Purely hypothetical Ideas for new trash units

Now the changes to Cumans.

A) Cumans don’t receive the 2nd Feudal TC anymore.

B) Siege Workshops, Battering Rams, Capped Rams, Stables and Archery Ranges are all available one Age Earlier.

C) All military Production Buildings cost -50 W. (Instead of Stables + Archery Ranges -75 W)

D) Blast Furnace removed, but Supplies given.

E) Effect of Steppe Husbandry Changed into “Cavalry units move 10 % faster”. Cost Changed into 200 F only.

F) Cuman Mercenaries removed. Instead Cumans now get “Contus Lances”. Contus Lances gives their Steppe Lancers +1 Range. Contus Lances costs 400 G 300 F and 50 s to research.

G) Cumans gain access to Siege Engineers (Siege Civ without SE… I think FE has forgotton something…)

Unique Units:

Name Flamethrower Elite Flamethrower
Armor Class Archer Archer
Produced at Archery Range Archery Range
Production Time 30 s 30 s
Production Cost 30 F, 60 W 30 F, 60 W
HP 50 60
Speed 1.15 1.15
ROF 0.75 0.75
Attack 4 Melee 5 Melee
Atk Bonus 2 vs Spearmen 3 vs Spearmen
2 vs Siege 3 vs Siege
4 vs Wall and Gate 5 vs Wall and Gate
3 vs Ship 4 vs Ship
3 vs Fishing Ship 4 vs Fishing Ship
Range 4 4
Accuracy 100% 100%
Melee Armor 0 0
Pierce Armor 0 0
Benefits from Archer Armor, Chemistry Archer Armor, Chemistry
Upgrade Cost 100 s 600 G, 500 W
Special Pierce-Through Damage
Projectiles travel 2 Tiles
Name Kipchak Elite Kipchak
Armor Class Archer Archer
Armor Class Cavalry Cavalry
Armor Class Cavalry Archer Cavalry Archer
Armor Class Unique Unit Unique Unit
Produced at Castle Castle
Production Time 15 s 15 s
Production Cost 60 W, 35 G 60 W, 35 G
HP 40 45
Speed 1.45 1.45
ROF 2 2
Attack (ranged) 5 Pierce 6 Pierce
Atk Bonus 4 vs Camel 6 vs Camel
Atk Bonus 2 vs Spearmen 2 vs Spearmen
Range 5 5
Accuracy 90% 90%
Melee Armor 0 0
Pierce Armor 0 0
Benefits from Cavalry Archer Upgrades
Upgrade Cost 65 s 800 G, 1100 F

This changes the Cuman gameplay to be way more dependent on making use of their superior Mobility, as their units all lack some Attack upgrades. They have the by far fastest Cavalry, but it loses in direct battles with the other cavalry civs, forcing the Cuman player to wisely chose if and which battles to take. Settling in my ideologic concept of giving each civ a destinct “profession” where they excel in, but weaknesses in the other aspects.