Or you AQ defenses, while trying to raid villagers, micro your army, build defenses, gather relics, micro villagers to correct resources, build more millitary buildings or houses, build more farms, research techs, set up a market trade and scout the rest of the map and also control how long AQ will last because you’ll need to manage resources for important techs.
There is plenty to do even while AQ is functioning, stop pretending there isn’t. Still in the early to mid game AQ military units won’t be much optimal unless you’re doing some sort of full rush.
Still you taking out a mechanic of the game of micro managing part of the game that important to the success of wining or losing to the game. That not to be in the computer hands that should be in your hands.
AI never stacks resources for recruiting 15 units at a time to recruit. It always recruits 1 to 2 units at a time and uses it’s buffer resources to research important techs. Infinite Queue will help a player to keep in equal footing with the AI.
As in Rise of Nations, Infinite Queue permanently turns off when resources are not available/depleted. It needs to be turned on again. Also if forgotten, it may produce extra units which are not required. This in itself requires a different type of micromanagement.
Yep. To keep things more “interesting” I suggest these guys even reseed each farm and rebuild each trap manually. I’ts also so more fun not knowing exactly how many villagers there are on each resource!
Playing like a blind bat is so hardcore and l33t!
Well AoE2 is not chess. Strategy is an important part. Execution is the other important part. You have to keep them in balance.
Aoe2 was a hard game with some standard QoL features like the shift-queue missing. Making it a bit easier and less annoying to play helps newer players, as well as frees more room up for pros to micro nerd. But you have be very careful where it gets too “easy” for a competitive scene to exist. Cause AoE2 already is not a fast game.
Things like autoqueing units are attacking that line, where you cant tell the minor differences on a very high level. Those are things often related to multitasking like pure APM, but also knowing where to spend your time is an important skill. If youre able to play the game near “perfect”, than it gets boring. With MQ, auto-reseed farms, new UI for eco balance etc. I feel we already see longer trash wars, players being so even cause the macro has gotten easier.
That is why people say “u are killing the competitve scene”.
I can understand your desire, but its the streamers that brought this game back to the masses. And those streamers exist because of our pro players. So you have to keep those guys in mind even if it makes the game a little harder for you to play.
That is Aoe2 for you.
What? Have you ever seen any pro play this game? It may “look” slow sometimes(in the dark age) but try reaching that APM and tell me if it feels slow…
It’s not that it’s harder. I don’t mind having to queue villagers or troops, I’ve become quite good at it actually with rarely any idle TC time. It’s that it makes no sense such a simple feature doesn’t exist in the first place. It should have been there since AoK.
It’s like arguing against waypoints. You just set them once and every unit will go there. That takes away a lot of APM from the game when you don’t need to manually set every new created villager to do something.
As I said in some other post it makes no sense that the “guy” commanding the whole army can’t issue the simple command: “Keep working while there are resources.”
The argument that part of the difficulty of the game should come from the lack of some QoL is laughable. It’s like saying you like bad camera in games because it makes it harder and adding extra camera controls would ruin the game.
It is a way slower game compared to other RTS like the most succesful one, Starcraft, but also smaller ones like Empire Earth. I am playing on a 16+ DE 1v1 level, so ya I know what I am talking about.
And yes I agree that it helped this game to become a bit more easy and less tedious to play. I was in favor of MQ when it was discussed, and i really like things like shift-queuing, tech queing.
But as I said in my previous post there is a line, where the game becomes to easy for a real thriving competitive community. Where u get to the point u can play near perfectly and the game gets boring. Being able to execute your chosen strategy better than your opponent his, is an important part of a competitive RTS like AoE2.
So you have to take a close look at every feature you implement, to not go to far. That is why the comparisons to e.g. auto-reseed fail in my opinion.
Auto-queing units has a way larger impact than shift-queing, auto-reseed farms and everything else DE has brought so far together. Thats why people are vocal against it.
If I play age with my girlfriend, some auto-que i wouldn’t even mind. Or if i play for chill with old friends against AI etc… But not when I play this game for competition.
you offered a lot of words for what I basically named moving armies on the map. gathering relics and setting up trade takes a few seconds unless you have to micro some units/armies to protect your monks, which again means you’d be better off playing micro scenarios because at this point I’m going to play aoe while eating popcorn
6 years old me was so much more efficient at scouting than the auto-scout 11. As stated several times, the difference between auto-scout and autoqueue is that while auto-scout can easily be made much less efficient than manual scouting while still being somewhat useful, autoqueue is either useful and better than manualy queueing, ot it’s just a sabotaged version that is useless.
First, I would be surprised there would have been pushback against auto-reseed since people could see it’s fine because they tested it in AoEDE. Also, there is a difference between auto-reseed and auto-queue: with Auto-queue, you don’t need to “pre-pay” your units anymore, like you do with the current queue. It’s how it works with the farm manual queue, but there is always a point in the game where you’re drowning in wood and the “hardest” thing you have to do is to hotkey a random mill and spam the reseed button. In the end, auto-reseed merely removed the need to do that once every 15 farms. You can’t really say the same about unit auto-queue.
implement unit auto queue, so you don’t need to produce vils or any army, only send them where you want them because you’ll have pleenty of free time. Also, next month, add auto place farms when you have 60w in the bank and auto replace lumbercamps as well. Take over, noobs. I hope voobly doesn’t die by then
Hey, don’t get worked up yet, that’s just discussion for now. Also, unlike auto-scouting, there is nothing that has been done yet to implement auto queue, so the devs won’t have to ship in an already made feature.
for the love of god. stop it. you got your auto scout and your auto farm reseed. stop it. there should be a line
you have the control group and you have MQ, just click on some freaking buttons to create your units. how hard can it be? there should be some advantage for people who can do multi tasking. stop nerfing the game mechanics
auto farm reseeding was fun and needed, auto scouting is reasonable in some cases, but stop changing everything step by step. dont kill the game