Sup guys, i always want to make a more detailed guide like this, and since i loved the revolutions, I will try to make a more unique one. But as you know, there’s a LOT of things even in a single revolt / revolution, so for this first guide, i’ll only cover the Revolutionary unit, or anything similar.
First, let’s see just how a revolutionary army works.
Usually you get a “CANNON FODDER” cheap unit that usually is the REVOLUTIONARY, and a “HEAVY WEIGHT” unit that can be an upgraded unit (like the Chile Death Hussar ) or a new one (Like the infamous Argentinian Granadero Montado). Both kind of units are in almost all revolutions, making it’s own options a combo (like USA Revolutionaries and cowboys, Barbary pirates and Corsair marksman, etc), with little exception (Finland for Ex).
So, for this guide, i’ll only look over the possibilities in the “Cannon Fodder” unit, the revolutionary and ALL it’s variations, not includint the new DLC Mexican ones. So, let’s start.
My AOE3 is in Brazilian Portuguese, but i’ll make an effort to make a good translation for you.
[Germans to Argentina] - Germans don’t have good buffs for heavy infantry, ONLY a church upgrade, that gives more speed at the cost of 10% more expensive creation cost. Argentinian Revolutionary gains a good boost in speed, making the second fastest revolutionary possible (Pirate Barbary Warrior still beats), but no unique buffs to combat in any way. Not a good variation here.
[Germans to Colombia] - By default Germans don’t get the musketeer, but revolting for colombia, makes it possible to create a variation called “Indepence Guard”, that by default is slower than normal. Germans can make it faster than Portugal and Spain variant, and again, at an incrased cost. You could NOT USE the church upgrade in this case to keep the cost cheap.
[Germans to Hungary] - Now we’re talking something. Grenzer looks weaker in some stats specially his HP, but his 16 RANGE makes by far the strongest revolutionary. Here I think the germans got a more significant impact with it speed, since with 16 range and 6.5 Speed, he can kite like a pro easilly, making even some cavalry (would be suicide anyway), having trouble to close the gap.
[British to Egypt / USA] - Since has no difference betwen the revolutionary itself, i’ll make only one post in this case. Those are by far the tankiest in this list, although at the cost of some speed, almost matching a musketeer. With the right card, you can make them in houses. It’s possible to Zerg with them like this. Good thing they use the same cards you use for your normal infantry, making somehow a Natural Transition to the unit.
[British to South Africa / Canada] - They don’t change their villagers to revolutionaries… right?? Isn’t that good??
That’s a lot
[Spanish to Argentina / Chile] - Again, i’ll make only one post over those two, since they end the same. With the spanish rework / addittions, their revolutionary became the most damaging one. Remember they got a 2x against cavalry ON RANGE, making a somehow cheap and OP counter. With their church tech and the new card to incrase training and speed, they end with the default speed again. For me, it’s the best revolutionary around, a good HP and the most attack of all.
[Spanish to Peru] - It’s the same revolutionary as the last one but with the grenade attack, if was good before… Peninsular Guerrilas, affect the grenade attack too, compare with Portugal below.
[Spanish to Colombia] - Now, here i feel a great difference from the last patch. It’s still not Portugal variant (ahead), but OMG how they got close now. The “peninsular guerrilas” gives an attack almost as good as Portugal. The idea is use him with the “Laneros” Cavalry unit, to counter each other weakness.
[Spanish to Mexico] - A different revolutionary, Charro is like a hybrid of a Dragoon and a Lancer. His anti infantry and cavalry makes him very versatile, and the “Bandido” unit cover his weakness very well. Also, he’s able when the revolt starts, and if you need, you can gather from herdables, don’t having to ship other cards (Like Brazilian Jagunço for ex). Problem it’s the high card cost to make it top tier. 5 pre revolt cards plus a Mexican one.
How in this case HE IS THE REVOLUTIONARY - CANNON FODDER??
Looks for his XP, if it’s 10 or 12 max. It’s a Cannon fodder… About 20 or more? Heavy Weight.
[French to USA] - The french, like the germans don’t get many upgrades for heavy infantry and here, USA feel the most. Even having a good 31 attack (was the best, before spanish reworks), the low life, makes almost impossible to make a real impact, and still costing 100 food, this variant it’s not good as the british one, nor even the swedish one. Go for cowboys as soons as you can.
