Now the changes to Cumans.
A) Cumans don’t receive the 2nd Feudal TC anymore.
B) Siege Workshops, Battering Rams, Capped Rams, Stables and Archery Ranges are all available one Age Earlier.
C) All military Production Buildings cost -50 W. (Instead of Stables + Archery Ranges -75 W)
D) Blast Furnace removed, but Supplies given.
E) Effect of Steppe Husbandry Changed into “Cavalry units move 10 % faster”. Cost Changed into 200 F only.
F) Cuman Mercenaries removed. Instead Cumans now get “Contus Lances”. Contus Lances gives their Steppe Lancers +1 Range. Contus Lances costs 400 G 300 F and 50 s to research.
G) Cumans gain access to Siege Engineers (Siege Civ without SE… I think FE has forgotton something…)
Unique Units:
Name | Flamethrower | Elite Flamethrower |
---|---|---|
Armor Class | Archer | Archer |
Produced at | Archery Range | Archery Range |
Production Time | 30 s | 30 s |
Production Cost | 30 F, 60 W | 30 F, 60 W |
HP | 50 | 60 |
Speed | 1.15 | 1.15 |
ROF | 0.75 | 0.75 |
Attack | 4 Melee | 5 Melee |
Atk Bonus | 2 vs Spearmen | 3 vs Spearmen |
2 vs Siege | 3 vs Siege | |
4 vs Wall and Gate | 5 vs Wall and Gate | |
3 vs Ship | 4 vs Ship | |
3 vs Fishing Ship | 4 vs Fishing Ship | |
Range | 4 | 4 |
Accuracy | 100% | 100% |
Melee Armor | 0 | 0 |
Pierce Armor | 0 | 0 |
Benefits from | Archer Armor, Chemistry | Archer Armor, Chemistry |
Upgrade Cost | 100 s | 600 G, 500 W |
Special | Pierce-Through Damage | |
Projectiles travel 2 Tiles |
Name | Kipchak | Elite Kipchak |
---|---|---|
Armor Class | Archer | Archer |
Armor Class | Cavalry | Cavalry |
Armor Class | Cavalry Archer | Cavalry Archer |
Armor Class | Unique Unit | Unique Unit |
Produced at | Castle | Castle |
Production Time | 15 s | 15 s |
Production Cost | 60 W, 35 G | 60 W, 35 G |
HP | 40 | 45 |
Speed | 1.45 | 1.45 |
ROF | 2 | 2 |
Attack (ranged) | 5 Pierce | 6 Pierce |
Atk Bonus | 4 vs Camel | 6 vs Camel |
Atk Bonus | 2 vs Spearmen | 2 vs Spearmen |
Range | 5 | 5 |
Accuracy | 90% | 90% |
Melee Armor | 0 | 0 |
Pierce Armor | 0 | 0 |
Benefits from | Cavalry Archer Upgrades | |
Upgrade Cost | 65 s | 800 G, 1100 F |
This changes the Cuman gameplay to be way more dependent on making use of their superior Mobility, as their units all lack some Attack upgrades. They have the by far fastest Cavalry, but it loses in direct battles with the other cavalry civs, forcing the Cuman player to wisely chose if and which battles to take. Settling in my ideologic concept of giving each civ a destinct “profession” where they excel in, but weaknesses in the other aspects.