Purely hypothetical Ideas for new trash units

After I finally made the Civilisation Hub complete I found some time to Start making the Mod I wanted to with these units.

The plan is to Make 5 civs now, but 2 of them are just edited old ones that can use an overhaul. It took me a long time to find the best civilisation fits for these units, but I think I found them:

Chariot/Ratha:

Bengalis (no-brainer)

Shieldman:

Swiss. Swiss were famous for their Infantry and though I don’t found evidence for a pure shieldman in their compositions, they actually used a lot of differently equipped Infantry to combine their individual strength. So the shieldman is just basically an analogy for the characteristics of the “Gewalthaufen”. Swiss also offer different things that can be very useful when designing a civ that is mostly built around infantry. Certain bonusses that make it (hopefully) viable.

Genitour:

Aragonese: Aragonese fought off the Berbers together with Castille. The current Spanish is mostly inspired by castille so I chose Aragonese which are also generally more fitting to the concept I have in mind, cause Aragonese were less focussed on heavy cavalry and instead used a lot of different Weaponry.

Lightbowman:

Songhai: Songhai give a good mix of Archer / Cavalry combination that fits the concept of the camel/lightbow combination I strive. It allows also to test one thing I always wanted and this is a civ without chemistry. Ofc they get a UT as replacement for their archer line, but all the other stuff doesn’t
gets it anymore.

The Civs that will be removed/changed to the new ones are: Burgundians, Sicilians and Poles. Because of their gimmicky techs.

Then I decided to add one more Unit. This is against Halb/Siege and for combination with Steppe Lancers. It is given to Cumans cause I need to remove cuman mercenaries to make space for swiss mercenaries and it gives me an excuse to remove the Cuman 2nd TC. Haha.
It is the Flamethrower, a weapon Cumans adopted from the Byzantines and used for a short time in their army for their famous sieges. Flamethrowers deal pierce-through damage like the Chakrams, but with way lower attack values. Instead they attack faster and have bonus against Spears, Siege and Wall/Gate. This should complement the Steppe lancers perfectly against all non-camel civs.
Against Camels I plan to adjust the Kipchak, removing the extra arrows, but giving bonus damage vs Camels, so it becomes a CA specialised for anti-camel. As Cumans miss Bracer this is viable in my opinion. For all other CA civs it would probably be too oppressive.

Name Flamethrower Elite Flamethrower
Armor Class Archer Archer
Produced at Archery Range Archery Range
Production Time 30 s 30 s
Production Cost 30 F, 60 W 30 F, 60 W
HP 50 60
Speed 1.15 1.15
ROF 0.75 0.75
Attack 4 Melee 5 Melee
Atk Bonus 2 vs Spearmen 3 vs Spearmen
2 vs Siege 3 vs Siege
4 vs Wall and Gate 5 vs Wall and Gate
Range 4 4
Accuracy 100% 100%
Melee Armor 0 0
Pierce Armor 0 0
Benefits from Archer Armor, Chemistry Archer Armor, Chemistry
Upgrade Cost 100 s 600 G, 500 W
Special Pierce-through damage
Projectiles travel 2 Tiles longer than targeted

(I will most like revise this design cause the pierce-through damage stuff is hard to balance in theory and needs a lot of testing.)

Thanks to all the diligent Civ Concept designers for inspiring me.