[French to Haiti] - Now, this 50 HP more, makes it almost on par with the spanish variants before. Was the most balanced before the patch… still is somehow, since don’t need many shipments. It’s a “card cheap” unit and still a solid unit by itself. Of course, It was made to go togheter with the haitian pirate to best effect so don’t forget.
[French to Canada] - Their villagers don’t became revolutionaries.
[Dutch to USA] - Only i think that the Dutch infantry card, makes all that -1 hp annoying?? Well… at least it got the other 249 HP, It’s a good amount, 2 cards price. USA don’t end lacking because of this… of course, it’s not a 290 British variant, but 250, will make its presence noted. I call this a “default”. Less than this, it’s weak, more than this, strong.
[Dutch to Brazil] - Ok, i’m a little simp here… but Brazil could be at the top 3 best revolutionaries. Not by it’s stats, of course, since by this, it’s by far the worse, and could only hope to beat the Dorobant. Brazil got the cake here, because the TC keeps doing it infinetly. Dutch and Portugal, got the same variant in the end, about 150 HP, 15 attack, and because his Zerg Nature, It’s always annoying to deal with. If paired with the “Jagunço”. Trust me… you’ll NEVER beat Brazil. Both nations only need 2 cards to reach this stats.
[Dutch to Indonesia] - Indonesia it’s funny, at first, i believe they didn’t got a normal revolutionary, but they got 2. The “classic one” it’s only available at the TC. Making a default one, like the USA. I would prefer this one actually.
[Dutch to Indonesia 2] - But they revolt with the lancer… something like a Pikeman, but costing FAR MORE than it’s worth it, with little attack, at least decent speed. But forget it… it’s useless… The Pirate Barbary Warriors are somehow similar, but got stats and speed. Here, I really don’t know why this unit exist. Need a rework. Could be interesting pairing him with the revolutionary. But at the same price and with this stats?? Get out of my face.
[Dutch to South Africa] - Their Villagers don’t became revolutionaries.
[Ottomans to Hungary] - Grenzer, Mah Boy… Even getting a somehow useless buff for them, 2x against cavalry in melee (he got on ranged too), it still a great unit. Since his most powerfull stat is the range, there’s no “weak grenzer”, and the Ottoman plan is to combo with the Magyar Hussar. Here, he got a more supportive role than in the german side. Strong as always.
[Ottomans to Egypt] - There’s a heavy infantry to use with the ottomans, and surelly, it’s not the egyptan revolutionary, but the Nizam Fuzilier. You see how 4 range can affect an unit like this?? His attack can be upgrade to the default 27, and 10% more life… Again, the cavalry bonus, is useless here. Only try to not lose them so fast, but even trying this is hard with this unit.
[Ottoman to Barbary States] - Wow…After some reworks this unit became AMAZING. A good attack, a good price, and the Ottoman mosque bonus, got a use here, since it got a normal advantage against cavalry. Somehow, i only think, this unit should be a “SHOCK INFANTRY”. It would make the ottomans infantry sufficient… a Heavy one (janizary), a Shock one (Barbary Warrior), and a Light One (Corsair marksman).
Again, this unit is the FASTEST revolutionary, but his function is to Raid. Looks his 2x bonus against villager, and is better front line than some other melee infantry.
[Ottoman to Romania] - I was so happy writting about the Barbary, that i forgot this… thing. When you look at the stats, Dorobant looks like a default revolutionary, BUT… His range… is F#@%@$ TEN!!! 10 RANGE. And as you see, even the “HP TRADE” that he got, it’s still inferior to almost all the others. The problem is that his low HP don’t make for it even when you face veteran musketeers since EVERYONE, got those 2 more range, a lot of dorobants die EVEN BEFORE THEY GIVE THE FIRST SHOT, and remember, he costs the same 100 food as the others. I like the dorobant, his white uniform, makes one of the most unique revolutionaries but when i use Romania, I can only go for the Valaquian Cavalry without this unit to suport, since it dies TO FAST… all the other at least give a shot before dying… Dorobant need more range or something else.
[Portugal to Brazil] - A classic tale. Since i simp at the dutch, i won’t here, but Portugal can make the 99 villagers, having an initial push stronger than the Dutch, falling later at the same cliff. Voluntario makes it for being free… and in Portugal case, having more TC before revolting. A solid unit, for it’s constant annoyance.
