Siege without crews and abandonment

That’s uh, because you’re not precaching assets properly. That’s not a developer bug. That’s a you bug.

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ngl i had to ask into the modder discord bc i had problems doing my rocroi mod bc sheep not precached haha

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Every single AoE3 player would disagree with you. I think it’s more detrimental to have a pile of wooden boxes that can’t be distinguished other than having a splash of paint. When they’re bunched up you can hardly tell what team they’re on. It would be much easier to see if they had a crewman in a properly coloured uniform.

It works in AoE3 , and it is… okay

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im an aoe3 player , idk what are u sayin honestly x)

go and debate that on the discord , tbh you may see a different popular opinion there

he is banned , he is not going to respond you , btw in aoe3 formations were better than on aoe4 , in aoe4 siege moves like really weird and they would need to do a lo t of changes to implement the feauture , wich btw im not against adding crew…

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I do not care about him :smiley:
I am pro-siege crew

I agree with You about siege moves - this is different topic, but generaly unit moves and physics works bad in AoE4, and especially compare to AoE3, this is another foeld, where AoE4 must be improved

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actually a lot has been improved of physics and how siege responds to terrain , sadly these changes have been only applied to the ottoman bombard , you can see those changes i found here :

There is not a single thread asking for siege crews to be removed from AoE3. It looks great and is in no way confusing, so no one in their right mind would ask to make the game worse and remove it. Similarly, if AoE4 had siege crews from the start, no one would be asking for it to be removed.

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doubt that , have you even tried to look how cursed siege looks while climbing a mountain ? it literally looks like its floating , i could not believe devs were going to add floating crew as well…

If it looks like garbage without a crew, then that is a problem completely independent of having a crew.

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i think youre not getting the idea of fisrt they need to change stuff so it doesnt look like trash , then you could add crew , because if you add crew as it is right now you would see flying crew and stuff like that during moving your army throught the hills and stuff -_-

The game should never have been released in such a broken state to begin with. It was so bad initially that siege couldn’t even fit through gates built on inclines because the hitboxes were too tall. Stuff like that is unacceptable and should not be the reason there are no crews.

it doesnt matter at this point , those are just empty words at this level , game has been released 1 year ago almost and what it matters its that its getting slowly there , to the point its good to be called an AAA title , we seen it with 2 new civs , the best civs so far.
Naval rework has been good
Color picker
random civs
hotkeys overhaul
modding tools

During this 1 year rampage the game has improved A LOT and thats what matters , it doesnt matter anymore that the game released on a bad state , thats obvious … What it matters its the future and the steps forward …

All im saying is that if you guys want crew you should guys wait for devs to aply the great bombard 3d redirection to terrain into classic siege and thats all!

I disagree, it is many months if not more than a year away from getting to that point.

This is the first I’m hearing this argument. It’s generally because of ReADaBiLity that people don’t want it. Or a tiny fraction that like the look without a crew. Either way, I don’t think the argument that the game is too crappy to handle siege crews is a good one.

you can dissagree if u want , ur in denial if youre sayin that the game hasnt improoved tho

i would like crew , i would just dont like crew floating in the air bc siege doesnt move diagonaly based on their position , crew flying would look lazy af

There have been huge improvements for sure. But that’s just a testament to how bad the game was on release that after a year of development it is still in a state one would expect in a beta.

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But that just doesn’t help anymore , what are u going to with it? Yeah we all know and we all hope for the best tbh

If you know so much, you might share your vast knowledge to tell the solution about precaching assets properly; because majority of modders experience this problem and there is no valid fix or solution that is randomly happening for no reason without knowing the exact reason. For example, the features I add bridge building option for east bridge and then suddenly that east bridge turns into “Pre-cached red box visual” while there is no problem for west bridges which nothing has changed about anything inside of the cloned file but villagers or soldiers can build them too, like in the Mongol Campaign that soldier build the bridge… There are tons of examples of it. I don’t think these pre-cached red box visual errors occur by me at all; because when I open a totally clean project and the exact same problem occurs again!!!

There’s a SCaR util for runtime precaching, as I understand it. Working from my phone here.