Sound issues:
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There must be an option to off the units’ answers but leave the story talk on, separately. Like in any strategy of last 25 years. Repeated, meaningless answers are really annoying.
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Unit acknowledgements must not repeat kwa-kwa-kwa style when many similar actions are done. Phrases must have a «cooldown» so 20 houses build order would only make 1 phrase.
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Elephants must make real elephant sound (not dev blowing his nose). In AoE 1 ported content this works properly already, just do the same for AoE 2 elephants.
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Bull cart must not neigh like a horse.
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For some reason transport ship makes noises of chicken coop.
Historical accuracy:
- Make peasants of different ethnic races have different models.
You already did this in AoE 4. I certainly don’t think that each of the 40 races should have a unique worker model, but there should be certain types: European, African, Muslim nations, Middle Asian (Mongolian related), East Asian, India nations, Native American, Slavic.
But the current state, when even in the campaign of the African and American peoples we see white peasants, is nonsense.
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Also priests, knights and kings need more models and names for different civs.
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Wild boar must not be in America, it was brought there later. It will not ruin the campaigns if just removed or replaced by some deer.
Edit: I really like the idea proposed in the comments to replace boars in America with tapirs.
Technical:
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Restart button doesn’t mean restart. It means “load the useless save before you loose”. Why?!
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Queen mod must not work in campaigns, it turns all historical kings into a bad joke.
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Queen mod must not be a mod at all, it must be integrated in standard skirmish with queen probability of about 20%. Because why manually choose between variants when we can have it all in the core mechanics?
Probably fixed already but I will leave those for log:
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bug with animals walking backwards.
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bug with units sliding inside trees during battle.
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When monks are included in the same squad with the army and they are pointed to enemy building, but they cannot turn it, they fall into a stupor and do not move. This must be fixed.
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Sargon 4 mission too hard. Even on lowest difficulty. Attacked all sides by stronger units, time limits, help 2 allies and there is no gold on the base! (though I didn’t check it since May, so mb it’s already fixed).