[Portugal to Indonesia] - The “default variation”. 250 HP. Indonesia again lacking the good revolutionary at the start. At least Portugal keep the good stats of the better revolutionary.
[Portugal to Peru] - Same as before, but Peru can get the grenade attack… Spanish variation got plus 20 HP and more attack making it the definitive version. You can’t go wrong with this version, but since this is the best revolutionary Peru got from portugal and the “Dragoon Combat” don’t affect the “Morochucco” << Peru Heavy Weight Unit, makes Peru at least for now, not a Revolution with good support cards from Portugal.
[Portugal to Barbary States] - Somehow i like this revolution. There’s no difference from the Ottoman variation besides the mosque cavalry bonus. The Infantry life that Portugal gives, only affect Musket infantry, making the Barbary Warrior the best possible, with the default upgrades, and the speed upgrade given from the “Arsenal” card.
[Portugal to Indonesia 2] - This Mofo again… Now he got even worse. As you see, the Dutch card, affects infantry, and again, the Portuguese one affects musket infantry only, making this even more fragile than the Dutch. I only think the dorobant is worse, because I expect something from dorobant. But at age 4 to imperial, an expensive unit like this, with this life and attack. OMG. Get out of my face… AGAIN!!
[Portugal to Colombia] - Oh my… a breath of fresh air… Colombia instead of a normal revolutionary, gives you an upgrade to musketeers… and Portugal embrace it with all its might. Now this is a revolutionary Unit, and to make it even better, the “Dragoon Combat” Cards, affect the Lanero, colombian Heavy Weight, making this an essential card to have. I Believe Colombia is the definitive Revolution for Portugal, not Brazil. EVERYTHING sinergizes better with Colombia.
[Russia to Finland] - I believe Russia was sanctioned before all those problems… and this is the evidence. Karelian Jaeger, is not a bad unit actually. Let’s be more precise here…
- HE’S NOT A VILLAGER WITH SKIRMISHER STATS.
- HE’S A SKIRMISHER THAT CAN COLLECT AFTER A CARD.
And this is horrible… Russia and the swedes could use an unit like this since none of them got a 20 range unit, and both need a more safer Skirmisher. But he got a build limit of 99, and it’s NOT AFFECTED by the economic upgrades, AND… AND can only collect from some sources: Plantation, Trees, herdables, berries and hunt, BUT NOT from Mills. It can’t even BUILD plantation or livestock FFS.
You guys remember the first image of this post? Finland don’t get neither the “Cannon Fodder” unit, nor the “heavy Weight” unit. I would prefer to make the villagers again, and let the Jaeger fight. A real shame, I like the design of the unit, I like the Blockhouse Spam, and Finland IT’S THE ONLY NATION THAT CAN HAVE INFINITE WOOD (via one card). This unit in particular needs a little rework. Let him fight. Never a good idea to make villagers your fighters.
[Russia to Romania] - … … I told ya… That was the most heavy sanctions. Dorobant was bad with the Ottomans and it’s bad with Russia too. Somehow, ends with more life than their musketeer. But again, the 10 Range destroys it. Although this stepback, the Valachian archer it’s amazing with Russia. Since it got 2 cards, and a Royal Guard upgrade, Making Romania the Definitive revolution for Russia. It’s still hurt that the Dorobant don’t help here, even with the Siege bonus.
[Russia to Hungary] - Grenzer… do i need to tell you more? Grenzer is an universal blessing. His 16 range, again give Russia, the distance it lacks. Russia could make a combo with the granadier, that is also Royal guard, and hungary gives it 20 range. Grenzer can’t go wrong in any nation.
[Swedes to Finland] - I rant enough already… Any diference for the swedes? No, at least their houses could collect the wood and the Jaegers could build manually the blockhouses (5 blockhouses card is better) but they don’t get the Russian equivalent of the “Sevastopol” card to build faster, and since this is not a villager, karelian won’t build faster even with cards. Sad…
[Swedes to USA] - Here, you only got the default revolutionary with 250 HP. It’s a solid unit, but swedes got a terrible support from other units (the Heavy Weights) with the USA… cowboy ends too weak to provide significant assistance.
And that’s it guys… OMG… take an eternity to make this… and most games, barelly use it… that’s how much i liked the revolt, hope you enjoy… Write about Heavy Weights another time.