Renewals to the original content and its first two expansions

I propose this minor fraction to help cover part of South America, where the Mayans and Zapotecs should be in Mesoamerica.

The Arawaks

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Units

Arawak archer: Archer who shoots poisoned arrows, and can decently defend against melee attacks thanks to a Macana. They weren’t very strong because they weren’t much of a warrior, but they can hunt, gather berries, and can work on crops.
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Improvements/technologies:

Parrots and dogs: Arawak parrots and josibi dogs help you hunt. Arawak archers and your scout gain a passive bonus that prevents hunts from fleeing, as well as a 25% bonus to Arawak bowmen’s hunt and 10% overall.

Tierra preta: A mix of charcoal, bones, broken pottery, compost, and manure goes into low-fertility soil, making your soils insanely productive. Your crops are 40-50% more productive, but it is an expensive investment of wood.

Poison Fishing: Plant-based poison that stuns fish, making them easier to catch. Fishing improves by 20% for canoes and 10% for fishing boats (does not apply to whales and the like).

Cassava Arawak: The Arawak provide you with the knowledge to cook and grow cassava. You get access to a crop that you can plant and your villagers can harvest as if it were a mill or crop, but 20% more efficient (Can be replanted once depleted like AOE-2 farms).
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Hatie Tree: The Arawaks provide you with knowledge of the usefulness of the rubber tree, plus they allow you to acquire a grove of rubber trees, from which workers can extract coins indefinitely. An infinite source of coins that allows 6 workers to work.


Note: I hope that the rubber tree fits plot and historically speaking. I always wanted to propose this.


Thanks to this forum for the information provided. Could you correct me if necessary, or suggest possible units or improvements: Natives civilizations - Arawak and Carib

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