technically, medieval Croatians spoke language similar to the Slavs and Bulgarians, but I’ve decided upon modern Croatian to distinguish this civilization from its eastern neighbors)
Wonder: Cathedral of St. Domnius
Civ Bonuses:
- Infantry and Cavalry trained 30% faster
- Horse Collar improves farming rate to 10%, Heavy Plow improves it to 15%
- All units receive attack advantages when fighting from downhill, ignore bonus damage from enemy units attacking uphill
Team Bonus:
- Trade Cogs generate +40% gold
Unique Techs:
- Recruits: Knight line’s gold cost reduced to 50
- Bans: Castles fire additional arrows
Unique Units:
Zupan (Light cavalry unit that doesn’t suffer bonus damage against the Spearman line):
Cost: 70 Food, 30 Gold
Attack: 8 (Elite 11)
Speed: 1.45
Armor: 1/2 (Elite 2/3)
HP: 90 (Elite 110)
Elite Upgrade Cost: 1200 Food, 700 Gold
Kondura (Naval trash unit, has +18/19 attack bonus against Galley line):
Cost: 80 Wood
Attack: 5 Pierce (6 Elite)
Speed: 1.35
Range: 5 (6 Elite)
Hit Points: 100 (135 Elite)
Elite Upgrade Cost: 800 Food, 600 Gold
Missing Techs:
Barracks: Eagle line
Archery Range: Crossbowman, Hand Cannoneer, Heavy Cavalry Archer
Stable: Camel Rider, Battle Elephant, Steppe Lancer
Siege Workshop: Siege Ram, Bombard Cannon
Monastery: Atonement, Block Printing, Illumination
Dock: Fast Fire Ship, Shipwright
Blacksmith: All techs available
University: Keep, Bombard Tower
Economy: Two-Man Saw, Guilds
THE GEORGIANS (1008 to 1490)
Cavalry and Monk civilization
This one I only just finished and would need more balancing, but imo the Georgians are easily one of the most deserving missing civs to be represented in Age of Empires II.
Language: Georgian
Architecture Style: Southeastern European (new set shared with the Byzantines and Bulgarians)
Wonder: Sketitskhoveli Cathedral
Civ Bonuses:
- Monasteries generate gold without relics (up to 3)
- Advancing to the Castle Age costs only 500 Food
- Bloodlines is free
Team Bonus:
- Cavalry upgrades cost -20%
Unique Techs:
- Monasticism (Disables the effects of Heresy when converting enemy units)
- Patronqmoba (Villagers produced 50% faster)
Unique Units:
Aznauri (Heavy Cavalry with attack bonus against Unique Units, trained at the Castle):
Cost: 60 Food, 80 Gold
Attack: 11 (Elite 13)
Speed: 1.35
Armor: 2/3 (Elite 3/4)
HP: 120 (Elite 150)
Elite Upgrade Cost: 1400 Food, 800 Gold
Metsukhovne (Stronger pikeman, but costs gold instead of wood, trained at the Barracks from Castle Age onwards):
Cost: 35 Food, 25 Gold
Attack: 8 (Elite 10)
Speed: 1
Armor: 1/1 (Elite 1/2)
HP: 60 (Elite 70)
Elite Upgrade Cost: 500 Food, 750 Gold
Barracks: Eagle line
Archery Range: Arbalester, Hand Cannoneer
Stable: Heavy Camel Rider, Battle Elephant, Steppe Lancer
Siege Workshop: Siege Ram, Siege Onager, Bombard Cannon
Monastery: Faith
Dock: Heavy Demolition Ship, Shipwright
Blacksmith: Bracer
University: Bombard Tower, Architecture
Economy: Crop Rotation, Two-Man Saw, Guilds
The Bengals (750 to 1576)
Elephant and Monk Civilization
I made a few changes to this civilization since my previous thread. They are based on the Pala Empire, Sena Dynasty, and Bengal Sultanate.
Architecture Style: South Asian
Language: Bengali
Wonder: Nalanda University
Civ Bonuses:
- Battle Elephants trained +30% faster
- Imperial Age University techs are available in the Castle Age
- Monks cost -25% less gold
- Forage Bushes contain +30% more food
Team Bonus:
- Technologies researched +20% faster
Unique Techs:
- Prantapala - Towers cause +50% more damage to naval units (400 Wood, 300 Gold)
- Maharaja - Subtracts 100 years from allied Wonder victories (800 Food, 600 Gold)
Unique Unit: Ratha (Anti-Elephant and Camel chariot cavalry unit, resistant to conversion):
Cost: 60 Food, 40 Gold
Attack: 9 (Elite 11)
Armor: 2/1 (Elite 3/2)
HP: 100 (Elite 140)
Elite Upgrade Cost: 1000 Food, 700 Gold
Missing Techs:
Barracks: Eagle Line
Archery Range: Arbalest, Heavy Cavalry Archer, Thumb Ring, Parthian Tactics
Stable: Hussar, Paladin, Steppe Lancer
Siege Workshop: Capped Ram, Siege Ram
Monastery: Faith
Dock: Elite Cannon Galleon
Blacksmith: Blast Furnace, Ring Archer Armor
University: All technologies available
Economy: Guilds, Gold Shaft Mining