I have numerous custom characters in my mods. Basically I just rename some units from the vanilla game at the very begining of each scenario through a trigger.
But there’s this : whenever they enter anywhere (tower, castel, boat…) they don’t keep their custom name when they get out. It’s not THAT awful when it’s a standard unit, but when I use a hero as raw character it’s really disturbing. Player are like “who’s this guy?”.
Any solution to that problem ?
Do you need all of the units ? I do it with a lot of them, I create mercenary companies with special units from all the civilisations.
For instance I rename a monk “Frère Jean” with the effect “change the name of the object” (something like that, sorry I use the French version of the game) but when my monk step in a boat, he’s named “monk” back again. I only use it on specific units (not the whole type of unit).
You can see it happening in the 3 scenarios of “Chronicques Gargantuines” my mods.
I can make you a list of the units involved if you need but I’m almost sure it happens to all of them.
Same, tried garrison/ungarrison with ‘Jean Frère’ renamed Bui Bi as well as Pope Leo I in:
keep
castle
tc
transport ship
bombard tower
fire tower
The only thing I can think of is maybe a localization issue? But then again, I think I encountered stuff like this when I used to design for HD. Maybe it’s a …relic